Yotsuba&! 🍀
en.wikipedia.org/wiki/eee(game)
əəə (also stylized EEE) is a puzzle-based role-playing game released anonymously for the PC for the first time in 1995 (with several later updates released in 2000 and 2006). Initial funding for the game was provided by The Learning Company, which cut the project due to a conflict in goals. [1] The game’s protagonist navigates a psychedelia-inspired fantasy world and recruits companions who provide the encyclopedic knowledge of the game’s universe and logic necessary to solve puzzles in order to progress between combat stages. EEE is notable for maintaining a cult following despite the fact that the game is unfinished; only three of an unknown number of routes through the game are completely playable. [2] Some players believe the other routes are finished, but that the puzzles that can open those routes have not yet been solved. [who?]
eee.wikia.com/wiki/Librarian
The Librarian is the final boss of the Gibberish route, which focuses on a puzzle involving a constructed language (called Gibberish). The Librarian appears in all routes as a Sphinx guarding the Lamenting Archive. In the Brute or White Wallpaper route, the player can choose to sneak by if they have The Hound Of Rome in the party, bribe Oli un Ui for entry, or fight the Librarian (in her first form) until she falls unconscious. In the Gibberish route, the player must reply to her inquiries in the correct Gibberish, the grammar, vocabulary and script of which can be learned from texts in the library.
The player returns to the Archive in the last stage of the Gibberish route after defeating Salt to find that Salt destroyed it with his final attack. The Librarian’s battle is therefore similar to the optional challenge battles after the Salt battles in the other routes, but the Gibberish title screen cannot be achieved without defeating the Librarian.
When initiating combat with the enraged Librarian after the destruction of the Archive, she transforms into her Elaborate, which forces the game out of windowed mode and removes all companions from the player’s party. The music theme also changes. The battle itself can be completed alone by activating the Once Bruised trait or while equipping the Spiked Collar. When the player is dealt a killing blow, the game displays the dialogue choice above where the Librarian speaks in Elaborate Gibberish. So far, no method has been discovered that allows the selection of any option other than [3], and no guides to Elaborate Gibberish have been found anywhere in the game, so it’s not clear what the Librarian says. Instead of showing the death screen, the game then crashes to desktop.
When the player deals a killing blow to the Librarian, she transforms again into an immobile third form, which cannot be interacted with except to Strike her vulnerable point (the enormous eye, obviously). After a minute-long death scene which is gruesome even for EEE’s standards, during which the player executes the Librarian after a failed initial Strike, the game will CTD. When the player opens the game again, the Gibberish title screen will have been achieved.
Does it look like a good old gameboy action game? I wish it exist, BlackZone : the Silent Doom. You could control this robot guy with the massiv lightning arm, he would be a super engineer because there is not enough engineer as heroes of games. A cross engineer-detective.Â
en.wikipedia.org/wiki/Family_House_(game)
Family House (also called the Family House Prototype) is an unfinished horror-adventure game for the Playstation 2. The game was pitched to Capcom in 2004 by a company called Video Interactive, though no public information exists of any such company, and the true creator of the prototype is unknown. [Citation Needed] Capcom were initially interested in the game, but after a number of erratic phone calls with Video Interactive’s representative, Capcom ceased any further contact with the company, and have rarely mentioned the game in any capacity. [1] An unfinished build of the game, along with a word document consisting of the game’s story and concept, was released anonymously onto the internet in 2016. [2]
According to the included word document, the protagonist is a young woman who, after the death of her mother, returns to her childhood home to meet with her estranged father. When she arrives home she finds a note from her father saying that he will back soon, and happily mentioning something he found in the attic, an old Famicom-like game console and a stack of games. However, while the protagonist recognizes the system from her childhood, the games are unfamiliar to her. She decides to play them to pass the time while she waits for her father to return, but finds they are cryptic in tone and have eerie connections to her life. The full game would have alternated between the player controlling the protagonist exploring her old home town and playing various fake Famicom games, which would include clues pointing to a larger mystery going on in the town.
The unfinished prototype only features the house to explore and two incomplete Famicom-esque games. These games include “Dark House,” a horror-themed adventure game similar to Uninvited and the other MacVenture games, and “Mindreader,” a simple fortune teller style program. The house featured in “Dark House” seems to have a layout similar to the protagonist’s childhood home. It is unknown if “Dark House” and “Mindreader” were official names or simply placeholders. Other games were planned, but not outlined in the word document.Â
Along with the two original games, the game data includes ROMs for Makaimura (Ghosts 'n Goblins) and Rockman (Mega Man) for the Famicom. It is unknown if they were included for testing purposes or if they were planned to be used in the final game. Some have speculated they would be featured as playable cartridges, included for the sake of immersion rather than having any bearing on the plot. [who?]
raid v1 available now • video games + design • @raidmagazine
Animal Crossing, but you’re a traveller who settles in a seemingly abandoned japanese village because you got a sweet deal on the real estate. Then you realize that the village is not abandoned and is inhabited by animal spirits! You can befriend them and do all the other typical animal crossing stuffs, but your goal is to help your villagers pass on. When they “move out”, you have successfully put their spirit to rest. And new spirits for you to help are always coming into the village. Please? (Oh, and also the only other “living” person in the village is a fennec fox shrine maiden named Safaia)
“The arcade is the warmest place to hide.”
FELL WOLF
(Two Mouthed Clergyman)
A Monastery unit obtained when using the *Forbidden*. This unit attacks with its hands and can convert enemy units by singing forgotten psalms.
Can carry relics.
This unit has a hero form named Bleydh Du.
When converted by enemy monks, this unit will die.
Features:
Custom-generated death screens based on your unseemly death.
Dozens of melee and ranged weapon options, including guns, knives, heavy wrenches, an angry weasel.Â
Dozens of irrationally aggressive animals to lure Nazis into.
Customizable player character voiced by your choice of Nick Offerman or Jenette Goldstein.Â
Unrealistic health systems replaced by new, even less realistic Bleed-o-Meter. As long as you can still bleed, you can still fight!
Optional Survival system tracks need for food, whiskey, cool one-liners.Â
Realistically destructible environments, vehicles and shirts.
No microtransactions. You already paid for the cool stuff… IN PAIN!
There’s probably a yeti or dinosaur or something in there, I dunno.
Also, while looking up that one Kat Kong thing, I saw this fake boxart for a hypothetical game, and I had to show it to you because, holy crap, the rating…
@gamesthatdontexist
Source is at [vgboxart.com/view/17711/kat-kong-cover/] under the current one with the link “original”.
"Mega Drive Super Heroes (1995), a fighting game where Mega Drive all-stars fight, was really fun!"
A collection of epistolary fiction about video games that don't exist
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