LITERALLY the most Lynch thing i’ve seen
Since I was asked how I do my stained glass look, I’m making this little tutorial to give y'all some pointers, so you too can make art that looks like this:
Broken up into two parts: Lineart and Coloring
Part two will follow soon!
[Read more for lenght also my first language is not english, but I hope everything is understandable!]
Czytaj dalej
Hey sorry to bother, tumblr mobile is hot garbage and I was looking for something specific you posted a while back. It was a post with some tips for drawing I think outfits, and I honestly only remember a bit I think you said basically pick where you want more details to be focused?? With example like simple top+detailed bottom and vice versa. Sorry if that's a weird or bothersome ask? U don't gotta answer obv. Maybe I imagined the post or smth. I was just wondering if by chance u could reblog
i couldnt find it either but i think you might mean this stuff
enjoy
i am SO sorry for the super long response, but i thought this might make a nice little tutorial opportunity, since soft body physics can be… frustrating, to say the least. i’ve noticed that it tends to respond better to spherical meshes than most others, so getting it to work with something with a lot of hard edges and flat planes can be a little tricky (at least in my experience).
so! to get started, here’s my basic setup
the only thing i’ve done so far is place my object in the scene, along with a plane to act as the ground and a camera to record everything.
next you want to select your object, and in the properties menu on the right, select the physics tab (should be the very last one, the icon looks like a bouncing ball)
and for your object, you want to apply a collision and a soft body modifier (some people use rigid body instead of collision, so if you have issues with one there’s a chance the other might work out better. as for me, i usually stick to collision)
then select your plane and apply the collision modifier only.
now when you hit the play button at the bottom of the screen, this happens
it’ll just kinda float in place.
so to fix that, you select the object, go back into the physics menu, and look at its soft body settings
now uncheck the box that says “Soft Body Goal” (this’ll let gravity do its thing)
now when you press play after that
poor dude just kinda dies.
so there are a couple things i like to do to help it not… do… whatever that is.
go back into your object’s soft body menu and click on the tab that says “Soft Body Edges”
now underneath where it says “Collision:” you want to make sure that you have either “Edge” or “Face” (or both, why not live a little) applied to the object (this can help prevent clipping!)
we’re trying to make it wiggle n’ jiggle while still maintaining its shape, so what usually works for me is to crank up the “Bending” spring as high as it’ll go (which is 10) and enabling “Stiff Quads”
and we’re left with this!
and that’s how i do it! there are probably more efficient ways to get this effect, but for me
Hey got any tips of drawing in the cr style?
Well first off, study the sprite sheets of the characters. They can all be found on the Cookie Run wiki.To draw in a style it helps to study the style too and figure out the elements of how the characters are put together. For Cookie Run it goes hand in hand with my style because a lot of it is very Geometric. Even with cookies who are oddly shaped.
I talked about this with my Discord once about how basic shapes can really go into making the character design solid and this seems to largely be the basis of how CR renders it’s characters.
Even characters build like Purple Yam and Milk Cookie use this more basic geometry when building the foundation of the character. It all comes down to a more simplistic style based on shapes.
That being said, When I build characters I use basic shapes to do it. That’s why a lot of my earlier drawings of the CR OCs look so different compared to now, because back then I was learning it. The easiest way to do it is to try drawing a CR character, build them as you see them, and then adapt that into how you draw.
And obviously cookies aren’t all the same shape! Shapes really can go into how people will interpret your character and their personality! So don’t be afraid to think outside of the box and look at different shapes for different characters!
That’s about as many tips as I have for now, but that’s the fundamentals over how I go about it.
Not the same Anon, but hyacinths please
Hi friend, thank you so much for your interest! I’m going to go over how I draw these flowers, but I realized midway that I’m actually very terrible at drawing these in particular, haha. There’s a reason I’ve lowkey avoided doing them so far, and I think it enabled me to highlight a bit more, the way I choose my arts.
It’s quite hard to teach just “how to draw a specific flower” mostly because I myself don’t know - the most important thing I can emphasize is using references!
I personally dislike drawing these flowers in my art, and I couldn’t figure out why until I started this tutorial.
One thing I tend to notice when I look at reference pictures is how flowers move as a ‘whole’ and their relative ‘flexibility’. I pay attention to that because the way I do art, I choose the flower in part based on appearance and how natural they will look in a specific composition.
I tend to like flowers that sprout outwards and have a kind of ‘loose’ appearance. The red lines here show the ‘direction’ I want the flowers to go in.
This is where these flowers pose a bit of a problem. Because arranged in clumps, they are very stiff. It’s not a bad thing if that’s what you’re looking for, but it’s not what I wanted, exactly, for this image.
They just stick straight up, because they have very stiff leaves and a tight packed pattern. (They sometimes tilt though, mine always did). At this point, I could decide the form isn’t right, and this isn’t the flower I want. But there’s also another thing I could do, which is altering it’s appearance when I draw it, slightly.
Left is a simplified version of the shape, while the middle is a more detailed image. The furthest to the right is a close-up of a single flower. Depending on what you want to portray, you can choose to alter what you want your flowers to look like.
As you can see, when drawn closer up, the flower has a lot more flexibility!
So with this, I ended up drawing the batch of flowers a lot larger than how it would be normally, while still retaining the recognizable flower and leaf shape.
So what I’m trying to convey is that sometimes you have to study references, but then know you can pick and choose what aspects to highlight in your art. That’s I think, how you can get your flowers to look extra ‘dynamic’ in your work - by accentuating their specific shapes to work to your advantage! And also playing with their colors and such! But hyacinths come in so many colors that any would work!
I hope this is helpful to you, anon!
hope sal comes back
i literally love how your color and shade if it’s ok do you have any tips on digital coloring? you don’t have to answer this if you don’t feel like it :) thanks!!
hello friend!! i have a tutorial i made on twitter a while ago which is more or less how i make my colours more interesting. i still use the technique and in general it’s just a lot of colour adjustment nothing too special LOL here!!
@qlaude is so nice & wonderful and asked if i’d share some anatomy tips so how could i refuse!!! this is all stuff that’s still pretty new to me, so it’s really just an explanation of my current learning process. hope it all makes sense though!
hi! i love your art, it's so pretty ♥ and you draw feet really well, do you have any tips?
thank you a lot anon!! ( /)w(\) here, i made a few notes about the steps i follow while drawing feet:
^ that’s assuming you’re not drawing from a low perspective, as if the camera was on the floor or something like that!
SORRY MY HANDWRITING SUCKS and i’m not really good at explaining things bc i don’t really follow a guide and stuff so yeah BUT I HOPE IT WAS HELPFUL TO YOU!!
Sylwester | i will mostly post sketches, because i'm too lazy to end them
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