Some Words To Use When Writing Things:

Some words to use when writing things:

winking

clenching

pulsing

fluttering

contracting

twitching

sucking

quivering

pulsating

throbbing

beating

thumping

thudding

pounding

humming

palpitate

vibrate

grinding

crushing

hammering

lashing

knocking

driving

thrusting

pushing

force

injecting

filling

dilate

stretching

lingering

expanding

bouncing

reaming

elongate

enlarge

unfolding

yielding

sternly

firmly

tightly 

harshly

thoroughly

consistently

precision

accuracy

carefully

demanding

strictly

restriction

meticulously

scrupulously

rigorously

rim

edge

lip

circle

band

encircling

enclosing

surrounding

piercing

curl

lock

twist

coil

spiral

whorl

dip

wet

soak

madly

wildly

noisily

rowdily

rambunctiously

decadent

degenerate

immoral

indulgent

accept

take

invite

nook

indentation

niche

depression

indent

depress

delay

tossing

writhing

flailing

squirming

rolling

wriggling

wiggling

thrashing

struggling

grappling

striving

straining

More Posts from Dont-forget-this-forget and Others

Symbolism in Writing

Weather Symbolism

Rain: cleansing, sadness, renewal, obstacles

Sunshine: happiness, hope, clarity, energy

Storms: conflict, turmoil, dramatic change

Snow: purity, stillness, coldness, isolation

Fog: confusion, mystery, uncertainty

Wind: change, freedom, unrest, communication

Animal Symbolism

Eagle: freedom, vision, strength, courage

Lion: bravery, power, leadership, pride

Dove: peace, love, innocence, spirituality

Wolf: loyalty, cunning, survival, community

Snake: transformation, danger, temptation, wisdom

Butterfly: transformation, beauty, impermanence

Plant Symbolism

Rose: love, beauty, passion, secrecy

Oak Tree: strength, endurance, wisdom

Willow Tree: sadness, flexibility, resilience

Lotus Flower: purity, enlightenment, rebirth

Ivy: friendship, fidelity, eternity

Cactus: endurance, protection, warmth

Object Symbolism

Mirror: self-reflection, truth, illusion

Key: opportunity, secrets, freedom

Bridge: connection, transition, overcoming obstacles

Candle: hope, spirituality, life, guidance

Clock: time, mortality, urgency

Mask: disguise, deception, concealment

Number Symbolism

One: beginnings, unity, individuality

Two: partnership, balance, duality

Three: creativity, growth, completeness

Four: stability, order, foundation

Five: change, adventure, unpredictability

Seven: mystery, spirituality, luck

Season Symbolism

Spring: renewal, birth, growth, hope

Summer: vitality, abundance, joy, freedom

Autumn: change, maturity, decline, reflection

Winter: death, stillness, introspection, endurance

Light and Darkness Symbolism

Light: knowledge, purity, safety, enlightenment

Darkness: ignorance, evil, mystery, fear

Shadow: the unconscious, secrets, mystery

Twilight: ambiguity, transition, mystery

Element Symbolism

Fire: passion, destruction, energy, transformation

Water: emotion, intuition, life, change

Earth: stability, grounding, fertility, growth

Air: intellect, communication, freedom, change

Writing tips for long fics that helped me that no one asked for.

1.) Don't actually delete content from your WIP unless it is minor editing - instead cut it and put it in a secondary document. If you're omitting paragraphs of content, dialog, a whole scene you might find a better place for it later and having it readily available can really save time. Sometimes your idea was fantastic, but it just wasn't in the right spot.

2.) Stuck with wording the action? Just write the dialog then revisit it later.

3.) Stuck on the whole scene? Skip it and write the next one.

4.) Write on literally any other color than a white background. It just works. (I use black)

5.) If you have a beta, while they are beta-ing have them read your fic out loud. Yes, I know a lot of betas/writers do not have the luxury of face-timing or have the opportunity to do this due to time constraints etc but reading your fic out loud can catch some very awkward phrasing that otherwise might be missed. If you don't have a beta, you read it out loud to yourself. Throw some passion into your dialog, you might find a better way to word it if it sounds stuffy or weird.

6.) The moment you have an idea, write it down. If you don't have paper or a pen, EMAIL it to yourself or put it in a draft etc etc. I have sent myself dozens of ideas while laying down before sleep that I 10/10 forgot the next morning but had emailed them to myself and got to implement them.

