I forgot to post this commission I got from @baklavagyna
Of Ma'na and rolan!
All 18+ Prompts- Please tag me if you use any cause I wanna read filth :)
“That’s it, fuck, that’s a good girl/boy.”
“You’re mine.”
“Is this ok?” As they stare up at you from in between your legs. (Consent is so fucking hot and important)
“Do that again- Shit, just like that, right there.”
Ghosting their lips against yours before pulling back with a smug smirk, making you chase them desperately.
Dragging one of their nails down the side of your neck and then middle of your chest.
“Please mark me, I want everyone to know I’m yours.”
“Spread your legs baby, that’s it… Wider.”
When they murmur pure filth into your ear while they’re touching you.
Fucking someone so good that they struggle to kiss you back.
Hands desperately clutching at one another, gasping into each other’s mouths as if you were starved of one another.
“On your knees.” While their fingers thread through your hair, guiding you onto the floor.
Smirking into a kiss/against your skin when you whimper at their touch.
“My little slut to ruin.”
Interlocking your fingers above your head while making out passionately.
Pulling them closer by the collar of their shirt or their belt.
“I’m yours. Only yours.”
“You’re in no position to tease baby, remember that.”
Soft, lazy kisses and innocent touches that turn bolder and more sinful as you just can’t resist each other.
“This is wrong.” “So wrong.” While continuing to pull at each others clothes, mind fogged with nothing but lust and arousal.
Want a Part 2?
Part IV
tightness around their eyes
pinched mouth
sour expression on their face
crossed arms
snorting angrily
turning their eyes upward
shaking their head
fast breathing
chest heaving
trembling of their hands
weak knees, giving in
tears flowing down their face uncontrollably
laughing while crying
not being able to stand still
tension leaving their body
shoulders dropping
standing still
opening mouth
slack jaw
not being able to speak correctly
slowed down breathing
wide eyes open
softening their gaze
staring unabashingly
vacant stare
looking down
turning their head away
cannot look at another person
putting their head into their hands
shaking their head
blushing
looking down
nervous smile
sharp intake of breath
quickening of breath
blinking rapidly
breaking eye contact
trying to busy their hands
playing with their hair
fidgeting with their fingers
opening mouth without speaking
Part I + Part II + Part III + Part V
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I've seen a lot of advice on how to write an outline, and how to write your first draft. But how do you even come up with the concept for your story? To some that's the easy part, for me, it's kinda tricky. But I wrote down some advice to help out. If this works for you, great. If it doesn't, also great, I hope you found it interesting!
C.S. Lewis said the idea for his most well known series came from a very specific image that popped into his head: a fawn standing next to a lamppost in a snowy forest. And from there he wrote the Chronicles of Narnia. Indeed, many writers have spoken of the use of a single image being used as a starting place for their story, and I'm here to say it doesn't even have to be an image! Start with a character, a bit of worldbuilding, an object, a monster, a conflict, a scene, a dynamic, a setting, or yes, an image. Anything, so long as you're drawn to it. Just one thing; just one cool thing.
Then ask questions, specifically one: "What would be a cool/interesting thing to add?" And keep asking that question.
Go hog wild.
Based on your starting place, write down every cool idea you have; every idea that interests you. Don't bother making it cohesive, that'll come later.
But write down LITERALLY EVERYTHING--the name of the thing and a brief blurb of what that thing is. Stuff like characters, arcs, villains, events, lore, big dragons, cities, love interests, fight scenes, spicy scenes, dialogue, literally anything and everything.
This time instead of asking what, you're gonna be asking why.
You've got your neat list of cool ideas, now it's time to connect them. It's time to ask yourself, "Why are these things related?"
Why are the protagonist and antagonist at odds? Why would the characters go to this location? What is the relationship between these two characters? Why does this artifact exist? Why would this event happen; why would this character be there?
This sounds like the boring "got to have justifications for the cool stuff," portion of the process, but it's not. It's the "making these cool things even cooler," portion of the process.
You know what's cooler than two cool characters in a vacuum? Two cool characters that have a direct connection to each other. Even cooler, having those characters have a some kind of conflict.
And because of that conflict they'll probably have to go to a certain location... why not that cool setting you had on your list? That's probably where they'll have that conversation, and fight that monster, and find that object.
