Hiiii I Usually Refrain From Making Text Posts Here But I Wanted To Quickly Mention: My OCs Are Not For

hiiii i usually refrain from making text posts here but i wanted to quickly mention: my OCs are not for public use! they’re not for your roleplays, theyre not for you to copy and paste, and theyre not for your OC inspiration mood-boards. I’ve been seeing a lot of people tag my (sometimes extremely personal) original art with the names of their own OCs, commenting about how “this is just how i picture X looking!” If you really have these sentiments, keep them to yourself, please! I guarantee 90% of artists dont want to be told that their OCs remind people of their own OCs or of existing fictional characters. It’s not a compliment, I promise you.  

More Posts from Elvaria-project and Others

2 years ago

Just had an idea for a zine where each issue begins with a short description of an original fictional world and each artist has to create something from that world. Whether it’s a grand landscape piece, a scientific article about one of the world’s strange creatures, or a short personal story from one of the inhabitants, every artist would contribute something to the collaborative fiction of the new world.

2 years ago

Anyone begging you seriously please comment, the only things I have on hand are tales(not even a large amount of them), old info I may or may not have to edit(and even then content to recycle isn't a lot, it's maybe two or three posts), and artifact lore which never got anywhere when I started thinking about it four years ago

So now that the high realms are done we're going downwards in this order:

Part 2: The Realms of Death- Realm of Endless White + Realm of Skybeasts Part 3: The Mortal Realms- Lower Planes + Lesser Realms

Part 4: The Elemental Planes- Realms of fire, air, stellar, and earth(all in one go) Some of these will be more lore heavy, some will just be explanations of how they work. These are also paired by if one is necessary to explain the other or if there's just not enough info to justify making a whole separate post.

Also yes I'm going to be posting throughout this week now that I'm finally able to fuck around(temporarily). Just not daily posts because I'll probably go crazy or hit writer's block again if I do that.

Big question though: What would you all like to see when the focus goes back to Elvaria as I finish up the universe building?


Tags
2 years ago

Oversimplified-ish Elvaria Lore- Part 2, Classical History(Age of the Cycelian Empires)

We cut back to Elvaria lore where we ended off last time, being there's now whole ass kingdoms that are quickly becoming empires Big 3 are Solaris, kingdom of the sun, Lunaris, kingdom of the moon, and Urthalis, kingdom of the sunrise and sunset There's a 4th smaller kingdom that is on the same continent as Lunaris called Estellis, which is the kingdom of the stars There's also a massive storm in the center point of where all the continents would meet Remember the Åkthora? Yeah they're the ones that are living on a small floating set of islands surrounded by extreme storms, and now they're known as Åsterlis but still isolated Miners quickly discover veins of Asurei which are the energies that course through the world Golden Age incoming with breakthroughs in magic and practical application of Asurei into inventions, turns the big 3 kingdoms into empires Golden Age would become known as The Prosperous Gold or Golden Age of the Prosperity Technologically, the world would hit something similar to the 1990s Estellis was particularly advanced but hid their hyperadvanced shit underground after they found out about something they weren't supposed to

Estellans hit a technological point equivalent to the not so distant human future Asurei experiments start early on in the Prosperous Gold and continue for thousands of years Estellis is absorbed into Lunaris via treaty somewhere at the 50,000 year mark An organization called the Accord of Oracles rises into prominence as trusted aides of royalty, and the people in it are blessed(or cursed?) by otherworldly beings with control over time to give them foresight -Roughly 490,000 years of experiments and prosperity pass by until the oracles warn the empires of the end of their glory through an event that will come to be known as The Fall They warned them of the folly of careless experimentation and complacency with the world with no cautions, but at the meeting of the empires, they were written off as madmen The Empress of Urthalis completely disregarded the warnings as she believed that Urthalisan technology was flawless, and the suggest otherwise was a slight on her kingdom's intelligence The King of Solaris believed that the oracles had begun speaking nonsense and had lost their gifts, only becoming doomsayers to sow chaos among the rulership of the empires The King of Lunaris briefly considered the possibility that the warnings were true, but decided to write off his worries and trust in the judgement of his fellow monarchs The representatives with Lunaris that represented the old kingdom of Estellis would side with the oracles, not doubting the truth of their warnings

