How To Show Emotions

How to show emotions

Part IV

How to show bitterness

tightness around their eyes

pinched mouth

sour expression on their face

crossed arms

snorting angrily

turning their eyes upward

shaking their head

How to show hysteria

fast breathing

chest heaving

trembling of their hands

weak knees, giving in

tears flowing down their face uncontrollably

laughing while crying

not being able to stand still

How to show awe

tension leaving their body

shoulders dropping

standing still

opening mouth

slack jaw

not being able to speak correctly

slowed down breathing

wide eyes open

softening their gaze

staring unabashingly

How to show shame

vacant stare

looking down

turning their head away

cannot look at another person

putting their head into their hands

shaking their head

How to show being flustered

blushing

looking down

nervous smile

sharp intake of breath

quickening of breath

blinking rapidly

breaking eye contact

trying to busy their hands

playing with their hair

fidgeting with their fingers

opening mouth without speaking

Part I + Part II + Part III + Part V

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How I learned to write smarter, not harder

(aka, how to write when you're hella ADHD lol)

A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.

The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.

As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!

Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!

2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)

Unpopular writing opinion time: You don't need to make a detailed outline.

Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.

I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.

Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!

This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.

As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.

When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD

People always say if you're stuck, you need to outline.

What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!

What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.

You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.

And then quickly note down your inspirations so you don't forget, haha.

And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.

If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?

And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD

In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.

Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.

Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)

And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)

Showing 'Exhaustion' in Writing

Heavy eyelids, struggling to stay open.

Slumping shoulders, barely able to hold themselves up.

Dragging feet with each step.

Speaking in a slow, slurred manner.

Dark circles under the eyes.

Yawning frequently and deeply.

Head nodding forward, trying to stay awake.

Leaning heavily against walls or furniture.

Rubbing eyes and face with hands.

Deep, weary sighs escaping lips.

Wincing at bright lights or loud sounds.

Staring blankly ahead, unable to focus.

Weak, unsteady movements.

Muttering incoherently to themselves.

Falling asleep in unusual places.

Lack of response or delayed reactions.

Propping their head up with their hand.

Collapsing onto the nearest available surface.

Swaying slightly on their feet.

Barely lifting their head to speak or listen.


Tags

Writing Notes: Children's Dialogue

Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.

BABBLING

Babbling begins at about 6 months and is considered the earliest stage of language acquisition

By 1 year babbles are composed only of the phonemes used in the language(s) they hear

Deaf babies babble with their hands like hearing babies babble using sounds

FIRST WORDS

After the age of one, children figure out that sounds are related to meanings and start to produce their first words

Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning

Example: "Up" is used to indicate something in the sky or to mean “pick me up”

Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”

WORD MEANINGS

When learning words, children often overextend a word’s meaning

Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)

They may also underextend a word’s meaning

Example: Using the word dog to refer only to the family pet, as if dog were a proper noun

The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts

SYNTAX

At about two years of age, children start to put words together to form two-word utterances

The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:

Example: "mommy sock" = subject + object or possessive

NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development

The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection

Examples: "He play little tune" or "Andrew want that"

Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development

By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:

Examples: "He was stuck and I got him out" / "It’s too early for us to eat"

After 3;6 children can produce wh-questions, and relative pronouns

Sometime after 4;0 children have acquired most of the adult syntactic competence

PRAGMATICS

Deixis: Children often have problems with the shifting reference of pronouns

Children may refer to themselves as "you"

Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about

AUXILIARIES

In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences

Examples: "I ride train?" / "I not like this book"

As children acquire auxiliaries in questions and negative sentences, they generally use them correctly

SIGNED LANGUAGES

Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage

When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules

IMITATION, REINFORCEMENT, ANALOGY

Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation

Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"

Children cannot imitate adults fully while acquiring grammar

Example:

Adult: "Where can I put them?" Child: "Where I can put them?"

Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it

NOTE: Children May Resist Correction

Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.

Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy

But while analogy may work in some situations, certainly not in all situations:

– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.

Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age

BIRTH ORDER

Children’s birth order may affect their speech.

Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.

They favor different words than their siblings. 

Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.” 

The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.

MOTHER'S LEVEL OF EDUCATION

Children may adopt vocabulary quite differently depending on their mother’s level of education.

In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).

The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.” 