Woah! Did you see what you just did?
You just wrote a list of characters with specific relationships and conflicts, going to locations to do things.
That's a story! You've written the first notes of a story!
And now that you got words on a page, you can refine that. You can refine it into an outline, and build off it. You can't improve a blank page. The sculptor can't chisel away at empty air.
So that's my advice's, and it's just mine. If you have your own for this kind of thing, let me know, I'd love to hear about it.
=========
Afraid
=========
Apprehensive
Dread
Foreboding
Frightened
Mistrustful
Panicked
Petrified
Scared
Suspicious
Terrified
Wary
Worried
=========
Annoyed
=========
Aggravated
Dismayed
Disgruntled
Displeased
Exasperated
Frustrated
Impatient
Irritated
Irked
=========
Angry
=========
Enraged
Furious
Incensed
Indignant
Irate
Livid
Outraged
Resentful
=========
Aversion
=========
Animosity
Appalled
Contempt
Disgusted
Dislike
Hate
Horrified
Hostile
Repulsed
=========
Confused
=========
Ambivalent
Baffled
Bewildered
Dazed
Hesitant
Lost
Mystified
Perplexed
Puzzled
Torn
=========
Disconnected
=========
Alienated
Aloof
Apathetic
Bored
Cold
Detached
Distant
Distracted
Indifferent
Numb
Removed
Uninterested
Withdrawn
=========
Disquiet
=========
Agitated
Alarmed
Discombobulated
Disconcerted
Disturbed
Perturbed
Rattled
Restless
Shocked
Startled
Surprised
Troubled
Turbulent
Turmoil
Uncomfortable
Uneasy
Unnerved
Unsettled
Upset
=========
Embarrassed
=========
Ashamed
Chagrined
Flustered
Guilty
Mortified
Self-conscious
=========
Fatigue
=========
Beat
Burnt out
Depleted
Exhausted
Lethargic
Listless
Sleepy
Tired
Weary
Worn out
=========
Pain
=========
Agony
Anguished
Bereaved
Devastated
Grief
Heartbroken
Hurt
Lonely
Miserable
Regretful
Remorseful
=========
Sad
=========
Depressed
Dejected
Despair
Despondent
Disappointed
Discouraged
Disheartened
Forlorn
Gloomy
Heavy hearted
Hopeless
Melancholy
Unhappy
Wretched
=========
Tense
=========
Anxious
Cranky
Distressed
Distraught
Edgy
Fidgety
Frazzled
Irritable
Jittery
Nervous
Overwhelmed
Restless
Stressed out
=========
Vulnerable
=========
Fragile
Helpless
Insecure
Leery
Reserved
Sensitive
Shaky
=========
Yearning
=========
Envious
Jealous
Longing
Nostalgic
Pining
Wistful
=========
Creating vivid descriptions for a story or character is a mark of a great writer. One specific form of descriptive writing that particularly affects setting and characterization is the portrayal of characters’ clothing.
Clothing descriptions work best when they appear organically in the course of the narrative. The story should never halt in place so that you can shoehorn in a bunch of sartorial descriptions. Here are some writing tips to help you use clothing descriptions in your creative writing:
Integrate clothing into your initial character description. The first time readers meet a character, they should get a sense of how they dress.
Study articles of clothing to make sure you know what they look like. This will help you choose the right words to describe them. For example, it would be appropriate to describe a chiffon dress as “sheer” or “thin,” but it would be clumsy to describe it as “threadbare” because chiffon is not cheap.
Pick outfits that fit the setting you’re writing about. If you’re describing an elegant ball, you might want to place a character in a form-fitting strapless evening gown, as this is a common piece for formal dances. Describing the clothing reinforces the setting you’ve chosen.
Blend clothing into job descriptions. If you’re describing a monk at work, you could note how the loose-fitting sleeves of his frock draped onto a table. If you’re describing a superhero in an action scene, describe the flow of their cape or the stiffness of their boots.
Let your characters change outfits. Show a character arc by marking how a character’s clothing changes over the course of your story. If a character in a YA novel starts out wearing ill-fitting khaki slacks with enormous pleats and ends that same novel wearing a denim jacket with an “anarchy” pin on the lapel, we know they’ve undergone some major changes.
