en.wikipedia.org/wiki/eee(game)
əəə (also stylized EEE) is a puzzle-based role-playing game released anonymously for the PC for the first time in 1995 (with several later updates released in 2000 and 2006). Initial funding for the game was provided by The Learning Company, which cut the project due to a conflict in goals. [1] The game’s protagonist navigates a psychedelia-inspired fantasy world and recruits companions who provide the encyclopedic knowledge of the game’s universe and logic necessary to solve puzzles in order to progress between combat stages. EEE is notable for maintaining a cult following despite the fact that the game is unfinished; only three of an unknown number of routes through the game are completely playable. [2] Some players believe the other routes are finished, but that the puzzles that can open those routes have not yet been solved. [who?]
eee.wikia.com/wiki/Librarian
The Librarian is the final boss of the Gibberish route, which focuses on a puzzle involving a constructed language (called Gibberish). The Librarian appears in all routes as a Sphinx guarding the Lamenting Archive. In the Brute or White Wallpaper route, the player can choose to sneak by if they have The Hound Of Rome in the party, bribe Oli un Ui for entry, or fight the Librarian (in her first form) until she falls unconscious. In the Gibberish route, the player must reply to her inquiries in the correct Gibberish, the grammar, vocabulary and script of which can be learned from texts in the library.
The player returns to the Archive in the last stage of the Gibberish route after defeating Salt to find that Salt destroyed it with his final attack. The Librarian’s battle is therefore similar to the optional challenge battles after the Salt battles in the other routes, but the Gibberish title screen cannot be achieved without defeating the Librarian.
When initiating combat with the enraged Librarian after the destruction of the Archive, she transforms into her Elaborate, which forces the game out of windowed mode and removes all companions from the player’s party. The music theme also changes. The battle itself can be completed alone by activating the Once Bruised trait or while equipping the Spiked Collar. When the player is dealt a killing blow, the game displays the dialogue choice above where the Librarian speaks in Elaborate Gibberish. So far, no method has been discovered that allows the selection of any option other than [3], and no guides to Elaborate Gibberish have been found anywhere in the game, so it’s not clear what the Librarian says. Instead of showing the death screen, the game then crashes to desktop.
When the player deals a killing blow to the Librarian, she transforms again into an immobile third form, which cannot be interacted with except to Strike her vulnerable point (the enormous eye, obviously). After a minute-long death scene which is gruesome even for EEE’s standards, during which the player executes the Librarian after a failed initial Strike, the game will CTD. When the player opens the game again, the Gibberish title screen will have been achieved.
APOGEE - A fictional survival game where you must escape the moon of a Class-V gas giant before it reaches its apogee.
I wanted to feature my favorites from this year’s My Famicase Exhibition – the annual showcase of Famicom cartridge designs for made up games, hosted by Tokyo game shop Meteor – but there are too many splendid pieces to pick from. By the time I got through half of the designs posted on Twitter with the Famicase hashtag, the number of open tabs I had threatened to crash my web browser, so here are ten standout cartridges I’ve found so far, including a number from friends of the site we’ve talked about here before.
The artists we’ve featured above, starting from the top left: Duncan Corrigan, @pyong_pyong, Adam Tierney, Austin DuBois, William Greenawalt, Philip Summers, Jordan Rosenberg, Sebastien, @data_doge, and Cory Schmitz.
Meteor will have around 250 Famicase designs up for display at its gallery until May 13. It’s my dream to one day make it to one of these, so if you’re in the area, please do not miss this opportunity to pay Meteor a visit!
► THE NEW CLUB TINY IS HERE Support Tiny Cartridge!
1998 - mobile phone customers are surprised to find a game 'Black Gloves' preinstalled on their new phones. The gameplay is based on a long, skeletal arm finding its way to a sleeping victim. Multiple reports of phone owners being hauled from their beds spur an unusual mass recall
Video game titles created by a neural network trained on 146,000 games:
Conquestress (1981, Data East) (Arcade)
Deep Golf (1985, Siny Computer Entertainment) (MS-DOS)
Brain Robot Slam (1984, Gremlin Graphics) (Apple IIe)
King of Death 2: The Search of the Dog Space (2010, Capcom;Br�derbund Studios) (Windows)
Babble Imperium (1984, Paradox Interactive) (ZX Spectrum)
High Episode 2: Ghost Band (1984, Melbourne Team) (Apple IIe)
Spork Demo (?, ?) (VIC-20)
Alien Pro Baseball (1989, Square Enix) (Arcade)
Black Mario (1983, Softsice) (Linux/Unix)
Jort: The Shorching (1991, Destomat) (NES)
Battle for the Art of the Coast (1997, Jaleco) (GBC)
Soccer Dragon (1987, Ange Software) (Amstrad CPC)
Mutant Tycoon (2000, Konami) (GBC)
Bishoujo no Manager (2003, author) (Linux/Unix)
Macross Army (Defenders Ball House 2: League Alien) (1991, Bandai) (NES)
The Lost of the Sand Trades 2000 (1990, Sega) (SNES)
Pal Defense (1987, author) (Mac)
(part one, part two)
Video Game Idea: A Shmup inspired by US labor history, particularly in Appalachia in a way that @afloweroutofstone and @lang-lassiter might dig.
Basically a group of miners working in horrible conditions on a planet far in space go on strike. The corporation who owns the planet collaborates with the Galactic Federation to take ‘em out. The player character is an old; beardy hillbilly-lookin type veteran of some long-ago space war who still owns the ship he used in it, albeit in somewhat ramshackle condition.
It’d be part classic SHMUP/rail shooter/aerial-dogfight-game, but also part resource management as you have to pick up parts from destroyed foes to repair and add on to your ship, because it;s constantly breaking down and in need of repairs.
As for the inspiration…
Keep reading
Apple Quest Monsters!
Over 50 lovingly crafted sprites and descriptions of monsters from a non existant RPG, inspired by my childhood love of reading strategy guides for games I never played.
4 of the monsters here previously appeared in my Guide to Ghosts.
I spent a lot of time on each monster, so I hope you enjoy reading them!
Buy on itch.io here!
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Senritsu Kaiki File Kowasugi: The Game (RPG Maker) This is a mockup I've had in my sketchbook for a while and thought it'd be fun to finally draw. I had it in mind when I first started watching the Files and by the time I got to #6 I was way too into the idea of a Shiraishi RPG :,))
The weirdest part about the Ms. M&M post is if you google “Bambi Ps2” you get an entire fanon wiki for a PS2 Bambi game that doesn’t exist and is entirely made up, including list of bugs and glitches that don’t actually exist, because there isn’t an actual Bambi game for PlayStation 2 or any Bambi game at all for that matter
A collection of epistolary fiction about video games that don't exist
170 posts