Let's talk about Mario Nights, what was once just a blurb in an unassuming Creepypasta, brought to life in an obscure analog horror video, as we talk about everything that fascinates me about it, and everything about it that disappoints me to no end.
Learned about this video through @transistor-rhythm-909, who pointed out that this very blog gets briefly featured in the intro!
A game that is marketed as your standard fishing game and for the first 20 minutes or so you catch normal fish like bluegill and bass and what have you. But the further you go into the lake you start to catch fish with mutations and it gets more and more intense until you’re pulling in Eldritch horror monsters and sometimes severed human limbs. You realize you don’t recall how you got to this lake in the first place and the objective becomes to find your way back to shore. You have no real weapons but you can throw the creatures you’ve caught far away from the boat as a means to distract whatever is underneath you, bumping into the boat sometimes. Additional items for the game.
A fishing pole with a radar that starts out with just beeps but later includes noises with hidden messages.
A GPS that displays texts and story elements.
You meet other boaters, all from various backgrounds, countries, and time periods. Some are friendly, others want to sacrifice you to the lake monsters.
You can also take the route of sacrificing others to the lake monster.
Or you can assemble a party and work to keep them safe.
The more fucked up looking the fish you catch, the closer you’re getting to a boss fight, which is usually running from something you can only see part of in the water.
????
And that’s my game idea.
Art by @rinth444. An interpretation of 20 characters from the first four books in The Book of the New Sun series by Gene Wolf. Done in the style of a 90s CRPG.
“The arcade is the warmest place to hide.”
Kazuo Umezu’s horror manga The Drifting Classroom may have reigned in the 70s, but it wasn’t until a decade later that game developers in Japan would begin to cash in on its popularity. The Famicom title, as seen above on a bootleg NES cart, sold millions, and was lauded for its 2D platforming depiction of the manga’s harrowing events in a slightly truncated form. In fact, the game was so popular that an official soundtrack was released, containing every piece of music from the title. Whether you’re familiar with the manga or not, you can surely find excitement in the tale of an elementary school zapped to an uncertain, desolate future, where adults resort to barbarism while the children devise a new world order.
Happy splatfest! I played a bunch of Splatoon 2 today while also watching a stream of Battle Brothers. So here’s a mashup of those. Please enjoy tactical squid com-splat.
I’ve been enjoying Splatoon a whole lot. The core loop of ‘battle -> get cash -> buy clothes -> repeat’ is very enticing! I love a good dress-up game. I’ve only just started to dip my toes into Salmon Run, as my interest in the Turf War starts to wane (splatfests aside). I had very little interest in ranked until recently– I got really into ARMS’s ranked mode for a couple weeks, which has rekindled my interest in it for Splatoon.
Battle Brothers’ tactical-minis fighting seems pretty neat! Unfortunate that the writing seems to be on that low-fantasy “it’s not realistic if women have agency” bullshit. All in all I’m happy to watch streams of it rather than play it myself.
As an aside– I think a splatoon tactics game could be really cool, although I don’t know that battle brothers’ approach is *quite* the right fit. Battle brothers is really focused on formations (as far as I’ve seen) while Splatoon has a big focus on using your colored turf to increase your mobility (swimmin’ as a squid, super jumps)
You wake up in a room surrounded by your detached cyborg limbs. You wriggle helplessly as the nurses start to regrow your human limbs. No…
— luxury porpentine (@aliendovecote) December 7, 2012
From Trashbabes, by me and Porpentine
In Never Say Never Again, Super Villain Maximillain Largo challenges James Bond to a round of “Domination”, a competitive realtime strategy game that combines elements of Risk and Missile Command with betting and electrical shocks as feedback. The game uses a pair of screens on each player’s side to display information as well as a transparent display between them. The whole thing fits very well within the Architecture of Villains. It’s also interesting how frequently Risk-style war games occur. This is the third we’ve seen after Eschaton and Nuke ‘Em.
(Unfortunately there doesn’t seem to be a clip from the movie on YouTube otherwise I would’ve included it here.)
FELL WOLF
(Two Mouthed Clergyman)
A Monastery unit obtained when using the *Forbidden*. This unit attacks with its hands and can convert enemy units by singing forgotten psalms.
Can carry relics.
This unit has a hero form named Bleydh Du.
When converted by enemy monks, this unit will die.
my submission for http://raid.community/ v1.0, ty for the invite @simon-no 🎮 available now! — D.E.A.T.H. Blossom [Delivering Every Angel Towards Heaven], named after the sudoku solving technique, is a hybrid survival horror/puzzle game where the player wakes up in an abandoned mental ward in a locked cell. Upon escaping their room, they discover they aren’t the only captive, and must solve a series of puzzles to rescue others from their respective cells.
A collection of epistolary fiction about video games that don't exist
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