Alternate Universe Late 90′s Arcade Game Ideas: The Beat-em-up Classic Dynamite Deka Aka Die Hard Arcade

Alternate Universe Late 90′s Arcade Game Ideas: The Beat-em-up Classic Dynamite Deka Aka Die Hard Arcade
Alternate Universe Late 90′s Arcade Game Ideas: The Beat-em-up Classic Dynamite Deka Aka Die Hard Arcade

alternate universe late 90′s arcade game ideas: the beat-em-up classic Dynamite Deka aka Die Hard Arcade but instead based on the Fifth Element with Korben Dallas and Leeloo as the 2 players. Ruby Rhod is an unlockable character (once you get to Fhloston Paradise) who uses that “bzzz BZZZZZZZ” line (when he wants everyone to get away from him) to launch opponents across the stage. if the game is a success Sega will further develop “Crazy Fifth Element Flying Taxi” with Cheb Khaled instead of The Offspring, McDonald’s instead of KFCs for fare destinations. we missed out on some potential hits yall.

More Posts from Gamesthatdontexist and Others

6 years ago

Exorcist 8-bit (NES) - Final Area BGM by explod2A03.


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6 years ago

Happy Slapper ‘93 (Mighty Obnoxious Yellow)

I’d originally planned to do something entirely different for the next cut in my ongoing “music I make on advice from my therapist” series, but as is damn near always the case with me, plans change. The idea to do a speedy oldskool Rotterdam Techno track with some mighty slap bass came to mind as if from a dream at the start of the week, and several hours over the next few days were lost to making it a terrifying reality.

This track is another piece for one of my many, many, many Gonkaka projects; Relentless Riders. An arcade racing/driving game that, were it a real game, would be somewhat Ridge Racer inspired, but with several twists. For starters, there’s no actual opponent vehicles to race against, and the courses aren’t circular; the race is instead against the clock, and the courses are straight shots with a defined beginning and end (so it’s a bit like OutRun in that regard, too). Another major difference is that it has a defined narrative, which I’m going to try my hardest to sum up in brief:

Relentless Riders takes place thousands of years into the future, after a brutal war fought that raged for centuries has left the planet almost completely decimated and the human race in the hundreds. Said war was fought using machines that were able to alter the fabric of reality itself, with every creative and unspeakably cruel way that power could be used and abused explored by those that fought in the war- hence why the planet is in such bad shape. The survivors of the war congregated together and created a safe haven at the most remote point of the planet, vowing to create as utopian a society as possible within their means. As you can imagine, however, resources weren’t exactly in abundance to begin with, and in the years since the colony was established circumstances have only grown more dire. With little hope left, they turn to a legend stating that the original reality warping device- the most powerful of the machines and the one that served as the base for all the others- lays untouched, still operational, in it’s original location; a laboratory at the heart of the only part of the planet untouched by the war, known as “The Vanishing Point”. With this machine’s help, they could undo the damage wrought by millennia of fighting; they could renew the world entirely. Problem is, the Vanishing Point’s location is an incredible distance away- on the complete opposite end of the remaining landmass that the colony was built on. It’s a one way trip, and with no indication that legends are factual, it could all be for naught. Seeing no options left, four volunteers step forward to make the impossible journey- Ayako, Yoshie, Tomoko, and Mariko- working with the few mechanically and scientifically remaining individuals to construct supercars capable of withstanding the hostile world beyond their borders. Each of the drivers have their reasons for volunteering: Ayako, having only known cities made of steel and titanium and beginning to feel burdened by the scientific knowledge that has shaped her life, dreams of experiencing an unsoiled world full of flora and fauna; Yoshie, the sole remaining member of her family, seeks to escape to a happier world where the sorrow she’s known for entire life is a distant memory; Tomoko, a spiritual individual who no longer finds comfort in her belief system and unable to fully believe the legend is true, wants to experience one last burst of freedom and fun before the inevitable end; and Mariko, an eccentric individual who learned quick to use her bizarre nature to try and offer some brevity, knows the machine at the Vanishing Point contains information on the world of the past- including info on a chocolate bar she’s heard many tales of and is desperate to try. Their cars built and their affairs settled, the four drivers depart from the colony with nothing but a small selection of ‘classical music’ from many aeons ago blaring from their speakers, to boost their morale.

… That wasn’t very brief at all, was it?

As for the track itself; it couldn’t possibly be more inspired by Shinji Hosoe’s early work in the ridge racer games if I’d tried, though there’s a touch of the old masters of Rotterdam Techno- Holy Noise, Euromasters, King Dale etc.- in there as well. Whilst older Rotterdam Techno was fast pasted and had its fair share of heavy kicks and quirky samples, the early stages of the genre didn’t quite go to the same extremes as it would in the latter half of the 90s and beyond (this was an age before Speedcore and Extratone, after all). In terms of actual specific songs, this owes itself to Speedster, Speedster Overheat, and though it’s a newer track Rotten 7 [Remix] from the Ridge Racer series, all of which were composed by Hosoe. It’s mostly the former two, what with their Slap Bass Action™, but the bittersweet chords were drawn from the latter a little. The bittersweet angle was a detail I specifically wanted to include; to keep in tandem with the narrative of Relentless Riders, I want the music for the project to have a forlorn tone to it. Not to the point of being morose and miserable, mind, but just enough to tug at the heart strings a bit.