These representatives held no true power though, and ended up being removed from their positions by the judgement of the 3 monarchs under the reason of doubting the prowess of the empire and conspiracy. The Accord of Oracles was then forcefully dissolved and the Asurei experiments continued as those 10,000 years slowly ran their course, until that fateful day where an oversight in Urthalisan storage chamber systems caused pure Asurei energy to leak and then explode. These chambers were each roughly the size of a lake and were spread across and around the capital city of Urthalis, and the detonation of one set off all the others, creating a massive blast that would decimate roughly 6,300 km of land from the force alone The rings of destruction around it brought debris that rained down on many more people and choked the sky with dust and rubble, but what would kill the most people would be the Asurei contamination itself There was a good reason why the most potent Asurei ran deep within the group in veins and the commonly used Asurei was impure and in less concentrated amounts in the air, and that was because pure Asurei was pure poison and acted similar to radiation This would mark the end of the Prosperous Gold, and thus the empires fell in under a week, them now realizing too late that their mistake to not heed the words of the oracles was fatal This event would become known as The Fall from then on- the fall of the Cycelian empires and all they had worked for, and the fall of the people as the world descended into darkness and chaos- But this is not the end of Elvaria's story.


Tags
2 years ago

yo! do you have a tag list for your writing/worldbuilding posts? absolutely love your stuff but i cannot keep up b/c of the amount if people i follow haha

Hello and thank you so much! I don't have a tag list yet but I can add some from here on out for art and writing posts 👐

2 years ago

Poll for the Universal and Realm lore

I don't want to jump straight into it if there's no need for it besides basic details, so I'm using strawpoll for this Also shameless discord server plug https://discord.com/invite/t4ch8K63xP

Universal and Realm lore - Online Poll - StrawPoll.com
StrawPoll
What's your opinion? Vote now: Yes, Universal lore only, Yes, Realm lore only, Yes, both universal and realm lore, No to both...

Tags
2 years ago

Elvarian Tales- Delkhiir's Worthy

In a cave sunk by time once lived a being who ascended five times.

Once upon a distant era, they were another elf from the remains of civilization, one of the many that were born in a time when the world was ravaged by volatile power and shrouded by a false night.

The first time they ascended, they received a core of stars that shone as a sun would in the ashen skies and ruins of empires.

The second time they ascended, they received a core of fire that scorched the ground they landed upon, leaving only scorching lava and a flaming wasteland.

The third time they ascended, they received a core of water that caused the tides to swell and ferry a small fleet to land.

The fourth time they ascended, they received a core of wind that swept land into the skies and seas and joined together stray islands.

The fifth time they ascended, they received a core of nature that brought forth seeds of goodwill for the new kingdoms to attain prosperity.

For an elf to survive not one but five ascensions allowed them the respect of the otherworldly elementals, and thus they were given a choice never before afforded to a mortal- to become a Potentate and see the Elemental Planes with mortal eyes but only if they forfeit the mortal realms, or to remain as a mortal soul but at the cost of renouncing their existence when the power of their cores fade. They chose to remain among the elves and life, desiring a death on their own terms and to leave mortal disciples before they passed.

The elementals seemed to understand their choice and would grant the ascender two gifts- to shift time as many times as they had cores, and a name that befit the first mortal deemed worthy by them. The ascender would receive the new name of Delkhiir, "valiant" in their strange language.

Delkhiir would meditate in a cave upon an island, emanating faint traces of elemental energy through the corners of the world in order to seek those with the sensitivity to sense them. Of the repopulating world freed from artificial night, 25 would come before Delkhiir, some that followed through strange crystals that guided them to the island, some that came of their own merit, some that stumbled upon the island by mere chance.

Of those 25, 13 would lie and 12 were sincere.

The 13 that lied were struck down with a ray of pure starlight for the audacity to lie in the face of an ascender. Of the 12 that spoke the truth, Delkhiir would choose four to be their disciples, the rest swearing an oath of secrecy and turned away kindly.