Use clothing to set characters apart. Represent the difference between two characters by describing the differences in their clothing. Let’s say you’re describing two characters interviewing for the same job: One wears a sporty, ruched, A-line dress, and the other wears jeans and a sweatshirt. The reader can infer aspects of both characters’ personalities and make a comparison between two characters.
A character’s clothing is a window into so many aspects of their lives. From a character’s clothes, readers can make inferences about the following:
Clothing reveals a character’s personality. A knee-length fur coat and a corduroy jacket are both forms of outerwear, but it’s quite unlikely they’d be worn by the same kind of person. Readers can deduce a character’s style and personality from the clothes they wear.
Clothing implies a character’s wealth. Is your novel’s main character comes from a working-class background, it’s more likely they’d wear a t-shirt and jeans than a lavish and expensive piece of clothing. Just as in real life, clothing indicates status and wealth.
Clothing shows a character’s point of view toward the world. Clothing can reveal a character’s views on the world. If someone puts on a graphic t-shirt with the sleeves cut off, it implies that they could hardly care less about offending other people. Meanwhile, a character who wears a dressy button-down shirt with a single-breasted plaid jacket seems like the old-fashioned type. Maybe they’re heading to a mixer at the country club?
Clothing suggests the time and place in which a character exists. As part of your worldbuilding process, you’ll want to be as precise as possible about your book’s setting and time period. This doesn’t just apply to historical fiction; it applies to all forms of writing. For instance, if you’re writing a battle scene set during the Revolutionary War, you might need to study the physical descriptions of britches and pantaloons. But if your scene is set in a present-day battlefield, you might describe a soldier as wearing camouflage with a tag hung from a necklace. Simply by changing the clothing description, you’ve marked a massive distinction between these two war stories.
Source ⚜ More: Notes ⚜ Writing Resources PDFs ⚜ References: Fashion
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
explicit warning: don't read on if you're under 18 or uncomfortable with anything nsfw/smut related
have fun with these ;) | tag me if you use any | if yall want more prompts like this, jus drop an ask
“I’ve never done this before.”
“I’ll go slow.”
“Will it hurt?”
“Do you trust me?”
“Are you sure you want to do this?”
“Tell me what to do.”
“I’ll talk you through it, okay?”
“This is my first time…”
“I promise I won’t hurt you.”
“Be gentle, please…”
“Am I going too fast?”
“Can you show me how?”
“Does this feel good?”
“Should I slow down?”
“I wanted you to be my first…”
“I want to make this perfect for you.”
“Tell me what feels good.”
“Show me how you like it.”
“We can stop whenever you like.”
“What do you want me to do?”
“You’re doing so well…”
“We can keep going, if you want.”
“Relax, I’ve got you.”
“No need to rush—we have all night.”
“Let me help you.”
“There’s no reason to be nervous.”
“Is this okay?”
“Do that again…”
“I don’t know what I’m doing.”
“Let’s find out what you like together, alright?”
I don't suppose you've heard of Darkhold. It's been many years since folk whispered the name of the place in fear. After all, the Zhentarim, the organization that gave Darkhold its evil reputation, are by all accounts no longer the cadre of thieves, assassins, and evil wizards they once were. And strangely enough, according to my source among the Zhentarim, that change in character can be traced right back to Darkhold. As it was told to me, it came about like this…
Zhentil Keep was burning. The Citadel of the Ravens lay in ruins. The leadership of the Zhentarim died, were captured by the Shadovar of returned Netheril, or were in flight. The vaunted Black Network was shredded. Cells of Zhentarim agents were cut loose, and without connections or direction, they dissolved or were crushed by rivals. The Zhentarim was no more.
Or so it seemed. There was one stronghold of the Zhents that had not fallen and whose leader never wavered in his dedication to the organization. Darkhold stands deep in the mountains of the Western Heartlands, and there the remnants of the Zhentarim quietly gathered. There they swore allegiance anew to the leader who promised to reforge the organization into something stronger than before.
The man to whom this new Zhentarim owed fealty was a dark knight known only as the Pereghost. The Pereghost had long led the armed forces of the Zhentarim at Darkhold, and his vision for the revival of the organization was along military lines. After a time of recruitment and training, the Zhentarim emerged from Darkhold not as conquerors or as bullying capitalists but as mercenaries willing to serve others instead of forcing them to serve.
