By picking the right words, you can make anyone go from a ditzy sidekick to a dark, dangerous villain
—Slang
Setting specific slang, internet slang, or weird slang that they make up on their own can show more laid back characters, or you can make them culturally aware of their surroundings and the type of people who are local to the area.
—Voice pitch
This isn’t too important, but it is something to consider. Does the bad-boy love interest have a husky, seductive voice 24/7? Or do they sound like a text-to-speech robot? Regardless, you can show character by either making them irresistible to most, or they can be painfully aware that their voice doesn’t match and they have to go an extra mile to get people to move past it.
—Eye contact
Looking someone dead in the eyes can mean mature, intellectual types, or the creepiest person you’ve ever met depending on what they’re saying and what the rest of their body is doing. Are they firmly holding on to important documents, speaking clearly and sternly, or do they get way too close, breathing heavily and speaking in a raspy, dry voice as their eyes bulge out of their sockets?
—Posture when talking
Someone slouched over a chair and staring at the floor while mumbling to whoever’s nearby isn’t going to be as feared as someone who stands tall and proud, as if their own shadow was to command an army as they grip their weapon that looks small compared to their massive, demanding presence.
—Emphasis on certain words or phrases
Italics and reusing specific words signals to the audience that this is important. Maybe it foreshadows something down the line, or can come off as self-aware to something the character says constantly.
—Stuttering
I’m just going to end this by saying please don’t do the “b-b-b-b-b-b-but” thing. Instead, if you’re trying to make the character seem shy or embarrassed of something, have them quietly mumble, tripping over words and sentences and accidentally repeating things. I don’t want to draw too much attention to it because it’s something a lot of people say but it’s important to me. Someone who stutters constantly because despite speaking English my whole life, I for some reason can’t speak it well.
Rain: cleansing, sadness, renewal, obstacles
Sunshine: happiness, hope, clarity, energy
Storms: conflict, turmoil, dramatic change
Snow: purity, stillness, coldness, isolation
Fog: confusion, mystery, uncertainty
Wind: change, freedom, unrest, communication
Eagle: freedom, vision, strength, courage
Lion: bravery, power, leadership, pride
Dove: peace, love, innocence, spirituality
Wolf: loyalty, cunning, survival, community
Snake: transformation, danger, temptation, wisdom
Butterfly: transformation, beauty, impermanence
Rose: love, beauty, passion, secrecy
Oak Tree: strength, endurance, wisdom
Willow Tree: sadness, flexibility, resilience
Lotus Flower: purity, enlightenment, rebirth
Ivy: friendship, fidelity, eternity
Cactus: endurance, protection, warmth
Mirror: self-reflection, truth, illusion
Key: opportunity, secrets, freedom
Bridge: connection, transition, overcoming obstacles
Candle: hope, spirituality, life, guidance
Clock: time, mortality, urgency
Mask: disguise, deception, concealment
One: beginnings, unity, individuality
Two: partnership, balance, duality
Three: creativity, growth, completeness
Four: stability, order, foundation
Five: change, adventure, unpredictability
Seven: mystery, spirituality, luck
Spring: renewal, birth, growth, hope
Summer: vitality, abundance, joy, freedom
Autumn: change, maturity, decline, reflection
Winter: death, stillness, introspection, endurance
Light: knowledge, purity, safety, enlightenment
Darkness: ignorance, evil, mystery, fear
Shadow: the unconscious, secrets, mystery
Twilight: ambiguity, transition, mystery
Fire: passion, destruction, energy, transformation
Water: emotion, intuition, life, change
Earth: stability, grounding, fertility, growth
Air: intellect, communication, freedom, change
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
(5th, and 7th onee!! omfg 12th one PLSPLS somebody write and tag mee!)
hesitant kisses, but when they part one whispers "do it again. please."
hands caressing your neck or tracing your jaw as they kiss you nuts
their lips on yours, hot, feverish, partly sucking, teasing with their tongue (OMG-)
heated kisses - their hands on your bare skin, yours in their soft hair, lips nibbling, biting, moaning into yours, while heavily breathing after.