7.) Remember - hits/likes/kudos/comments are not reflective of the quality of your fic or your ability to write. Most people just don't comment - even if they say they do, they don't, even if they preach all day about commenting, they don't, even if they are a very popular blog that passionately reminds people to comment - they don't comment (I know this personally). Even if your fic brought tears to their eyes and it haunted them for weeks and they printed it out and sent it to their friends they just don't comment. You just have to accept it. That being said - comment on the fic you're reading now, just do it, if you're 'shy' and that's why you don't comment the more you comment the better you'll get at it. Just do it.

8.) Remove unrealistic daily word count goals from your routine. I've seen people stress 1500 - 2000 words a day and if they don't reach that they feel like a failure and they get discouraged. This is ridiculous. Write when you can, but remove absurd goals. My average is 500 words a day in combination with a 40 hour a week job and I have written over 200k words from 2022-2023.

9.) There are dozens of ways to do an outline from precise analytical deconstruction that goes scene by scene to the minimalist bullet point list - it doesn't matter which one you use just have some sort of direction. A partial outline is better than no outline.

10.) Write for yourself, not for others. Write the fic you know no one is going to read. Write the fic that sounds ridiculous. You will be so happy you put it out in the world and there will be people who will be glad it exists.

Writing Tip - How To Make Fight Scenes Interesting

More writing tips

So, when it comes to writing fight scenes, as I have done quite a few of them, there's some things I keep in mind.

Ensure Consistent Character Abilities: Characters should fight consistently throughout the scene. They shouldn’t magically become stronger or weaker without a clear reason. Consistency in their abilities helps maintain believability.

Avoid Making Heroes Invincible: I prefer not to portray heroes as invulnerable, as seen in many 80s action movies. Instead, I include moments where the hero gets hit, shows visible injuries, and shows fatigue. This makes them feel more human and improves the significance of their victories. It’s hard to create a sense of urgency if the characters don’t seem to be in real danger.

Portray Antagonists as Competent: I avoid depicting random cannon fodder as foolish by having them attack one at a time or easily get knocked out. Instead, I show them employing smart tactics such as ganging up on the hero and even getting back up after being knocked down.

Incorporate the Environment: Don’t forget to include the surroundings. Whether the fight takes place in a cramped alley, on a rain-soaked rooftop, or in a collapsing building, use the environment creatively. Characters can use objects as weapons, find cover, or struggle against challenging terrain.

Highlight Self-Inflicted Pain: Characters can hurt themselves just as much as their opponents. For instance, after landing a powerful right hook, a character might need to pause and shake off their hand in pain. This not only adds realism but also highlights the toll that fighting takes on the body.

Show Consequences After the Fight: Consider what happens after the battle concludes. Do injuries slow the hero down and limit their abilities for the rest of the story?

These are just a few tips for now. I am planning to release more tips on how I write my fight scenes with some examples included. See you then!

50 Terms of Endearment

This selection of words used as terms of endearment over the past thousand years shows several items that have stood the test of time, notably darling and dear, and some recurring motifs, such as those from the semantic fields of taste and the animal kingdom. But several belong to their own time: bawcock and bully, for example, are encountered in Shakespeare.

darling (c. 888) ⚜ dear (c. 1230) ⚜ sweetheart (c. 1290)

heart (c. 1305) ⚜ honey (c. 1375) ⚜ dove (c. 1386)

cinnamon; love (c. 1405) ⚜ mulling (c. 1475) ⚜ daisy (c. 1485)

mouse (c. 1520) ⚜ whiting (c. 1529) ⚜ fool (c. 1530) ⚜ beautiful (1535)

soul (c. 1538) ⚜ bully (1548) ⚜ lamb (c. 1556) ⚜ pussy (c. 1557)

ding-ding (1564) ⚜ lover (1573) ⚜ pug (1580) ⚜ mopsy (1582)

bun (1587) ⚜ wanton (1589) ⚜ ladybird (1597) ⚜ chuck (1598)

sweetkin (1599) ⚜ duck; joy (1600) ⚜ sparrow (c. 1600)

bawcock (c. 1601) ⚜ nutting (1606) ⚜ tickling (1607)

bagpudding (1608) ⚜ dainty (1611) ⚜ flitter-mouse (1612) ⚜

pretty (1616) ⚜ old thing (c. 1625) ⚜ duckling (1630) ⚜ sweetling (1648)

pet (1767) ⚜ sweetie (1778) ⚜ cabbage (1840) ⚜ prawn (1895)

so-and-so (1897) ⚜ pumpkin (1900) ⚜ pussums (1912)

treasure (1920) ⚜ sugar (1930) ⚜ lamb-chop (1962)

Source ⚜ More: Word Lists ⚜ Notes: On Love ⚜ Love Advice ⚜ "I love you" Word Lists: Love Pt. 1 Pt. 2 ⚜ Physiology of Love ⚜ Synonyms ⚜ Kinds of Love

I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting
I Made These As A Way To Compile All The Geographical Vocabulary That I Thought Was Useful And Interesting

I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!