These disciples would take on pseudonyms drawn from syllables of the elemental language, the first, a Flaernan, taking the name of "Vaj", the second, a Floernian, taking the name of "Lemn", the third, an Avianaen, taking the name of "Nin", and the fourth, a Dalirnan, taking the name of "Kor".

The first disciple, though he spoke the truth before Delkhiir, had intentions far from pure. He desired the world and perhaps more, and when he received the core of fire he scorched many in war. When he died, he died as an arrogant fool- the face of a man who knew only greed and bloodlust still plastered upon his face when the lightning struck. He left a legacy of terror and slaughter, his existence scorned by the elementals. His name was Derevysk-Vajkarr, and then he became little more than ash.

The second disciple was oblivious but only had well-wishes for the world, diffing from the first in his insidious nature. She wished no more than for the world to be given a brighter future and thus was she sent to the time of Floernia's birth with the core of water to nurture. She was overwhelmed by the power she failed to understand, and soon was she misguided and created rains that flooded coasts and raised tides. In these tides did she sink below, consumed by great sorrow. She left a legacy of failure and regrets, her existence pitied by the elementals. Her name was Adolia-Lemniin, and then she became little more than sea foam.

The third disciple was most similar to Delkhiir in intention- he too wished to take on disciples and grant them the power to alter the course of the world, but also worthy of having people to call his own through ascension. He would be sent to a time only a few millennia before with the core of air, and three would become four as he became the fourth of a kingdom's Lords. He fell to the same covetous desire of the first disciple and betrayed his ascender brothers, their kingdom spiraling into war with the deaths of their sires. When he died, he did so in shame as the remains of his brothers struck him true. He left a legacy of betrayal and ruin, his existence forgotten by the elementals. His name was Thervos-Aninaar, then Thiroaven, and then he became little more than a breeze.

The fourth and final disciple was unambitious in terms of fostering or conquering- Kor desired little more than to learn and understand what was beyond the lands and seas to wander. They would live upon the island and learn of the age lost in shadow and ideals of the elementals, declining to see the past or future in order to learn all of the present outside of the world. Delkhiir thought Kor to be strange, but there were not unwelcome to a life as a teacher rather than a master, deeming it better than to witness their fourth core be used for the domination or destruction of people. Delkhiir would pass on as much of their knowledge as they could, both tales of the past and tales of the Elemental Planes, but they knew their memory was failing as time wore away at their existence and there was only so much they could still recall.

Delkhiir once had five cores sustaining their existence, and now they had two, mortality looming over them. But they did not say this to their fourth disciple, only wishing for Kor to attain some form of happiness after seeing the folly of the preceding disciples.

The first part of Delkhiir to fail was their legs, and they could not be moved from the position of the lotus. They smiled and told Kor not to worry, but Kor was not so unlearned that they could be fooled by Delkhiir's reassurances.

Kor knew they lacked the power to slow the progression of Delkhiir's gradual descension, so they chose instead to lessen Delkhiir's grieving of their loss in the only way they could.

In the cave, where Delkhiir sat was only able to see the very top of the opening but was otherwise in darkness from sunset to sunrise. Before their legs failed, Delkhiir often would arise to view the passage of the celestial bodies and absorb traces of stellar energy, but now they could not, and it seemed to slightly quicken time's effects on their body.

Kor would chisel away at the entrance of the cave and carve openings into the sides to allow light to reach Delkhiir, and they would also scour the world for the shedding and cores of half-elemental beasts to imbue into crystals to bring light and energy into the cave.

Without the other 3 cores, Delkhiir could not be sustained on any energies save for stellar and nature, and both were rare to find from willing beings or in natural occurrence.

Once, Kor stumbled into the cave suffering from fatal injuries, as they had tried to steal a celestial artifact from the vault of a kingdom and were caught and nearly executed. Delkhiir felt great sorrow for allowing Kor to end up in this state, as Kor had spent their youth with Delkhiir instead of seeking happiness in the prime of their life, and so Delkhiir would grant the core of nature to them.

Kor would awake from a coma after the acceptance of the core and was to interrogate Delkhiir on why they had chosen to sacrifice one of the few things sustaining them for a mortal like themselves, only to find that Delkhiir was unmoving and did not draw a single breath.