In the years that followed, the transformation served the Zhentarim well. They earned a reputation for sterling service, and their ranks swelled. Those who knew of Darkhold thought of it as the headquarters of this new version of the Zhentarim.
Membership in the Zhentarim is difficult to assess, but my source told me they might have greater numbers now than before their organization's fall. New leadership for this larger group has led to a shift in focus. While still a source of capable mercenaries, the Zhentarim have diversified into mercantile pursuits. Zhent guards now ride alongside caravans of their own. And whereas a military organization served it well in the chaotic period after its fall, my source frequently described the Zhentarim as a "family" and leaders as "my good friend."
My source also spoke in awed tones of the Pereghost, as though that figure were still alive and a leader of Darkhold. The Pereghost is never seen without his full armour and a face-covering helm. If it isn't an elf behind the mask, then I suspect a series of humans might have masqueraded as the Pereghost during the past century.
I was curious about my source's tale, and so when I had cause to be in the region, I made my way toward Darkhold. An enormous mountain peak called the Gray Watcher of the Morning looms behind Darkhold to the east, casting a great shadow over the keep from sunrise until nearly midday. Darkhold sits in a cleft in the side of the Gray Watcher, the highest point of permanent occupation in a relatively fiat and defensible valley called Darkhold Vale.
Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high meadows of the Sunset Mountains, and a few farmers who coax fine crops from the soils that cling to the vale's fields. The settlement's main source of prosperity is the black stone quarry at the south-eastern edge of the vale; the heavy carts groaning with slabs of stone for sale and the large, muscled workhorses that pull them are common sights here. The common folk of Darkhold Vale tend to be surly and suspicious of outsiders, though they are careful to avoid offense.
This settlement of about a hundred or so is utterly under the dominion of Darkhold and has seen some benefit from the situation: the vale folk see a great deal more traffic and trade than the little hamlet would ever expect otherwise. Until recently, all the caravans bound for Darkhold could seek sanctuary only in the shadow of the keep itself. Now the people of the vale have recently built both an inn, called the Wyvern's Rest, and a separate tavern, called the Rookery.
Some of the locals send to market bales of the thick, rich wool they shear from their sheep. Others make a living hawking the dandelion wine that Darkhold Vale has always produced, but only recently begun to sell abroad. The vale has a small militia, technically under the command of the Pereghost, but which answers to a local captain named Sulvarn.
To those who've come into conflict with the Zhentarim, living in a place so firmly in their power seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren't to be trifled with, but they hardly ever engage in the acts of petty cruelty that one expects from warriors serving a local lord. Those who misunderstand the Zhentarim often do so because they imagine them to be cackling villains in the vein of the Zhents of yore. In reality, they are pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them.
In years past, these folk lived in fear and suspicion, with a hearty helping of racial prejudice; my first visit to Darkhold nearly a century ago was occasion for me to hear some of the vilest epithets attached to my kind that I've ever heard-even worse than those that fall from the foul lips of ore raiders in the North. The attitudes of the vale folk have changed over the years, however, no doubt due in part to the orders of the Pereghost when he reengaged the Zhentarim with the wider world.
When l first beheld the great black walls of Darkhold, I thought all the legends about it must be true. On my second visit, I thought I'd try to confirm my suspicions.
According to legend, Darkhold's story began more then a millennium ago, when it was known as the Keep of the Far Hills. It was built as a summer capitol for the so-called "giant empires." Situated in the Far Hills, the castle was in a position to dominate trade routes north out of the Iriaebor Valley. It could also dominate river trade down the Yellow Snake Gorge.
The role of the so-called Giant Emperors is still a matter of conjecture and discussion today. However, there are some, scattered among the giant tribes of the North, who claim to be heirs to the ancient thrones. Whatever the truth of the empires might be, the castle itself was definitely built for giants. Its size and construction support no other explanation.
Legend has it that Darkhold was lost to the giants due to internal strife-a pair of brothers quarrelling over their inheritance. Through poison, magic, and mercenaries, the brothers thinned the castle's population until only the brothers themselves were left. The two fought and mortally wounded each other, and each dragged himself off to die alone. The brothers' spirits are still said to stalk the castle, each still seeking his brother's destruction.