"love, don't hide your face, don't.." hands gently removing yours from your flushed face. "you make me fluster." you say, but they kiss you through those words and mumble against your lips, "you fluster me more, sweetheart."
kisses trailing down your chin, leaving love bites on your neck, chest, and all the shyness in between > < feeling their hot, sloppy wet kisses all over ur body, everywhere and beneath your stomach, and above it. :')
"i don't know how to kiss but let me kiss you, and I'll do it just right." (on my damn knees ffr)
moving to gasp for air, but the other still leans in, eyes closed, lips parted, absolutely wanting more!!! a string of saliva connecting each other's lips!!
hugs after kisses, that lasts several heartbeats long, as they nuzzle their face in your crook. kissing there as well, shyly smiling into it. (fyi im single since birth and haven't experienced ANY OF THESE BEFORE.)
"kiss me again, but- mphh"
cupping your lover's cheek. staring into their eyes with a grin before the kiss, their hands curling around your neck, anticipating it.
"lay down, love and let me do you how you deserve it."
More medieval dyes for y'all!
Druid of the Emerald Grove.I really like how he is in the shadows!
I don't suppose you've heard of Darkhold. It's been many years since folk whispered the name of the place in fear. After all, the Zhentarim, the organization that gave Darkhold its evil reputation, are by all accounts no longer the cadre of thieves, assassins, and evil wizards they once were. And strangely enough, according to my source among the Zhentarim, that change in character can be traced right back to Darkhold. As it was told to me, it came about like this…
Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured by the Shadovar of returned Netheril, or were in flight. The vaunted Black Network was shredded. Cells of Zhentarim agents were cut loose, and without connections or direction, they dissolved or were crushed by rivals. The Zhentarim was no more.
Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold stands deep in the mountains of the Western Heartlands, and there the remnants of the Zhentarim quietly gathered. There they swore allegiance anew to the leader who promised to reforge the organization into something stronger than before.
The man to whom this new Zhentarim owed fealty was a dark knight known only as the Pereghost. The Pereghost had long led the armed forces of the Zhentarim at Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerors or as bullying capitalists but as mercenaries willing to serve others instead of forcing them to serve.
In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling service, and their ranks swelled. Those who knew of Darkhold thought of it as the headquarters of this new version of the Zhentarim.
Membership in the Zhentarim is difficult to assess, but my source told me they might have greater numbers now than before their organization's fall. New leadership for this larger group has led to a shift in focus. While still a source of capable mercenaries, the Zhentarim have diversified into mercantile pursuits. Zhent guards now ride alongside caravans of their own. And whereas a military organization served it well in the chaotic period after its fall, my source frequently described the Zhentarim as a "family" and leaders as "my good friend."
My source also spoke in awed tones of the Pereghost, as though that figure were still alive and a leader of Darkhold. The Pereghost is never seen without his full armour and a face-covering helm. If it isn't an elf behind the mask, then I suspect a series of humans might have masqueraded as the Pereghost during the past century.
I was curious about my source's tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the Morning looms behind Darkhold to the east, casting a great shadow over the keep from sunrise until nearly midday. Darkhold sits in a cleft in the side of the Gray Watcher, the highest point of permanent occupation in a relatively fiat and defensible valley called Darkhold Vale.
Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high meadows of the Sunset Mountains, and a few farmers who coax fine crops from the soils that cling to the vale's fields. The settlement's main source of prosperity is the black stone quarry at the south-eastern edge of the vale; the heavy carts groaning with slabs of stone for sale and the large, muscled workhorses that pull them are common sights here. The common folk of Darkhold Vale tend to be surly and suspicious of outsiders, though they are careful to avoid offense.
