The Outer Worlds, the new space RPG courtesy of Obsidian, helpfully provides your player character with exactly the sort of ragtag gang of misfits which you are probably expecting in such a game. Today, we’re going to talk about the most important of them.
Parvati Holcomb, likely the first companion you meet and definitely the first companion you can recruit, is a well-written female-character. Her talents for engineering and her incredibly positive and cheerful outlook quickly draw comparison with the character of Kaylee from Firefly (allegedly one of the main inspirations for the character), but there is one very clear difference between the two.
Parvati Holcomb is an asexual character.
While the term “asexual” is never actually used in the game, Parvati’s experiences and worries were so obviously born form the real-life experiences of asexual people that I was not the least bit surprised that she had been written by an asexual woman:
I was, however, properly delighted that Parvati had always been intended to be an asexual character, even before an asexual woman took over as Parvati’s writer; Chris L’Etoile, the original writer, explicitly made the decision to create a warm and loving character, someone who could see the beauty and hope in a failing colony, who could express all the wonder they wanted their players to feel, and then he decided to make her asexual as well.
The stereotypical ‘link’’ between asexuality and ‘coldness’ is even explicitly referenced by Parvati herself, when she explains her fears about starting a new relationship: “I’m not much interested in… physical stuff. Never have been. Leastways not like other folk seem to be. It’s not that I can’t. I just don’t care for it. It’s been a problem, in the past. The folk who wanted to be with me, back in the Vale? They didn’t - They said I was cold.”
The first response offered to players? “You’re about the warmest person I ever met. To hell with them.”
Indeed, The Outer Worlds is a game which, over and over again, tells us that Parvati is not cold or unfeeling. This is a young woman who names a robot the moment she fixes it, who worries if the Captain calls the ship’s computer “it”, who checks in with crew members and, in a game with a reputation system (rather than a Mass Effect style morality system), acts as the world’s most adorable conscience.
And, while Parvati does find her relationship with Junlei complicated, those complications have very little to do with her sexuality and far more to do with her being a young woman, away from home for the first time, and experiencing possibly the first great love of her life. There are miscommunications, a night of drowning sorrows, endless over-analysing of each other’s words and actions, and the need to go to four different worlds just to plan a date. As the player character can say:
PC: “If you two marry, you’ll be saying, ‘Haha, just kidding. Unless you’re not.’” Parvati: “I resent you saying such, on account of it being uncomfortably likely.”
But once Parvati has worked up the courage to tell Junlei who she is, the relationship works well. Well enough for Parvati to find a new home with Junlei once the fight is over:
Now, I always expect an Obsidian game to have some awareness of the wider spectrum of human sexuality - Fallout New Vegas included some same-sex relationships, and the player character could be played as straight, gay or bisexual, depending on which perks you picked. But I wasn’t expecting the only great romance subplot in an entire game to include an asexual woman actively pursuing another woman. Were this just one relationship among many, it would still be beautiful, but for it to take centre-stage and not have to share that space with anything else? It’s phenomenal.
And, just when I think that The Outer Worlds couldn’t get any more lovely, it did this:
Yep, that’s the option to identify your character explicitly as asexual. There’s even the option just afterwards to clarify your character as aromantic as well, which Parvati takes perfectly in her stride with a nice little nod to the player’s strong relationships with their friends. Either revelation is meant with the same response from Parvati:
“So we’re… we’re kin-like. That makes me, well - unaccountably happy, Captain. It’s a lonely thing, being different like this.”
Judging from that reaction, the Captain is likely the first fellow asexual who Parvati has met, and the relief in her voice was such a punch to the gut. Because Parvati’s right - the loneliness of feeling “other” sinks in fast and there’s nothing quite like the relief when you finally feel like maybe you’re not alone after all.
And the idea that this game and this character might give that moment of relief to someone out there, well, that just makes me unaccountably happy as well.
Jobasha, of Jobasha's Rare Books, if you please?
i want to draw something
give me a name of a Morrowind character and I’ll try to draw them
Nocturnal/Diurnal - Unfired
(Nocturnal/Diurnal - Fired)
If any Star Trek fans could fill out my anonymous questionnaire (here), it would be greatly appreciated. It’s for a major assessment at school, so I would prefer if it were kept to serious responses. A summary of responses is provided upon completing the questionnaire, or may be seen here.
Thanks.
Boone - Preview for Scrapbook #16
Scrapbook #15: Xan (Click for full-size image.)
Other entries in this series: 16 14 13 12 11 10 9 8 7 6 5 4 3 2 1
tbh it doesn't rly hurt teenagers to incorrectly id as ace like... what's the worst than could happen? they don't have sex till they're older?? lol