I'm Quite Set On Playing An Antivan Crow Rook First But I Have Some Loose Thoughts About A Mourn Watch

I'm quite set on playing an Antivan Crow Rook first but I have some loose thoughts about a Mourn Watch Rook, just because of how metal that backstory is

they/them - who cares about gender among the undead?

very pale, greyish complexion, they've barely ever poked their nose out from the tombs; pretty much look half-dead already

have a very good sense of direction in the Necropolis, much better than anyone else, rarely gets lost

serves a kind of keyholder role - has keys to a bunch of crypts, tombs, corridors and passages

no one is 100% sure where all these keys come from

knows exactly what key goes where and how to get to the lock from anywhere in the Necropolis

has a lot of love and sympathy for the undead

absolutely hated leaving the Necropolis and aches to get back; is pissed off at their superiors for making them leave their only home because of a bunch of snotty nobles

a rogue?

a nerd

not fully up to date with what's going on outside of the Necropolis (but has all the tea about what's going on inside) and with other nation's cultures and customs

their last name Ingellvar comes from the name on the tomb they were found in - the Mourn Watch actually looked into this family after finding them but the Ingellvars died out centuries ago and there are no traces of any descendants; the name stuck with them though

More Posts from Insomniactiefling and Others

8 months ago

All About The Antivan Crows

(NOTE: This piece is a revised, 2nd edition of an old one, updated with information that has since been added to the lore. I will be deleting the outdated post to avoid confusion!)

The Antivan Crows, also known as the House of Crows, is a league of assassins from the northeast nation of, as their name suggests, Antiva. While their notoriety is especially high in their home country, the Crows are well-known across Thedas as brutally efficient killers. The bulk of their work is in Antiva, but they accept contracts all over the continent. Because of their reputation for adhering to agreements—something that should one fail to do makes one’s life forfeit as far as the Crows are concerned—they are an expensive but valuable investment.

To find the Crows anywhere from Ferelden to Seheron is not an unlikely sight. Nations at war send them to cut down leaders on opposing sides. Noble houses with grudges against each other send them to cut down family trees. And of course, politicians vying for power send them to cut down their competition. Whatever the reason, the Crows are never short on contracts. They are even willing to intervene in Circle politics.

While assassinations are the most common contract, and what the Crows are most known for, they’re also no strangers to thievery and spying. In Antiva City rests a giant, well-protected archive, housing of all their collected blackmail secrets, records of past contracts, recipes for their own special poisons, and other such valuables. The secrets in this archive are what keeps the Crows ruling Antiva from the shadows by controlling the nobility and merchant princes. That is, those that aren’t among their ranks.

At the very top of the power ladder is a council of Guildmasters made up of the eight most wealthy and powerful Crow Houses. The role of Guildmaster is most typically inherited down through a family, after successfully proving their skill by single-handedly killing a target with nothing but a ceremonial dagger. The Houses that are part of this council are known as Talons, ranked from one to eight, one being the most powerful. Talon has also been used interchangeably with Guildmaster when referring to the leader of one of these eight Houses.

Below the Talons are the lesser Houses, known as the Cuchillos. The Cuchillo leaders not Guildmasters but simply Masters, entitled as Lords, until their House may gain the rank of Talon. The ranks of these different houses can change with circumstance, gaining or losing power. House heads are also capable of taking over different houses by eliminating others, should they dare to be so ambitious. As such, despite being part of a larger organization, the Antivan Crows are always in competition with each other, and are not unknown to assassinate within their own ranks to get what they want.

The current Eight Talons are as followed:

Dellamorte

Balazar

Valisti

Kortez

De Riva

Nero

Cantori

Arainai

Other known Houses are:

Ferragani

D’Evaliste

Di Bastion

Members of the Antivan royal family and merchant prince dynasties routinely join the high-ranks of the Crows, either as a way to boost their social standing, or because they were forced into it. Assassinations are seen as part of everyday politics in Antiva, and how positions of power often change hands. Having strong ties with the Crows brings a noble family both leverage and security. They also have an arrangement referred to as The Azul Contract, in which bastard royal children are given a choice of either exile or joining the Crows – such as the case was with Viago de Riva. In return, the Antivan Crows all but run the nation. Even kings have come directly from the Crows.

While the Crows are mostly led by nobility, the bulk of their organization is made up of their recruits, though the word recruit makes it sound like there was a choice involved. The vast majority of recruits, referred to as compradi, are children between the ages of five and ten, bought as slaves or found on the streets alone. For example, Zevran Arainai was seven years old when he was bought by the Crows. Compradi are usually gathered in scores at a time, though only a few survive to become full-fledged assassins. The Crows keep the children in poor, cramped quarters, and raise them in emotionally detached and torturous conditions, teaching them to know nothing else but murder, as Zevran puts it. They are allowed no personal items, and are encouraged not to make friends. Along with general training and education in Crow ciphers and Crow history, training of recruits includes pitting them against each other, tests of pain resistance and gauntlets, and challenges like locking them in an oubliette for weeks. All this leads most Antivan Crows immune to morality as much as they are to interrogation. It also breeds loyalty to the only life recruits know. Indeed, many Crows would sooner kill themselves than betray the guild.