(save the images to zoom in on the pics)

10 months ago

words to use instead of ______

"Very"

Mild: clearly, decidedly, distinctly, markedly, considerably, notably, largely, recognizably, especially, indubitably Moderate: especially, surprisingly, substantially, uncommonly, chiefly, incredibly, obviously, unmistakably, considerably, awfully, wonderfully, particularly Bold: profusely, unequivocally, strikingly, astonishingly, exceedingly, absolutely, exceptionally, extremely, unquestionably, vastly, incontestably

"A Lot" (time)

Mild: often, oftentimes, sometime Moderate: frequently, usually, various, generally Bold: regularly, recurrent, persistent

"A Lot" (size)

Mild: many, much, several Moderate: numerous, bountiful, considerable Bold: multitude, profuse, vast

"Big"

Mild: sizable, ample, large, considerable, great, above average, important Moderate: ponderous, significant, crucial, vast, copious, magnificent, substantial Bold: enormous, immense, colossal, extensive, endless, paramount, boundless, prodigious, imposing, gigantic, voluminous, limitless, essential

"Small"

Mild: slight, limited, trivial, minor, light, puny, superficial, undersized, dinky, negligible, faint Moderate: scant, petite, inconsiderable, microscopic, dwarf, unsubstantial, minimum, miniature, tiny Bold: insignificant, minute, meager, infinitesimal, ineffectual, undetectable, inconsequential

"Good"

Mild: acceptable, favorable, agreeable, pleasing, satisfactory, satisfying, super, able, relevant, accomplished, efficient, reliable, ample, useful, profitable, adequate, adept Moderate: great, honorable, admirable, commendable, sound, splendid, superb, valuable, wonderful, worthy, clever, proficient, qualified, apt, skillful, thorough, wholesome Bold: excellent, exceptional, gratifying, marvelous, reputable, stupendous, superior, exemplary, virtuous, expert, solid, advantageous, flawless, extensive, perfect

"Bad"

Mild: cheap, dissatisfactory, faculty, off, mean, wrong, unpleasant, unwell, low, grim, sour, regretful Moderate: careless, defective, inferior, imperfect, deficient, rough, ill-suited, inadequate, unsatisfactory, delinquent, sinful, unruly, wicked, rancid, grave, harsh, terrible, downcast Bold: awful, unacceptable, corrupt, dreadful, putrid, erroneous, detrimental, ruinous, vile, villainous, diseased, adverse, evil

more words to use instead other words to use instead even more words to use instead


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Writing References: Character Development

50 Questions ⚜ "Well-Rounded Character" Worksheet

Basics: How to Write a Character ⚜ A Story-Worthy Hero

Basics: Character-Building ⚜ Character Creation

Key Characters ⚜ Literary Characters ⚜ Morally Grey Characters

Personality Traits

5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)

600+ Personality Traits

East vs. West Personalities ⚜ Trait Theories

Tips/Editing

Character Issues

Character Tropes for Inspiration

Tips from Rick Riordan

Writing Notes

Allegorical Characters

Binge ED

Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children

Culture ⚜ Culture: Two Views ⚜ Culture Shock

Emotional Intelligence ⚜ Genius (Giftedness)

Emotions ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness

Facial Expressions

Fantasy Creatures

Happy/Excited Body Language ⚜ Laughter & Humor

Hate ⚜ Love

Health ⚜ Frameworks of Health

Identifying Character Descriptions

Jargon ⚜ Logical Fallacies ⚜ Memory

Mutism ⚜ Shyness

Parenting Styles

Psychological Reactions to Unfair Behavior

Rhetoric ⚜ The Rhetorical Triangle

Swearing & Taboo Expressions

Thinking ⚜ Thinking Styles ⚜ Thought Distortions

Uncommon Words: Body ⚜ Emotions

Voice & Accent

Writing References: Plot ⚜ World-building


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10 months ago

Kisses Prompts that sends the readers reeling:

(5th, and 7th onee!! omfg 12th one PLSPLS somebody write and tag mee!)

hesitant kisses, but when they part one whispers "do it again. please."

hands caressing your neck or tracing your jaw as they kiss you nuts

their lips on yours, hot, feverish, partly sucking, teasing with their tongue (OMG-)

heated kisses - their hands on your bare skin, yours in their soft hair, lips nibbling, biting, moaning into yours, while heavily breathing after.