Oh, yeah; why’s it credited to “Mighty Obnoxious Yellow” and not “Gonkaka”? Another of the ideas for RR was to have the race BGMs be assigned to fake acts made up by Gonkaka (aliases for aliases; we’re through the looking glass), though M.O.Y. is actually the name of a project that Gonkaka’s bassist, Takayuki Mitsuyoshi, and their string player/head tech guy Denji Koshiro were in together before Gonkaka formed, wherein they blended electronica with their chosen instrument talents. Hence why the slap bass is off the chain here, and why the violin makes an appearance at a few points. The name and general idea are a reference to Oriental Magnetic Yellow, the name of a Yellow Magic Orchestra cover/parody band formed by Shinji Hosoe, Nobuyoshi Sano, Takayuki Aihara, and Hiroto Sasaki that they worked on between soundtrack gigs. The title of the song is a two-pronged pun; “Happy Slapping” was the name of a 'fad’ from my secondary school days wherein you would suddenly slap someone, usually from behind, yell “HAPPY SLAP” as you did it, and some other dickhead would film the whole affair on their phone. And, as well established, the song’s got mad slap bass in it ayyy.

Why yes, I DO think through this shit so thoroughly for pretty much my sole enjoyment, how did you know?

As a fun bonus, I’ve included some early character design concepts for the four riders: these were drawn about three years ago, and desperately need updating, but hey ho!

Happy Slapper ‘93 (Mighty Obnoxious Yellow)
Happy Slapper ‘93 (Mighty Obnoxious Yellow)
Happy Slapper ‘93 (Mighty Obnoxious Yellow)
Happy Slapper ‘93 (Mighty Obnoxious Yellow)

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5 years ago
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills
Suzanne Treister 1991-1992 Fictional Videogame Stills

Suzanne Treister 1991-1992 Fictional Videogame Stills

In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.

The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.

The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’

Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the ‘Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.

Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation

The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.


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1 year ago
Art By @rinth444. An Interpretation Of 20 Characters From The First Four Books In The Book Of The New

Art by @rinth444. An interpretation of 20 characters from the first four books in The Book of the New Sun series by Gene Wolf. Done in the style of a 90s CRPG.


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7 years ago
Planet Of The Apes (DOS, 1990)

Planet of the Apes (DOS, 1990)


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2 years ago
"Mega Drive Super Heroes (1995), A Fighting Game Where Mega Drive All-stars Fight, Was Really Fun!"
"Mega Drive Super Heroes (1995), A Fighting Game Where Mega Drive All-stars Fight, Was Really Fun!"
"Mega Drive Super Heroes (1995), A Fighting Game Where Mega Drive All-stars Fight, Was Really Fun!"
"Mega Drive Super Heroes (1995), A Fighting Game Where Mega Drive All-stars Fight, Was Really Fun!"

"Mega Drive Super Heroes (1995), a fighting game where Mega Drive all-stars fight, was really fun!"


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7 years ago
“Children” Famicase Design By Cory Schmitz ⊟

“Children” Famicase design by Cory Schmitz ⊟

The My Famicase Exhibition show has opened in Tokyo’s METEOR store, and though the gallery isn’t online yet, pictures from the participating artists are starting to trickle out.

Here’s one by super cool designer/Tiny Cartridge site designer Cory Schmitz. His concept:

“THE CITY IS THEIRS.” While the grown-ups are hooked up to their VR machines, the children sneak outside & The City becomes their playground. Create your character, explore the decaying mysteries of The City, & watch out for rival gangs. 1 player.

Nubuwo has a roundup of some other fictional Famicom cartridges shown off on Twitter! And, as I must always mention when talking about Famicase, we had a design in the Famicase 2011 show, made with Ashley Davis!

BUY Famicom stuff, upcoming games


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7 years ago
みんなのバルーンファイト (Minna No/Everyone’s Balloon Fight), Developed By Hal Laboratory
みんなのバルーンファイト (Minna No/Everyone’s Balloon Fight), Developed By Hal Laboratory
みんなのバルーンファイト (Minna No/Everyone’s Balloon Fight), Developed By Hal Laboratory
みんなのバルーンファイト (Minna No/Everyone’s Balloon Fight), Developed By Hal Laboratory
みんなのバルーンファイト (Minna No/Everyone’s Balloon Fight), Developed By Hal Laboratory

みんなのバルーンファイト (Minna no/Everyone’s Balloon Fight), Developed by Hal Laboratory and published by Nintendo in 1990.

Sort of a special edition version designed for multiplayer. If you have a multitap you could play four-player Balloon Fight!

More photos of the Minna no Balloon Fight packaging and etc. here!


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6 years ago
2019′s Famicase Designs Are Here! ⊟ 

2019′s Famicase designs are here! ⊟ 

It’s the best time of the year when Tokyo-based game shop Meteor opens up My Famicase Exhibition, its annual gallery of Famicom cartridges adorned with labels for made-up games from talented artists around the world. My timeline is filled with amazing cartridge art – I picked out and embedded ten cool pieces I spotted on Twitter!:

Keep reading


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gamesthatdontexist - Games That Don't Exist
Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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