Though Delkhiir was not to die yet, they had chosen to fall into stasis for whenever the absolute last being considered worthy would come before them, both to preserve their own existence for as long as what was still possible and also to relieve Kor of the burden they had put upon them.

The core of nature was small and fragile after being worn down by many millennia of existence, and Kor would perish after only a century, finding that their only happiness was as the student of Delkhiir. They did not leave a legacy to the rest of elvenkind, but their passing was mourned by the elementals that still remembered Delkhiir. Their name was Koriinaan, "gift" in the language of the elementals, and then they were little more than a single budding flower on the island.

When the island inevitably was consumed by the tides, no fifth disciple was ever able to receive the core of stars. With time, the core would finally fail, and so Delkhiir would cease to exist.

Those that observed the stars witnessed five stars blink out of existence on the day Delkhiir died, but they would never know why nor the story of the four tragedies that came before. By mere coincidence, these stars were named Vana, Lanae, Noien, Kaio, and Delhir, and there was no one left that could grieve for these stars.

--------------------

Taglist for writing-

@aneci

If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


Tags
2 years ago

Organizations on Elvaria

With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.

--------------------

Neutral Organizations These are unaligned to any kingdom.

--------------------

The Seekers

A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.

The Hidden

A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.

The Accord of Oracles

A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.

The Academy of Blades

An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.

The Circle of Speakers

A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.

The Vermillion Hand

A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).

Calamity

A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).

The Cult of the Doomsayers

An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.

--------------------

Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.

--------------------

The Lady's Bulwark

Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.

The Watcher's Spear

The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.

The Speakers of the Echo

A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.

The Elscorin

The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.

The Board of Scholarship and Enlightenment(BSE)

Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.

The Archivists’ Society

Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.

Guild of the Elemortian Scribes(GES)

The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.

The Eyes of the Augurer

The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.

The Artisans’ Guild of Elemortia

Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.

The Pyres of Condemnation

The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.

The Economic Sect of Flaerna

The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.

The Global Trader’s Association For Bejeweled Goods(GTABG)

Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.

Mineral Harvester Coalition/Miner's Union(MHC)

This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.

The Jewelrycrafts and Metallurgy Society(JMS)

Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.

Wardens of the Bloodied Grotto

This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.

The Cave Watchers

The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.

The Sentinels of The Archer

The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.

The Selectors

I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.

The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.

The Assembly of Asuremancy

The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.

The Walekrian Guild of Fine and Performing Arts(WGFPA)

They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.

Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)

While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.

The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)

As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.

L’ombrene Necrose

A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.

The Cult of the Black Moon

A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.

The Apothecarium

Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.

The Necrivana

The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.

The Oltharan

These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.

The Society of Harvesters

A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.

The International Academia of Astronomical Sciences and Observatories(IAASO)

Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.

The Royal Zodianian Society of Traditions(RZST)

The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.

The 13 Sanctuaries

Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.

The Global Committee of the Culinary Arts(GCCA)

A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.

--------------------

Taglist for writing-

@aneci

If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


Tags
2 years ago

Not Oversimplified Elvaria Lore- Part 3, Modern History, coming at some point

This shit is being split in half(actually half this time not into 3 parts) Technically it's two eras, being the Warring Era and Era of the Orders, but EO is where the world is currently so I won't be counting anything about it under lore. The Warring Era was a period of time that has a fair amount of detail, but is pretty distinctly split into the Minor Wars and Ember War, so they're getting separate posts. I'll probably create a post with some notes for the history of individual kingdoms where it's notable, titled something like 'Part 4, Kingdom History'(working title). Maybe will do external universal lore at some point that'll be labeled Universal Lore and have 4 parts in a more storytelling style, but only one is actually complete and survived the minor revisions of a few months ago. The other three parts don't exist yet lmao, I have to compile and create new info for them because I don't usually think too much about the Eternaveilans. Realm lore outside of the Eternaveilans is a big fat maybe leaning on the unlikely side because there's not much to them, and even I have no idea what to write for two of the realms because they're mostly irrelevant and kinda just exist as gaps in the universe order.