BOYS / GIRLS

One area of remarkable consistency across language groups is the degree to which the language of children is gendered.

The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”

Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”

Tips for Writing Children's Dialogue (compiled from various sources cited below):

Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.

Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.

Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.

Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence. 

Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.

Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.

Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.

Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.

Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).

Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.

Sources and other related articles: 1 2 3 4 5 6 7 8 9 10

Writing Notes: On Children Writing Notes: Childhood Bilingualism

ultimate character development template

basics

name: meaning of name: nicknames/titles: age: gender: location: birthday: strengths + example where it's shown: weaknesses + example where it's shown: how it affects others:

emotional depth

attachment style + how it manifests in the story: physical fear: emotional/abstract fear: happy memory: sad memory: object of significance: philosophical outlook/belief: what characters are ignorant about themselves: how confident are they: goal: long-term dreams: what they're embarrassed/ashamed to tell others about: regrets: source of pride: source of misery: what they admire above all else: do they believe in fate:

personality

mbti: enneagram: big five: character archetype: star sign: who they pretend to be on the outside: who they actually are/how they feel towards the mask: mental health conditions: how it manifests for them: iq: eq: humour: reputation:

habits

bad habits: mannerisms when stressed: mannerisms when content: mannerisms when scared: mannerisms normally: verbal mannerisms/distinctive speaking style: how do they move across a room: what do they say and what remains unsaid: how they express love: hobbies:

appearance

defining features: eye shape + colour: hair texture + colour: skin texture + tone: vibe: height: build: clothing: any bodily disfigurement (scars, etc.): overall attractiveness: their opinion on their appearance: appeals to:

relationships

who they trust most: what they wish they could do for them: what's holding them back: who they hate most: what they wish they could do to them: what's holding them back: relationship with the protagonist: relationship with the antagonist: siblings: relationship with them: parents/step-parents: relationship with them: previous broken relationships: why did it break: what others expect of them: who believes in them: their mentor character/who they look up to: political/religious/other affiliations: what makes them different from every other character: non-human relationships + why: romantic "type" + why: relationship dynamics:

backstory/background

primary emotion towards their past: primary feelings while in their past: where did they grow up: defining incidents: earliest childhood memory: saddest memory: happiest memory: major accomplishments: their opinion on it: notable people in their backstory: effect on them today: trauma: what have they already lost: financial circumstance:

progression

why are they important (eg. why're they the only one able to do something?): what do they learn about themselves throughout the story: what do they learn about the world: how do they feel towards their newfound knowledge: character arc (positive, negative, neutral): how relationships change because of their actions: what mistakes do they make: what scene is their character highlighted: do they get what they want: why or why not: what happens to them after the story ends:

STOP DOING THIS IN INJURY FICS!!

Bleeding:

Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.

It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.

Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.

blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.

it’s slow. use this to your advantage! more sad writer times hehehe.

Stab wounds:

I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.

also, bleeding takes FOREVER to stop, as mentioned above.

if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)

whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites

Concussion:

despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.

if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.

Fever:

you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.

ACTUAL SYMPTOMS:

sluggishness

seizures (severe)

inability to speak clearly

feeling chilly/shivering

nausea

pain

delirium

symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.

ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.

fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.

keep writing u sadistic nerds xox love you

ALSO I FORGOT LEMME ADD ON:

YOU DIE AT 85F

sorry I forgot. at that point for a sustained period of time you're too cold to survive.

pt 2

Naming Systems

For the humans and tieflings of Baldur's Gate (and half-orcs and half-elves who follow human naming systems rather than that of their non-human culture) Dwarves, elves and others will be done another time to save space.

Obviously I imagine you've all named your Tavs and Durges by now, but idk, I felt like doing this and maybe you've got random background OCs to name.

Sometimes people like to name their kids after gods. Like "Helm" and "Torm".

Chondathan

By far the most common names and surnames in Baldur's Gate (including non-human names).

Quite often people have no official surnames and use locations and vocations as surnames, like in real life (Blackgate, Cliffgate, Tumbledown, Tailor, Gardner)

Families of Cormyrean descent usually favour portmanteau surnames: Evenwood, Breakwood, Ironwinter, Summergate, Amblecrown, etc.

