Some Worlds Beyond Number sketches I wanted to share as this show feeds my imagination quicker than it can digest
Lou works fast. That is impressive.
Mr Police
We gave you all the clues
Join our fireside already
Oh?
Uh oh, guess generic wine doesn't have a sprite anymore.
I just finished Echoes of Wisdom and I have *thoughts* about the ending.
So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.
I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.
Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.
To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.
Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.
Aaaaand time!
Really enjoyed this playthrough. I definitely took a more direct route to the endgame than last time, but I feel that let me ignore the parts I disliked to focus on the central story. Still don't know that TotK has supplanted BotW for me, but this playthrough has definitely improved my opinion of it.
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
Could a homosexual lend me, an asexual, a single use of the word flaming?
Ah, so I have learned that Mineru is the only sage you can't get before starting the Regional Phenomena quest. I had never actually finished talking to Purah to get that, so the mask was locked. Weird.
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
The "Jawbone is invincible" bit is hilarious, but it does make me worried that Brennan is setting us up for a Baldur-esque tragedy. (That's Baldur from Norse mythology, not Baldur's Gate.) Throwing spears at your local werewolf guidance counselor is all fun and games until one of those spears is secretly tipped with silver....
The _deeeply_ demi experience of wanting a partner but not being able to bring yourself to go on a date with a near stranger
I have brainrot about Zelda and Stardew and stuff
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