Free to use textures, credit optional.
Just random and for like cartoons not real life
SKELETAL LANDMARKS
shoulder blades: most of the upper back muscles attach to them directly, placement is affected by the arms. They can get obscured on very muscular backs, but most people these are the most dominant features!
7th cervical vertebra: neck bone that sticks out in most people, it sits in the center of that diamond shaped tendon in the middle of the trapezius
Also, obviously always keep the general shape of the ribcage and spine in mind, it was too much of a pain to draw them all in lol.
BACK MUSCLES
Erector Spinae: make the column-like structures around the spine, they extend all the way up to the neck, but you really only see the bottom part.
Latissimus Dorsi: are very thin, so most of the time you only see the structures underneath (such as the erector spinae). But when flexed, (for example, when climbing), you can see here on Jimmy Webb’s back that swooping curve it makes under the armpits.
The lats are also responsible for most of a person’s upper body strength and are the “V” shaped part of the back. For example, it’s how Bruce Lee was so strong despite being a small guy. Just look at those wings, man.
Infraspinatus, Teres Minor, and Teres Major: sit on the shoulder blade itself, and connects it to the top of the arm bone. These are responsible for a lot of the crazy shapes you see in bodybuilders’ backs.
Underneath them is the serratus anterior, which technically isn’t a back muscle but sits on the side of the ribs. These form that zig-zag pattern on the ribs that makes people look super ripped when visible with the external obliques, both wrapping around the sides of the torso. They’re not technically back muscles but fill out the silhouette, so it’s good to keep them in mind.
the glutes/butt muscles… they go farther up the back than one might assume and they, along with the pelvis, do affect the surface appearance of the lower back.
Rhomboid: simple shape, attaches from the inner edge of the shoulder blades to the middle of the spine at the 7th cervical vetebra to about the 4th or 5th thoracic vetebra. It does not overlap with the latissimus dorsi
Trapezius: divided roughly in the top, middle, and bottom sections. The top is quite thick and cylindrical and makes the sloping shape from the neck to the shoulders.
The bottom part is very thin; like the latissimus dorsi, the forms underneath it are visible when relaxed, making the rhomboid visible if it is flexed and the traps are not. Also not where the bottom part’s tendons attach to the shoulder blades; it outlines the curve of the shoulder blades even in people who are covered in brains muscles.
When fully flexed, it doesn’t taper into a point, but makes a small “w” shape at the bottom.
The 7th cervical vertebra sits at the center of the diamond-shaped tendons between the first and second sections of the trapezius. This part appears recessed in very muscular people.
Deltoid: not really a back muscle, but they overlap with the Infraspinatus and insert into the upper ridge of the shoulder blades, so it’s good to see how they interact with the others.
Ah, now for an example, featuring Thor himself. Note the curve where the traps meet the shoulder blades, the diamond-shaped tendon, and the rough “w” shaped contour of the lower back. Also note the two dimples, which is formed by the pelvis bones. They tend to be more prominent in women, although they are found in both men and women.
Try to find the back muscles on other people yourself, and then GET DRAWING
(PS, Generally it’s best to be able to simplify the forms instead of trying to render straight away - that’s how you know you really internalized the anatomy! I… honestly still don’t understand the back enough to do that yet, hence the lack of examples, unlike with the forearms post. But nonetheless, I hope that this is still useful as a general reference. I know it’s helped me at least remember what the different parts are, even if I don’t yet have a grasp of how they interact in motion!)
Could you do one on how to draw facial features? Lihow do draw nose? How do draw eyes? How do draw lips/mouths? Esp at different angles
this is a more holistic look at drawing faces in perspective
each individual feature could really be its own tutorial
hope this helped!
A couple people have asked about muzzles and how I draw them, so I whipped up this super quick little guide. These are in my own personal art style of course, so play with the shapes and find out what works best for you!
disclaimer: I'm notorious for going off-model with my own guidelines due to my art style [especially in equines/bovines] and i'm vERY SORRY aAA;
I do hope this helps!! 😭💕
Some people were curious how I finish my 1H sketches so here’s a little tutorial ✨
Ps: just keep in mind that this is the result of super concentrating for 60min just drawing nothing else.
i am SO sorry for the super long response, but i thought this might make a nice little tutorial opportunity, since soft body physics can be… frustrating, to say the least. i’ve noticed that it tends to respond better to spherical meshes than most others, so getting it to work with something with a lot of hard edges and flat planes can be a little tricky (at least in my experience).
so! to get started, here’s my basic setup
the only thing i’ve done so far is place my object in the scene, along with a plane to act as the ground and a camera to record everything.