The keep was then occupied by a succession of owners, including a dragon of some repute, but it was not until a lich claimed it that the castle came to be known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim- Manshoon and Fzoul- heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated her and claimed the castle for themselves.
Upon my arrival at the great gates to the fortress, I found that I was expected, as I must have been watched since entering Darkhold Vale-perhaps even before then. After a short wait, I was met by a seneschal, a forthright woman with a strong handshake, who warmly referred to the person who secretly supplied me with the history of the Zhentarim. I found myself taken aback by this because I had thought my source and I had spoken in confidence. As you no doubt have noticed, I've avoided mentioning the name, gender, or physical description of my source, for I swore an oath of secrecy. Besides my initial shock, my exchange with the seneschal was pleasant, and I was given a tour of some of the mighty castle.
When I asked about the legends of Darkhold's creation and occupation, she told much the same story as I have told, adding a few characters from its history that I hadn't heard of before. When asked about castle hauntings, the seneschal only smiled in reply. Although it seemed a genuine smile, I could wring no truth from it.
Of the castle's defences, I can say little. My tour was limited. But I did note that, while some things on the giants' scale have been modified to suit humans (such as stairs and most doors), other things remain titanic. For instance, I have no idea how they managed to open the gates for my entrance without the use of magic.
I didn't see the Pereghost during my visit, so I can't confirm anything about the man. But the seneschal and everyone else with whom I conversed spoke of the Pereghost in awed tones. Whatever the truth of this saviour of the Zhentarim, he is apparently too busy to entertain curious visitors. While at Darkhold, I heard the name of another leader of some importance, Manxam, but my queries about this figure were redirected to other topics, and I didn't feel comfortable pressing the seneschal on the matter.
Of the rest of Darkhold I can relate only a little more. The Zhentarim maintain two war units within Darkhold: the Storm Watch, a cadre of veteran Zhentarim soldiers who act as heavy infantry, and the Gray Feathers, archers primarily responsible for the defence of the fortress.
These aren't the only forces Darkhold can bring to bear, however. The years when a contingent of giants lived in Darkhold are long gone, but in their place is an aerie of wyverns, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he is now immune to the wyverns' venom, after having been stung so many times. He loves telling stories in the Rookery about how he got his many stings, and thinks himself an entertaining storyteller because people listen and applaud. The truth is that the locals are terrified of him, so they humour him while he is in his cups.
source: Sword Coast Adventurer’s Guide pg. 77-79
Writing that sizzles captures the reader's attention and keeps them engaged from start to finish. Whether you're an experienced writer or just starting out, there are several techniques you can use to make your writing more exciting and dynamic. Here are ten detailed ways to add sizzle to your boring writing:
Vivid descriptions bring your writing to life by creating a rich, immersive experience for the reader. Instead of relying on generic or bland language, use specific details that appeal to the senses. Describe how things look, sound, smell, taste, and feel to paint a vivid picture.
In Detail:
Visual Descriptions: Use color, shape, and size to create a mental image. Instead of saying "The car was old," say "The rusty, olive-green car wheezed as it pulled into the driveway."
Sound Descriptions: Incorporate onomatopoeia and detailed sound descriptions. Instead of "The music was loud," say "The bass thumped, and the high notes pierced through the night air."
Smell and Taste Descriptions: Use sensory language. Instead of "The food was good," say "The aroma of roasted garlic and herbs filled the room, and the first bite was a burst of savory flavors."
"Show, don't tell" is a fundamental writing principle that means revealing information through actions, thoughts, dialogue, and sensory details rather than straightforward exposition. This approach makes your writing more engaging and allows readers to experience the story.
In Detail:
Actions Over Exposition: Instead of telling the reader "Jane was scared," show her fear through her actions: "Jane's hands trembled as she fumbled with the lock, her breath coming in shallow gasps."
Dialogue: Use conversations to reveal character traits and emotions. Instead of "John was angry," show his anger through his words and tone: "John's voice was a low growl as he said, 'I can't believe you did this.'"
Internal Thoughts: Reveal characters' inner worlds. Instead of "Emma felt relieved," show her relief: "Emma let out a long breath she didn't realize she was holding and sank into the chair, a smile tugging at her lips."