"love, don't hide your face, don't.." hands gently removing yours from your flushed face. "you make me fluster." you say, but they kiss you through those words and mumble against your lips, "you fluster me more, sweetheart."

kisses trailing down your chin, leaving love bites on your neck, chest, and all the shyness in between > < feeling their hot, sloppy wet kisses all over ur body, everywhere and beneath your stomach, and above it. :')

"i don't know how to kiss but let me kiss you, and I'll do it just right." (on my damn knees ffr)

moving to gasp for air, but the other still leans in, eyes closed, lips parted, absolutely wanting more!!! a string of saliva connecting each other's lips!!

hugs after kisses, that lasts several heartbeats long, as they nuzzle their face in your crook. kissing there as well, shyly smiling into it. (fyi im single since birth and haven't experienced ANY OF THESE BEFORE.)

"kiss me again, but- mphh"

cupping your lover's cheek. staring into their eyes with a grin before the kiss, their hands curling around your neck, anticipating it.

"lay down, love and let me do you how you deserve it."


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10 months ago

Places in Faerun: Darkhold

Places In Faerun: Darkhold

I don't suppose you've heard of Darkhold. It's been many years since folk whispered the name of the place in fear. After all, the Zhentarim, the organization that gave Darkhold its evil reputation, are by all accounts no longer the cadre of thieves, assassins, and evil wizards they once were. And strangely enough, according to my source among the Zhentarim, that change in character can be traced right back to Darkhold. As it was told to me, it came about like this…

Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured by the Shadovar of returned Netheril, or were in flight. The vaunted Black Network was shredded. Cells of Zhentarim agents were cut loose, and without connections or direction, they dissolved or were crushed by rivals. The Zhentarim was no more.

Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold stands deep in the mountains of the Western Heartlands, and there the remnants of the Zhentarim quietly gathered. There they swore allegiance anew to the leader who promised to reforge the organization into something stronger than before.

The man to whom this new Zhentarim owed fealty was a dark knight known only as the Pereghost. The Pereghost had long led the armed forces of the Zhentarim at Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerors or as bullying capitalists but as mercenaries willing to serve others instead of forcing them to serve.

In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling service, and their ranks swelled. Those who knew of Darkhold thought of it as the headquarters of this new version of the Zhentarim.

Membership in the Zhentarim is difficult to assess, but my source told me they might have greater numbers now than before their organization's fall. New leadership for this larger group has led to a shift in focus. While still a source of capable mercenaries, the Zhentarim have diversified into mercantile pursuits. Zhent guards now ride alongside caravans of their own. And whereas a military organization served it well in the chaotic period after its fall, my source frequently described the Zhentarim as a "family" and leaders as "my good friend."

My source also spoke in awed tones of the Pereghost, as though that figure were still alive and a leader of Darkhold. The Pereghost is never seen without his full armour and a face-covering helm. If it isn't an elf behind the mask, then I suspect a series of humans might have masqueraded as the Pereghost during the past century.

Darkhold Vale

I was curious about my source's tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the Morning looms behind Darkhold to the east, casting a great shadow over the keep from sunrise until nearly midday. Darkhold sits in a cleft in the side of the Gray Watcher, the highest point of permanent occupation in a relatively fiat and defensible valley called Darkhold Vale.

Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high meadows of the Sunset Mountains, and a few farmers who coax fine crops from the soils that cling to the vale's fields. The settlement's main source of prosperity is the black stone quarry at the south-eastern edge of the vale; the heavy carts groaning with slabs of stone for sale and the large, muscled workhorses that pull them are common sights here. The common folk of Darkhold Vale tend to be surly and suspicious of outsiders, though they are careful to avoid offense.

This settlement of about a hundred or so is utterly under the dominion of Darkhold and has seen some benefit from the situation: the vale folk see a great deal more traffic and trade than the little hamlet would ever expect otherwise. Until recently, all the caravans bound for Darkhold could seek sanctuary only in the shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern's Rest, and a separate tavern, called the Rookery.

Some of the locals send to market bales of the thick, rich wool they shear from their sheep. Others make a living hawking the dandelion wine that Darkhold Vale has always produced, but only recently begun to sell abroad. The vale has a small militia, technically under the command of the Pereghost, but which answers to a local captain named Sulvarn.

To those who've come into conflict with the Zhentarim, living in a place so firmly in their power seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren't to be trifled with, but they hardly ever engage in the acts of petty cruelty that one expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them.

