oc dark portrait (first time working with oc portrait smh)
Look Outside is a twisted pixel art Eldritch body horror adventure where you'll die if you look outside!
Read More & Play The Beta, Free (Windows)
Gameplay Video:
Some scaled interpretations of randomly generated space ships.
Almost there!
I did a fursona for my friend @marioio-pixelart (he/him). He's a blond wolf with short hair and a casual look. I took some creative liberties, but I think I got his vibes. The "destroy java" picture is my favourite. He would be a bit taller than Eleonora, but not much (specially with platforms shoes).
I feel like I'm getting used to the furry anatomy, but it's still a bit tricky, specially with head proportions.
I'm so hyped to see these two interact together on a daily basis
Also Nightblood is always funny
I finally finished my custom Abhorrers tokens
Pheonix Wright: Ace Attorney (1991) for the NES
It's fun to work with the color limitations of the NES, and also I'm a sucker for all-black UIs.
I made a font that matches the modern sans-serif style of the original but still fits into the one-letter-per-tile scheme, and I really like how it turned out.
Might make more AA stuff like this actually.
Where did you learn to draw the pokemon pixel art style so well? Do you know any video tutorials, or could you do a small post with the techniques you use? If not, that's okay
I can assure you this post Will Not Be Small.
My interest in spriting started in I want to say 2012 or 2013 when I started binge watching pokemon fusion videos. mostly from creators like SuperSonicGX
Back In My Day we called completely original sprites scratch sprites, I still use that terminology and get confused when people don't these days. But that's just a side note. for resources and general tips I do have plenty!
The classic is, has been, and will always be the dragonfly cave spriting guide
this scorpion means everything to me.
When spriting in any style the first, most important rule is learning what limits you have. color, size, even specific palettes for some games.
For the first two generation pokemon games you had three separate sprite sizes, 40x40, 48x48, and 56x56, as seen here.
along side this requirement, these sprites also had four colors
white, also used for the background, black, a light tone, and a dark tone as seen with our friend Kingler here
the big rules to follow with spriting are remember to use space efficiently. Sometimes the whole canvas isn't needed to get the point of a sprite across!
techniques I personally use for spriting are used mostly during the sketching stage.
Such as blobbing in a silhouette and then filling it with rough color to get an idea of what to do, as seen here
helps immensely with the spriting process and means you can get sketches out very quickly.
I do want to make my own soft tutorials eventually, just timelapses to show off the process. But hopefully all this as is helps!