This settlement of about a hundred or so is utterly under the dominion of Darkhold and has seen some benefit from the situation: the vale folk see a great deal more traffic and trade than the little hamlet would ever expect otherwise. Until recently, all the caravans bound for Darkhold could seek sanctuary only in the shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern's Rest, and a separate tavern, called the Rookery.
Some of the locals send to market bales of the thick, rich wool they shear from their sheep. Others make a living hawking the dandelion wine that Darkhold Vale has always produced, but only recently begun to sell abroad. The vale has a small militia, technically under the command of the Pereghost, but which answers to a local captain named Sulvarn.
To those who've come into conflict with the Zhentarim, living in a place so firmly in their power seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren't to be trifled with, but they hardly ever engage in the acts of petty cruelty that one expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them.
In years past, these folk lived in fear and suspicion, with a hearty helping of racial prejudice; my first visit to Darkhold nearly a century ago was occasion for me to hear some of the vilest epithets attached to my kind that I've ever heard-even worse than those that fall from the foul lips of ore raiders in the North. The attitudes of the vale folk have changed over the years, however, no doubt due in part to the orders of the Pereghost when he reengaged the Zhentarim with the wider world.
When l first beheld the great black walls of Darkhold, I thought all the legends about it must be true. On my second visit, I thought I'd try to confirm my suspicions.
According to legend, Darkhold's story began more then a millennium ago, when it was known as the Keep of the Far Hills. It was built as a summer capitol for the so-called "giant empires." Situated in the Far Hills, the castle was in a position to dominate trade routes north out of the Iriaebor Valley. It could also dominate river trade down the Yellow Snake Gorge.
The role of the so-called Giant Emperors is still a matter of conjecture and discussion today. However, there are some, scattered among the giant tribes of the North, who claim to be heirs to the ancient thrones. Whatever the truth of the empires might be, the castle itself was definitely built for giants. Its size and construction support no other explanation.
Legend has it that Darkhold was lost to the giants due to internal strife-a pair of brothers quarrelling over their inheritance. Through poison, magic, and mercenaries, the brothers thinned the castle's population until only the brothers themselves were left. The two fought and mortally wounded each other, and each dragged himself off to die alone. The brothers' spirits are still said to stalk the castle, each still seeking his brother's destruction.
The keep was then occupied by a succession of owners, including a dragon of some repute, but it was not until a lich claimed it that the castle came to be known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim- Manshoon and Fzoul- heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated her and claimed the castle for themselves.
Upon my arrival at the great gates to the fortress, I found that I was expected, as I must have been watched since entering Darkhold Vale-perhaps even before then. After a short wait, I was met by a seneschal, a forthright woman with a strong handshake, who warmly referred to the person who secretly supplied me with the history of the Zhentarim. I found myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I've avoided mentioning the name, gender, or physical description of my source, for I swore an oath of secrecy. Besides my initial shock, my exchange with the seneschal was pleasant, and I was given a tour of some of the mighty castle.
When I asked about the legends of Darkhold's creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn't heard of before. When asked about castle hauntings, the seneschal only smiled in reply. Although it seemed a genuine smile, I could wring no truth from it.
Of the castle's defences, I can say little. My tour was limited. But I did note that, while some things on the giants' scale have been modified to suit humans (such as stairs and most doors), other things remain titanic. For instance, I have no idea how they managed to open the gates for my entrance without the use of magic.
I didn't see the Pereghost during my visit, so I can't confirm anything about the man. But the seneschal and everyone else with whom I conversed spoke of the Pereghost in awed tones. Whatever the truth of this saviour of the Zhentarim, he is apparently too busy to entertain curious visitors. While at Darkhold, I heard the name of another leader of some importance, Manxam, but my queries about this figure were redirected to other topics, and I didn't feel comfortable pressing the seneschal on the matter.
Of the rest of Darkhold I can relate only a little more. The Zhentarim maintain two war units within Darkhold: the Storm Watch, a cadre of veteran Zhentarim soldiers who act as heavy infantry, and the Gray Feathers, archers primarily responsible for the defence of the fortress.