Relatable characters are crucial for keeping readers invested in your story. Characters should have depth, including strengths, weaknesses, desires, and fears. When readers see aspects of themselves in your characters, they're more likely to care about their journeys.
In Detail:
Character Flaws: Give your characters realistic flaws. A perfect character can be boring and unrelatable. Show how these flaws impact their decisions and relationships.
Character Arcs: Ensure your characters grow and change throughout the story. A well-crafted character arc can turn a good story into a great one.
Background and Motivations: Provide backstories and motivations. Why does your character act the way they do? What drives them? This adds depth and makes them more three-dimensional.
Dialogue can break up large blocks of text and make your writing more dynamic. It reveals character, advances the plot, and provides opportunities for conflict and resolution. Ensure your dialogue sounds natural and serves a purpose.
In Detail:
Natural Speech: Write dialogue that sounds like real conversation, complete with interruptions, pauses, and colloquial language. Avoid overly formal or stilted speech.
Purposeful Dialogue: Every line of dialogue should have a purpose, whether it's revealing character, advancing the plot, or building tension. Avoid filler conversations that don't add to the story.
Subtext: Use subtext to add depth. Characters might say one thing but mean another, revealing their true feelings through what they don't say directly.
Strong verbs make your writing more vivid and energetic. They convey action and emotion effectively, making your sentences more powerful and engaging.
In Detail:
Action Verbs: Choose verbs that show precise actions. Instead of "She went to the store," say "She dashed to the store."
Avoid Weak Verbs: Replace weak verbs and verb phrases with stronger alternatives. Instead of "He was walking," say "He strode."
Emotionally Charged Verbs: Use verbs that convey specific emotions. Instead of "She was sad," say "She wept."
Varying sentence structure keeps your writing interesting and prevents it from becoming monotonous. Mix short, punchy sentences with longer, more complex ones to create a rhythm that engages readers.
In Detail:
Short Sentences for Impact: Use short sentences to create tension, urgency, or emphasize a point. "He stopped. Listened. Nothing."
Complex Sentences for Detail: Use longer sentences to provide detailed descriptions or explain complex ideas. "As the sun set behind the mountains, the sky transformed into a canvas of oranges, pinks, and purples, casting a warm glow over the serene landscape."
Combine Different Structures: Mix simple, compound, and complex sentences to maintain a natural flow. Avoid repetitive patterns that can make your writing feel flat.
Conflict is the driving force of any story. It creates tension and keeps readers invested in the outcome. Without conflict, your story can become stagnant and uninteresting.
In Detail:
Internal Conflict: Characters should struggle with internal dilemmas, fears, and desires. This adds depth and relatability.
External Conflict: Introduce obstacles and challenges that characters must overcome. This can be other characters, societal pressures, or natural forces.
Resolution: Show how conflicts are resolved, leading to character growth and plot progression. Ensure resolutions feel earned and satisfying.
Metaphors and similes add creativity and depth to your writing. They help readers understand complex ideas and emotions by comparing them to familiar experiences.
In Detail:
Metaphors: Directly state that one thing is another to highlight similarities. "Time is a thief."
Similes: Use "like" or "as" to make comparisons. "Her smile was like sunshine on a rainy day."
Avoid Clichés: Create original comparisons rather than relying on overused phrases. Instead of "busy as a bee," find a fresh analogy.
Suspense keeps readers on the edge of their seats, eager to find out what happens next. Use foreshadowing, cliffhangers, and unanswered questions to build tension and anticipation.
In Detail:
Foreshadowing: Drop subtle hints about future events. This creates anticipation and a sense of inevitability.
Cliffhangers: End chapters or sections with unresolved tension or unanswered questions to compel readers to keep going.
Pacing: Control the pace of your story to build suspense. Slow down for crucial moments and speed up during action scenes.
Great writing often emerges during the editing process. Be willing to cut unnecessary words, tighten your prose, and refine your sentences. Editing improves clarity, pace, and overall readability.
In Detail:
Cut Redundancies: Remove unnecessary words and repetitive phrases. "In my opinion, I think" can be reduced to "I think."
Focus on Clarity: Ensure each sentence conveys its intended meaning clearly and concisely.
Proofread: Check for grammar, punctuation, and spelling errors. A polished manuscript reflects professionalism and attention to detail.
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.
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