Tags
2 years ago

Universal Tales- Recounting of the Helix, From the Words of Avaas(Altersae)

He of Entropy, of Sentience, and the creator of the Laws of Order. The catalyst to the creation of new Existences from inertia, from the nothingness of Nix.

My kin have long forgotten of Ulym, our forefather whose birth sparked the very first Existence. From it formed the concepts of a flow of time from which would mark the birth and death of universes and ends of cycles, a stabilized space for astral bodies to form upon, alternate universes and countless dimensions where life could be born, and of course, the essence of what is 'nothingness'.

With his birth did Nix first appear as the embodiment of the inertia before Ulym's entropy, then I as the embodiment of a universe branching into countless others, then Tilisnet as the embodiment of a Cycle taking motion, and ending with Seclir as the embodiment of a plane for creation.

When life first began to form in the very first Cycle, he gained twenty one strange 'eyes' that circled behind him, each of them starting closed.

The strange mortals foretold that when the day came where all of these 'eyes' would open, we would be obliterated and our existences reset to the time before even Ulym was born, an event that would come to be known as the Severance Unto Nihility.

We had all assumed it was nonsense, and as the many cycles passed, we simply watched as each 'eye' opened, paying no need and noticing no significant issues out of the norm.

By the ten thousand eight hundred seventh Cycle, though, nineteen 'eyes' had opened and Seclir would be the first to declare that the Existence of that Cycle had become unstable. Tilisnet would also take notice, and I myself saw as the space between universes and dimensions would shift and shatter with increasing frequency.

Ulym himself was becoming increasingly unstable as he began to cause excessive entropy, but he tried to assure us that this would be temporary and the next Cycle would return to how they were in the past.

When the next Cycle was born, it was not normal as we had thought it would be. The various worlds would shatter against each other and the space in between them unfurled and unraveled violently, the instability caused by this rippling across all of the Existence. Time would begin to fold onto itself and trap many lives into unbreakable loops until they went mad, and I bore witness to entire realms collapsing onto each other and universes locked from travel due to the instability causing all laws to disintegrate into utter chaos. Nothingness would bleed into the Existence and undo all the efforts of Tilisnet and Seclir, and neither Nix nor I could do more than observe how the uncontrolled entropy ravaged the living and metaphysical into nonexistence.

Ulym himself had not improved and had trapped himself into one of the locked universes, uttering complete madness as the 'pupils' of the 'eyes' would dart and glare into various dimensions and stare into my very being every time I had glimpsed into the locked universes. The time of the opening of the twentieth 'eye' was nigh, and we could not predict when the twenty first would open and bring forth the Severance Unto Nihility.

Tilisnet, Seclir, Nix, and I could no longer manage the damage uncontrolled entropy caused, and so we had resolved to take action against Ulym directly, something we had never conceived would ever occur.

By the time we had created our plan, more than half of the Existence was destroyed or irreversibly warped into unrecognizability.

Seclir and I would forcefully merge the locked universes and twist the remains of collapsed dimensions to create a 'sprout' that we tasked Tilisnet and Nix to 'plant' at the very start of the first Cycle, and this sprout would be further twisted by Tilisnet to create the beginning of the Helix of Undoing.

This 'seed' would be our final hope before the twentieth eye fully opened, the catalyst to create the direct opposite of the Laws of Order where time flowed backwards among many other strange Laws. This would become the essence of the Helix, where ends would come before beginnings and reality is no longer separate from the imaginary or unfathomable; where death comes before life and all things would be created before a nothingness could be born.

Whatever we could fathom in our Cycles would not apply in this parallel to the Laws of Order, and we pleaded to our very essence that Ulym would not break through the Helix of Undoing. 

As many Cycles passed since the sealing of Ulym, the mantle of the concept of Entropy has been passed to myself among my duties as the Watcher, though Seclir has long forgotten why I had assumed this role, and Tilisnet, who is the only other that remembers, has sealed himself away in the in-betweens of the High Realms since his Realm was destroyed.

Nix holds great malice towards us as he believes we had abandoned him, but he too has forgotten Ulym.

It is unlikely that Ulym will ever be unsealed, and by the time the Laws of Order undo themselves in a Cycle far from even my own perception, the Helix of Undoing will have run its course and the 'eyes' of Ulym will be closed once more.