next you want to select your object, and in the properties menu on the right, select the physics tab (should be the very last one, the icon looks like a bouncing ball)
and for your object, you want to apply a collision and a soft body modifier (some people use rigid body instead of collision, so if you have issues with one there’s a chance the other might work out better. as for me, i usually stick to collision)
then select your plane and apply the collision modifier only.
now when you hit the play button at the bottom of the screen, this happens
it’ll just kinda float in place.
so to fix that, you select the object, go back into the physics menu, and look at its soft body settings
now uncheck the box that says “Soft Body Goal” (this’ll let gravity do its thing)
now when you press play after that
poor dude just kinda dies.
so there are a couple things i like to do to help it not… do… whatever that is.
go back into your object’s soft body menu and click on the tab that says “Soft Body Edges”
now underneath where it says “Collision:” you want to make sure that you have either “Edge” or “Face” (or both, why not live a little) applied to the object (this can help prevent clipping!)
we’re trying to make it wiggle n’ jiggle while still maintaining its shape, so what usually works for me is to crank up the “Bending” spring as high as it’ll go (which is 10) and enabling “Stiff Quads”
and we’re left with this!
and that’s how i do it! there are probably more efficient ways to get this effect, but for me
Hey sorry to bother, tumblr mobile is hot garbage and I was looking for something specific you posted a while back. It was a post with some tips for drawing I think outfits, and I honestly only remember a bit I think you said basically pick where you want more details to be focused?? With example like simple top+detailed bottom and vice versa. Sorry if that's a weird or bothersome ask? U don't gotta answer obv. Maybe I imagined the post or smth. I was just wondering if by chance u could reblog
i couldnt find it either but i think you might mean this stuff
enjoy
@qlaude is so nice & wonderful and asked if i’d share some anatomy tips so how could i refuse!!! this is all stuff that’s still pretty new to me, so it’s really just an explanation of my current learning process. hope it all makes sense though!
Hi there!! First off thanks so much for spending all that time!!
To be honest I’m still trying to get comfortable with anatomy….however I do have a lot of fun making bendy torsos (thanks to Junkrat’s horrible posture) and I think I’ve stylized them enough to make a tutorial on them.
I almost always start my drawings with a C-curve/S-curve to mark the spine, this way I can exaggerate the torso as much as I like. Notice though that in the GIF the C-Curve isn’t actually where the spine is, it’s more of a way to feel the flow of the drawing.
So anyway yeah!!! I hope this helped in some way?? Sorry if it’s not extensive, I’m still learning a lot!! And thanks for the ask, I appreciate the love <3
So I was looking out my window and saw two birds and the idea of making a list of symbolism associated with types of birds came to mind. My mom always taught me if you see an animal -especially if they are doing something out of the ordinary- you should take it as an omen. So here’s a list of some basic birds, some of the associations are personal but I hope you like it!
Blue Jay-the truth will be revealed, high energy, playfulness, clarity and communication.
Cardinal-hope, joy, good health, some associate them with angels or deceased love ones, passion and warmth.
Crow-often associated with magic and witches, transformation, power, intelligence and mystery.
Duck-friendships, new friends, happiness, good fortune and protect against negative energies “water off a ducks back” :)
Dove-peace, harmony, joy, love, might be telling you to break away from a toxic situation, think positive, often associated with Aphrodite or Jesus or Angels
Eagle-power, leadership, freedom, adventure, breaking free.
Hawk- common as spirit guides, courage, protection, and awareness.
Hummingbird- I adore hummingbirds and often associate them with faeries. Creativity, joy, love and beauty. Can be a sign that you are moving too fast in life and need to take a break.
Magpie-Magpies represent duality because seeing them can be really good or really bad, I know it’s confusing :/ Seeing a magpie can be a good luck omen and new oppurtunities will appear. They also represent illusion and trickery, maybe someone is being a two-faced friend to you.
Owl- wisdom, associated with the goddess Athena, intuition, spiritual exploration, change, observation and intelligence.
Raven- associated with the nordic god Odin, mystery, magic, fae magic, knowledge, mischieve, and can be seen as a death omen (but can also mean change)
Robin- luck, prosperity, good things will happen, joy and your hard work will soon be rewarded.
Sparrow- associated with Aphrodite, new love and relationships, fertility, team work, time of productivity and stop procrastinating.
Stork-long life, prosperity, fertility, new life, wisdom, take time to relax, motherhood and luck.
Swan- also associated with Aphrodite and Apollo, gracefulness, beauty, music, poetry, creativity, loyalty, and long lasting relationships.
Vulture-death, cleaning up other people’s messes, renewal, patient, use your resources and be perceptive.
Woodpecker- hard work, take advantage of new oppurtunities, attention, progress and determination.
Tip! If you are repeatedly seeing a certain animal or have a strong liking to an animal it could be a way a spirit guide is trying to get your attention (or that animal is just really common in your area lol )
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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