Post-cosmic-horror apocalypse surreal exploration simulator
Oblique Strategies is a deck of cards designed to help artists break up an art block. Each of the 100+ cards contain a possible action to take or a new way of thinking about a creative problem. They were created by artists Brian Eno and Peter Schmidt in the 70s and have been updated with various new editions over the years.
This is a port of that deck of cards for Game Boy, for some reason.
It was made by me, Nicky Flowers, as a way to learn how GB Studio works. Turns out it works pretty well! I boot up the ROM on my DMG when I get stuck working on music or coding or really anything where I'm creating stuff. I hope you might find it useful too!
Well, I may be cheating a bit for the drabble, but I might as well write what exactly that vector graphics-y game idea I was talking about is.
Black Skies, for the long and short of it, is a science-fantasy Zelda-like game idea that’s been bouncing around in my head for a while now, with a pseudo-vector-graphics style and a world inspired by pre-gaming-crash-styled games and the 70s-type sci-fi and fantasy it drew from, set in a world that has moved on, where you’re a lone mercenary set on rescuing a princess from a malevolent force of space demons .
Of course, the idea, as it stands so far, is a fair ways more complex than that, but read on for more info there…
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Let's talk about Mario Nights, what was once just a blurb in an unassuming Creepypasta, brought to life in an obscure analog horror video, as we talk about everything that fascinates me about it, and everything about it that disappoints me to no end.
Learned about this video through @transistor-rhythm-909, who pointed out that this very blog gets briefly featured in the intro!
i’m afraid of the sun, developed for GameBoy by Ribbon Black in 1990.
A psychologically themed text adventure about a girl trying to connect with people while dealing with social anxiety. Not a spinoff of Super Mario Bros. 3 like I originally thought.
Oh man this artist conceived of a pokemon-like interpretation of Ghostbusters and that is pretty much all I want in a franchise.
I recognize every single ghost he’s adapted from the toys and cartoons. In fact, a lot of my favorites are represented and they’re favorites you can see in maybe one frame of one scene of the 80′s show. I wonder if he reads my website.
The four heroines are a little proportionately homogeneous, but
A collection of epistolary fiction about video games that don't exist
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