This hope and the Helix are the sole things that grant me the strength to continue my duties...But I fear that when the day comes where the Laws of Order and the Helix of Undoing meet at the Point of creation and undoing, Ulym's and my kin and I's roles will be reversed, and we will be sealed in his steed as we, too, go mad.

May Ulym never again see the light of creation in the Laws of Order.

--------------------

Taglist for writing-

@aneci

If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


Tags
2 years ago
Organizations Of The Realms In The Elvaria Universe

Organizations of the realms in the Elvaria Universe

Boriasonde is crossed out since it collapsed(refer to Voiskanan lore)


Tags
  • illya-roma
    illya-roma reblogged this · 3 months ago
  • toastybites
    toastybites liked this · 8 months ago
  • geoanomaly
    geoanomaly reblogged this · 8 months ago
  • underground-wormz
    underground-wormz liked this · 1 year ago
  • countthelions
    countthelions liked this · 1 year ago
  • krshush
    krshush reblogged this · 1 year ago
  • pickingupthepunchlines
    pickingupthepunchlines liked this · 1 year ago
  • milkdrink3r
    milkdrink3r liked this · 1 year ago
  • inhabitantofdogfield
    inhabitantofdogfield liked this · 1 year ago
  • starry-night1998
    starry-night1998 liked this · 1 year ago
  • regina-cordium
    regina-cordium reblogged this · 1 year ago
  • a-drama-addict
    a-drama-addict liked this · 1 year ago
  • jjacqualope
    jjacqualope reblogged this · 1 year ago
  • rubyneo
    rubyneo reblogged this · 1 year ago
  • rubyneo
    rubyneo liked this · 1 year ago
  • edumacatedgiraffe
    edumacatedgiraffe liked this · 1 year ago
  • newterjuice
    newterjuice liked this · 1 year ago
  • thachivsta
    thachivsta reblogged this · 1 year ago
  • erikaii
    erikaii liked this · 1 year ago
  • monroeknoxwrites
    monroeknoxwrites liked this · 1 year ago
  • municipalvampire
    municipalvampire reblogged this · 1 year ago
  • bearsizedant
    bearsizedant reblogged this · 1 year ago
  • sotc
    sotc liked this · 1 year ago
  • king--icarus
    king--icarus reblogged this · 1 year ago
  • krshush
    krshush liked this · 1 year ago
  • livingmeatloaf
    livingmeatloaf reblogged this · 1 year ago
  • livingmeatloaf
    livingmeatloaf liked this · 1 year ago
  • dreadfutures
    dreadfutures reblogged this · 1 year ago
  • rabid-catboy
    rabid-catboy reblogged this · 1 year ago
  • rabid-catboy
    rabid-catboy liked this · 1 year ago
  • hollytree33
    hollytree33 reblogged this · 1 year ago
  • hollytree33
    hollytree33 liked this · 1 year ago
  • theelibugs
    theelibugs reblogged this · 1 year ago
  • katzenprince
    katzenprince reblogged this · 1 year ago
  • spiritsong
    spiritsong liked this · 1 year ago
  • inquisimer
    inquisimer reblogged this · 1 year ago
  • rosella-writes
    rosella-writes reblogged this · 1 year ago
  • lark-of-mirkwood
    lark-of-mirkwood reblogged this · 1 year ago
  • thejesterconcept
    thejesterconcept liked this · 1 year ago
  • veryblazennight
    veryblazennight liked this · 1 year ago
  • umbreonpanda
    umbreonpanda reblogged this · 1 year ago
  • umbreonpanda
    umbreonpanda liked this · 1 year ago
  • n8nt
    n8nt liked this · 1 year ago
  • fllagellant
    fllagellant liked this · 1 year ago
  • dreadfutures
    dreadfutures reblogged this · 1 year ago
  • bestlittlesnek
    bestlittlesnek liked this · 1 year ago
  • mothheart
    mothheart reblogged this · 1 year ago
elvaria-project - FOLLOW @ilisteria I've moved to that profile
FOLLOW @ilisteria I've moved to that profile

A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria

99 posts

Explore Tumblr Blog
Search Through Tumblr Tags