These aren't the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he is now immune to the wyverns' venom, after having been stung so many times. He loves telling stories in the Rookery about how he got his many stings, and thinks himself an entertaining storyteller because people listen and applaud. The truth is that the locals are terrified of him, so they humour him while he is in his cups.
source: Sword Coast Adventurer’s Guide pg. 77-79
how does being punched in the face feel like
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings.
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.”
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.”
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence.
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children Writing Notes: Childhood Bilingualism
All 18+ Prompts- Please tag me if you use any cause I wanna read filth :)
“That’s it, fuck, that’s a good girl/boy.”
“You’re mine.”
“Is this ok?” As they stare up at you from in between your legs. (Consent is so fucking hot and important)
“Do that again- Shit, just like that, right there.”
Ghosting their lips against yours before pulling back with a smug smirk, making you chase them desperately.
Dragging one of their nails down the side of your neck and then middle of your chest.
“Please mark me, I want everyone to know I’m yours.”
“Spread your legs baby, that’s it… Wider.”
When they murmur pure filth into your ear while they’re touching you.
Fucking someone so good that they struggle to kiss you back.
Hands desperately clutching at one another, gasping into each other’s mouths as if you were starved of one another.
“On your knees.” While their fingers thread through your hair, guiding you onto the floor.
Smirking into a kiss/against your skin when you whimper at their touch.
“My little slut to ruin.”
Interlocking your fingers above your head while making out passionately.
Pulling them closer by the collar of their shirt or their belt.
“I’m yours. Only yours.”
“You’re in no position to tease baby, remember that.”
Soft, lazy kisses and innocent touches that turn bolder and more sinful as you just can’t resist each other.
“This is wrong.” “So wrong.” While continuing to pull at each others clothes, mind fogged with nothing but lust and arousal.
Want a Part 2?
This selection of words used as terms of endearment over the past thousand years shows several items that have stood the test of time, notably darling and dear, and some recurring motifs, such as those from the semantic fields of taste and the animal kingdom. But several belong to their own time: bawcock and bully, for example, are encountered in Shakespeare.
darling (c. 888) ⚜ dear (c. 1230) ⚜ sweetheart (c. 1290)
heart (c. 1305) ⚜ honey (c. 1375) ⚜ dove (c. 1386)
cinnamon; love (c. 1405) ⚜ mulling (c. 1475) ⚜ daisy (c. 1485)
mouse (c. 1520) ⚜ whiting (c. 1529) ⚜ fool (c. 1530) ⚜ beautiful (1535)
soul (c. 1538) ⚜ bully (1548) ⚜ lamb (c. 1556) ⚜ pussy (c. 1557)
ding-ding (1564) ⚜ lover (1573) ⚜ pug (1580) ⚜ mopsy (1582)
bun (1587) ⚜ wanton (1589) ⚜ ladybird (1597) ⚜ chuck (1598)
sweetkin (1599) ⚜ duck; joy (1600) ⚜ sparrow (c. 1600)
bawcock (c. 1601) ⚜ nutting (1606) ⚜ tickling (1607)
bagpudding (1608) ⚜ dainty (1611) ⚜ flitter-mouse (1612) ⚜
pretty (1616) ⚜ old thing (c. 1625) ⚜ duckling (1630) ⚜ sweetling (1648)
pet (1767) ⚜ sweetie (1778) ⚜ cabbage (1840) ⚜ prawn (1895)
so-and-so (1897) ⚜ pumpkin (1900) ⚜ pussums (1912)
treasure (1920) ⚜ sugar (1930) ⚜ lamb-chop (1962)
Source ⚜ More: Word Lists ⚜ Notes: On Love ⚜ Love Advice ⚜ "I love you" Word Lists: Love Pt. 1 Pt. 2 ⚜ Physiology of Love ⚜ Synonyms ⚜ Kinds of Love
forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.
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