It’s the best time of the year when Tokyo-based game shop Meteor opens up My Famicase Exhibition, its annual gallery of Famicom cartridges adorned with labels for made-up games from talented artists around the world. My timeline is filled with amazing cartridge art – I picked out and embedded ten cool pieces I spotted on Twitter!:
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Do you like RPGs, music from older anime, and games that don't actually exist? Then this mix is for you!
MartyMcflies compiled more than four hours of music, mostly taken from the soundtracks of various old anime, arrange albums, etc., and compiled them together with the theme of it being the soundtrack to a JRPG. I'd recommend watching it on YouTube itself, as along with timestamps and sources, there are also fake titles that give you a sense of where in the "game" the music would play.
Playing around with the MSX color pallete to try and make something you’d see on FMtownsmarty, hopefully using this for a short thing I wrote for Twine a year ago.
my submission for http://raid.community/ v1.0, ty for the invite @simon-no 🎮 available now! — D.E.A.T.H. Blossom [Delivering Every Angel Towards Heaven], named after the sudoku solving technique, is a hybrid survival horror/puzzle game where the player wakes up in an abandoned mental ward in a locked cell. Upon escaping their room, they discover they aren’t the only captive, and must solve a series of puzzles to rescue others from their respective cells.
みんなのバルーンファイト (Minna no/Everyone’s Balloon Fight), Developed by Hal Laboratory and published by Nintendo in 1990.
Sort of a special edition version designed for multiplayer. If you have a multitap you could play four-player Balloon Fight!
More photos of the Minna no Balloon Fight packaging and etc. here!
Apple Quest Monsters DX is now available in digital form!
Just over 100 pages containing 85 lovingly crafted monsters, a map, photos and more! https://splendidland.itch.io/apple-quest-monsters-dx
You can buy a print version too! https://splendidland.bigcartel.com/product/apple-quest-monsters-dx
The game is set in a few square blocks of an urban environment, with a mix of survival and stealth mechanics. You have all the standard aspect of a survival game, locating food and resources, building or locating shelter, etc, Humans, depending on who they are, are likely to be hostile and if they become too aware of you they’ll devote time and resources to hunting you and making your life difficult, destroying your nests, laying traps and the like.
Fortunately, you can see in low light, so the night is a cooly lit world brimming with hiding spots. Daytime, by contrast, is swarming with threats and it’s brightness makes navigation and difficult.
Carefully observing humans can unlock new crafting and skill options, however, making getting near them worth the risk. Early skills fit with abilities a possum might possess, like climbing, playing dead, and opening latches and working door handles. As the game progresses, skills open up like “stand upright”, “craft weapons”, and “imitate human speech.”
You see, you’re not learning, you’re mutating. Through the course of the game, your aberrant intelligence grows and you connect with a network of abnormally intelligent animals to discover why you are the way you are, and what that means for you and the humans whose shadows you hide in.
Explore a familiar world turned alien through the nocturnal eye of a small, screaming marsupial.
Scavenge the leftovers of civilization without the looming bummer of a nuclear apocalypse.
Alternate playthrough styles including Racoon, Coyote and Skunk, each with different strengths and weaknesses (Racoon has advantages with anything needing hands but is combat-averse. Coyote is good in a fight, is active during the day and is able to work around humans (mistaken for a dog) but is terrible with mobility and crafting. Skunk takes a slight hit on hand-skills but has the spray which is very effective. Draws tons of aggro from humans)
Scavenge, farm, build, steal or fight to survive. Claw your way from scavenger to renowned cryptid, become one special human’s life-changing friend, or reclaim the world in the name of nature’s forgotten. It’s your choice! Or just wander off to enjoy the survival loops and endlessly torment the human character AI.
Elaborate branching dialog trees but all your lines are just various hisses. This provides no impediment to understanding you.
EDIT: Cover mock-up, I couldn’t resist.
A collection of epistolary fiction about video games that don't exist
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