Daniel Horowitz
Smol comic about breakfast š³
A piece i did for my cousins b day :)
Mr. MintĀ ( ͔° ĶŹ ͔°)
I made a gif at an art camp class but tumblr wonāt let me put the whole 1 second of it into a gif so heres it as a video >:(
gold
itās 1am
Some drawings i did for the risd application
Yes it is me dead asleep yes i did ask my mom to take pictures of me sleeping
One common Undertale misconception that really frustrates me is when Sans is portrayed with a strong innate sense for RESETs and alternative timelines. Like, that he remembers the RESET timelines better than the other characters who only have occasional feelings of deja vu or even that he can sense when a timeline is RESET.
And thatās, like, almost the opposite of the actual text of the game. While pretty much every main character can have slightly-different dialogue in a Not-True-RESET, especially if the Player had previously befriended them, based on the idea that they have lingering memories/feelings from before the RESET -Ā
Sans has no real dialogue changes based on this conceit. All of his changes are based around noticing Frisk has different reactions based on their memories of the precious timelines.Ā
Other characters do also make observations like that about Frisk, like Mettaton and Toriel. But Sans is distinctive because this is the only way his comments change between RESETs and there are a lot of them from him.
Because that isĀ what really frustrates me about this misconception. People mention it as one more thing that makes Sans cool - but the actual truth is far more badass. Sans is one of the people in the Underground who remembers RESETs the least. I think memory-resistance to RESETs is probably tied to Determination. Flowey, the second-most Determined person in the Underground after Frisk, can remember everything perfectly.
Everyone else has some vague feelings and deja vus. And Sans, heās the least motivated person in the Underground - both in the sense heās lazy and in the sense heās fucking depressed.
That probably means he has very little Determination. Thus, he doesnāt remember anything that happens between RESETs.
And yet, he is still the character most aware of them. Because he has the technological know-how to read and analyze timelines.
And because he has the observation and analytical skill to notice a RESET from other peopleās reactions and behavior. Whatever itās Papyrus thinking he recognizes someone or Friskās behavior implying that they know something they shouldnāt have. Sans main RESET-related skill is just being able to identify these moments and come to the correct conclusion about them. And with that he manages to be the most aware character in the entire Underground.
Like, the one point where it might seem like Sans remembers something from a previous Timeline is the Fake Spare scene during his boss battle.Ā
But itās all pretend. Unlike the previous lines from other characters that I mentioned, this dialogue plays even if the Murder Route is the first time the player touched the game. Sans isnāt remembering anything in this scene. But he makes an educated guess that the Immoral Time God probably tried using their powers for good at first, so they were likely āfriendsā in a previous timeline. And in most cases, his guess is right on the money - tricking many players into thinking this is another case of the game actually reacting to their past actions.
And as always, Sans can only tell if his lilā trick worked or not based on the expression of the Player Character.
Arguably, Sans even uses his lack of Determination and cross-RESET memory to his advantage in his boss battle. After all, the whole point of this fight isnāt to kill the Player - Sans understands this is impossible. This is a war of attrition, trying to get the Player so frustrated and annoyed with the unfair fight that they just ragequit or RESET the Timeline. And this war of the Playerās patience versus Sansā stamina and will is infinitely easier for him when he doesnāt actually perceive all the Playerās previous attempts against him.
Like, for the Player this might be the billion time they go up against him, theyāre aware of some of his patterns and tricks now but theyāre probably also frustrated and angry and exhausted. Meanwhile, from Sansā POV, this is still the first time this is happening. He knows itās not from the Playerās behavior and Friskās expression - but he doesnāt feel it like the Player does.Ā
He doesnāt feel the frustration and repetition of the endless stalemate. So heās always as fresh as a daisy no matter how rugged the Player is getting.
And thatās part of why Sans is so cool in the first place, like, in general. Heās technically the weakest person in the Underground, lacking in every standard evaluation of power in the setting - no ATK, no DEF, no HP, no DETERMINATION. But heās darn clever enough to overcome these weaknesses and even use them in ways that make them into strengths, enough to be one of the most dangerous and most aware guys in this whole setting.
Sans canāt remember anything, and that makes him awesome.
this is maybe the most important berserk-related interview that has been released in years. some highlights:
- miura is creating another manga, but having his full-time assistants (who he is paying well enough for them to all afford houses apparently) do the majority of the work so that the pace at which berserk is released isnāt effected
- he bought his studio a bunch of new equipment and hired new assistants, and considers this new manga ātrainingā so that his assistants can learn his art style and create berserk chapters faster
- the reason that the boat arc / the recent chapters have taken so long is because miura was having trouble transitioning to digital art:
- berserk is only halfway done:
- miura still really likes drawing berserk to the point where he ends up doing most of the work that his assistants could be doing
Hi! Im Pam, i use she/her im 22. Pls send me an ask if ur interested in prints or commissions!
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