It is very rare for a recruit to rise all the way to the top of the organization’s tiered leadership, but not unheard of. For example, Teia Cantori, climbed her way to the head of her house – but despite this, she is still regarded as an “overreaching street rat” by her noble peers.

The Crows favour recruiting elves, as they are widely regarded as beautiful and unthreatening; both advantageous impressions for an assassin. However, they take recruits from all races. Assassins are most typically rogues, but the Crows also train warriors and even mages, providing protection for their apostate assassins from the Chantry.

An experienced Assassin may gain the title of Master Assassin with time, putting them just below the leader of their House in terms of rank. Masters are capable of deciding their own contracts, and command groups of Assassins below them. Guildmasters decide which Master Assassins get which contracts based on the amount of the contract’s offer they bid to give to the guild, and their chances of success. Regularly, Assassins are not allowed to bid on contracts, and are instead assigned contracts or roles in larger ones by the Master Assassins that command them. The exception to this is when an Assassin is attempting to gain the rank of Master.

Save for rare exceptions of escape, Crows are Crows for life. The only way to leave them is to make them think you are dead, or find someone willing to protect you from them. Otherwise they will hunt you down and kill you for betraying the guild, and that is the better alternative: Anyone who angers the Crows and lives risks ending up in their own personal prison, the Velabanchel, to spend the rest of their days locked up and tortured.

Antivan Crows are often easily identifiable by those who recognize their unique tattoos – a tradition taken from the Rivaini. Some of these designs are sacred to the Crows, marking them as which house they belong to, while others are purely decorative. While some Crows display their tattoos with pride and intimidation, others prefer to keep them hidden.

-----

SOURCES

Dragon Age: Origins

Dragon Age II

Dragon Age: Inquisition

Codex Entry: Zevran Arainai (Dragon Age II)

Codex entry: Blackfeather Boots (Dragon Age II)

Codex entry: Finesse (Dragon Age II)

Codex Entry: The Crows and Queen Madrigal (Dragon Age: Inquisition)

Item Description: Gift of the Talons (Dragon Age: Inquisition)

Dragon Age: Tevinter Nights

Dragon Age: Last Flight

Dragon Age: The Silent Grove

Dragon Age: Deception

Dragon Age: The World of Thedas vol. 1

Dragon Age: The World of Thedas vol. 2

Dragon Age Promotional Wiki: Assassin

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9 months ago
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Fingers crossed for the return of Hawke style badassery with Rook 🤞


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9 months ago
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poor osferth he thinks he's in charge


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9 months ago

on a second DA:I playthrough i’m noticing so much more foreshadowing in companion/advisor dialogue of how cadash/adaar/lavellan/tracelyan as a person HAS to be obliterated by the inquisition as a political, religious, and narrative force and the title of inquisitor.

mother giselle tells you from the beginning it doesn’t matter what you believe about being/not being the herald; you are an icon to the common people and the chantry.

josephine tells you after the truth about “andraste”/justinia is revealed in the fade—it doesn’t matter what you saw or felt, only what is remembered collectively.

dorian tells you if you ask to go with him to tevinter—you can never undo being the inquisitor, and would take away his agency just by being there.

varric tells you in haven that you’re a tragic hero, and asks at the wicked grace game if there is still a “you” separate from the inquisitor.

solas tells you in skyhold, if you tell him you intend to disband the inquisition, that the power you’ve amassed can’t be destroyed, and will only pass to less worthy hands if you relinquish it.

and all of that is just off the top of my head and comes up before ameridan’s name is ever mentioned.

and it’s all been said before but like! fuck! truth is the game was rigged from the start! you’ve been COOKED, inquisitor! YOU CAN NEVER GO HOME! it’s so fucking good


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7 months ago

WHAT IF all those wolf statues we see in the game are not sculptures representing Fen'harel, but ordinary wolves who had the misfortune of somehow displeasing Solas, and he turned them into stone…


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9 months ago
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Here's one for my fellow Alfred girlies

@thedarknone, @kingslionheart, @king-alfred, @hikaruchen, @volvaaslaug


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8 months ago
Bird In Cage

bird in cage


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9 months ago

I will live to regret this: what if you shopped Dorian's mustache onto Solas?

he LOOKS LikE An evIL MAGICIAN

image

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7 months ago
I Felt The Spirit Move Me To Make This

I felt the spirit move me to make this


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insomniactiefling - Tired Dragon Age fan
Tired Dragon Age fan

He/They. 21

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