In years past, these folk lived in fear and suspicion, with a hearty helping of racial prejudice; my first visit to Darkhold nearly a century ago was occasion for me to hear some of the vilest epithets attached to my kind that I've ever heard-even worse than those that fall from the foul lips of ore raiders in the North. The attitudes of the vale folk have changed over the years, however, no doubt due in part to the orders of the Pereghost when he reengaged the Zhentarim with the wider world.

Darkhold Castle

When l first beheld the great black walls of Darkhold, I thought all the legends about it must be true. On my second visit, I thought I'd try to confirm my suspicions.

According to legend, Darkhold's story began more then a millennium ago, when it was known as the Keep of the Far Hills. It was built as a summer capitol for the so-called "giant empires." Situated in the Far Hills, the castle was in a position to dominate trade routes north out of the Iriaebor Valley. It could also dominate river trade down the Yellow Snake Gorge.

The role of the so-called Giant Emperors is still a matter of conjecture and discussion today. However, there are some, scattered among the giant tribes of the North, who claim to be heirs to the ancient thrones. Whatever the truth of the empires might be, the castle itself was definitely built for giants. Its size and construction support no other explanation.

Legend has it that Darkhold was lost to the giants due to internal strife-a pair of brothers quarrelling over their inheritance. Through poison, magic, and mercenaries, the brothers thinned the castle's population until only the brothers themselves were left. The two fought and mortally wounded each other, and each dragged himself off to die alone. The brothers' spirits are still said to stalk the castle, each still seeking his brother's destruction.

The keep was then occupied by a succession of owners, including a dragon of some repute, but it was not until a lich claimed it that the castle came to be known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim- Manshoon and Fzoul- heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated her and claimed the castle for themselves.

Upon my arrival at the great gates to the fortress, I found that I was expected, as I must have been watched since entering Darkhold Vale-perhaps even before then. After a short wait, I was met by a seneschal, a forthright woman with a strong handshake, who warmly referred to the person who secretly supplied me with the history of the Zhentarim. I found myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I've avoided mentioning the name, gender, or physical description of my source, for I swore an oath of secrecy. Besides my initial shock, my exchange with the seneschal was pleasant, and I was given a tour of some of the mighty castle.

When I asked about the legends of Darkhold's creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn't heard of before. When asked about castle hauntings, the seneschal only smiled in reply. Although it seemed a genuine smile, I could wring no truth from it.

Of the castle's defences, I can say little. My tour was limited. But I did note that, while some things on the giants' scale have been modified to suit humans (such as stairs and most doors), other things remain titanic. For instance, I have no idea how they managed to open the gates for my entrance without the use of magic.

Denizens of Darkhold

I didn't see the Pereghost during my visit, so I can't confirm anything about the man. But the seneschal and everyone else with whom I conversed spoke of the Pereghost in awed tones. Whatever the truth of this saviour of the Zhentarim, he is apparently too busy to entertain curious visitors. While at Darkhold, I heard the name of another leader of some importance, Manxam, but my queries about this figure were redirected to other topics, and I didn't feel comfortable pressing the seneschal on the matter.

Of the rest of Darkhold I can relate only a little more. The Zhentarim maintain two war units within Darkhold: the Storm Watch, a cadre of veteran Zhentarim soldiers who act as heavy infantry, and the Gray Feathers, archers primarily responsible for the defence of the fortress.

These aren't the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he is now immune to the wyverns' venom, after having been stung so many times. He loves telling stories in the Rookery about how he got his many stings, and thinks himself an entertaining storyteller because people listen and applaud. The truth is that the locals are terrified of him, so they humour him while he is in his cups.

Places In Faerun: Darkhold

source: Sword Coast Adventurer’s Guide pg. 77-79


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Writing Worksheets & Templates

will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates

Chapter Outline ⚜ Character- or Plot-Driven Story

Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning

Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions

Tension ⚜ Thought Distortions ⚜ What's at Stake

Character Development

50 Questions ⚜ Backstory ⚜ Character Creation

Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist

Character: Change; Adding Action; Conflict

Character: Creator; Name; Quirks; Flaws; Motivation

Character Profile (by Rick Riordan) ⚜ Character Sheet Template

Character Sketch & Bible ⚜ Interview your Character

Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet

Worldbuilding

20 Questions ⚜ Decisions & Categories ⚜ Worksheet

Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)

Templates: Geography; World History; City; Fictional Plant

References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs

all posts are queued. send questions/requests here.

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forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.

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