Residents of the Dalelands who move abroad often use the name of their Dale and shorten it. For example, Barantra from Tasseldale upon moving to Baldur's Gate would call herself "Barantra Tassel" and her descendants might continue to use that as a surname.

Dales: Archen, Scar, Tassel, Deeping, Harrow, Battle, Feather, High, Mistle, Shadow, Moon*, Sessren*, Tarkhal*, Teshen*, Dagger, Merry* *These dales have fallen to history. In the case of Merrydale, the name was changed to Daggerdale after an incident involving a brutal vampire infestation that led to a lot of violence and made everybody suspicious and hostile, so these surnames would indicate it's been a long time since your ancestors left the Dalelands.

Sembian families like to invent newer and grander surnames, in an attempt to make themselves look rich and important. This is less likely to be seen in the Western Heartlands, but I suppose it still may occur. Families often hyphenate their names so you might meet "Shandri Clarandal-Tarlroyal", or "Roakyn Dauncrown-Sardar"

-

Canon common given names: Masculine: Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd. Feminine: Arveene, Esvele, Jhessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele. (Plus a few dozen more I'm not typing out)

While the following isn't exactly canon I feel like you can get a name that "sounds about right" by breaking the syllables down and shoving on a syllable that goes on the end.

Like with the names "Lureene" and "Arveene", the ending is "eene" and you get the syllables "Lur" and "Arv". Then you could get new names by taking, idk, "Kerri" and "Miri". Ker+ri, Mi+ri = Lurri and Kereene and Arvri. Mieene doesn't really sound right, but idk.

Syllables Dar, Dor, D, Even, Gor, Gors, Gr, Mal, M, Rand, Ran, St, S, Arv, Esv, Jhes, Ker, Shand, Bev, Tes, Al, Ald, Alvae, And, Gal, Galag, Cath, Coran, Bold, Bol, Elbas, Ind, Jath, Ont, Prend, Baran, Coel, Dar, Em, Shar, Galiy, Hael, Saldv, Dal, Torv, Varan, Joy, Sar, Pip, Nan, Zor, Nok, Rorn, Far, Soor, Mi

Endings Masculine: -in, -vin, -orn, -dur, -ur, -tag, -stag, -im, -ark, -al, -dal, -edd, -arl, -rel, -rus, -us, -or, -ion, -stion, -ond, -dor, -yn, -dyn, -yk, -ryk, -ke, -il

Gorion, Darvin, Malryk, Tesor, Jathstag...

Feminine: -eene, -ele, -sail, -ri, -dra, -tra, -ra, -la, -ria, -ara, -arra, -one, -ue, -due, -syl, -ala, -ys, -ae, -naem, -ice, -e

Shandra, Miele, Darla, Arvone, Sarice, Cathtra, Bevra...

-

Alzhedo

The second most common group of names heard in the Gate, although early in the city's history I suspect Calishite and Illuskan names were more common. I note that "Jaheira" is likely an Alzhedo name (which makes sense, she's from Tethyr).

So, Calishite filial piety and subsequent naming standards are very detailed and specific: "A person is worthless without the identity gained by his name and that of his family."

A slave will have their given name and the name of the family that "owns" them. A large part of the population of Baldur's Gate are descended from former slaves, exiles and dissidents of the Calishite Shoon Empire, and would likely have originally borne names under that system.

In this case it's [name] adh [master's surname] So for example, Hamlil adh Tahandral. It's possible that it Hamlil had migrated northwards with her family that one of her descendants might be Miri Tahandral or something.

A freeman would list their title/s, their given name, their matronym or patronym, their family name, and their home town.

So if your name is Aseid, your father is Haseir, you're of House Dumein and you live in Baldur's Gate then: your full name, in the traditional manner, is "Aseid yn Haseir el Dumein yi Baldur's Gate," while if you have a sister, Ceidil daughter of Atala is called "Ceidil yr Atala el Dumein yi Baldur's Gate."

Adding your hometown onto the end is usually not necessary, and using it all the time is a sign of civic pride.

Diaspora, such as the Baldurians, usually drop the articles. Aseid Haseir Dumein Ceidil Atala Dumein.

Aseid may chose to use a matronym, Aseid Atala. This deliberately draws attention to her identity over her husband's which is unusual. It implies that his mother is particularly high ranking or infamous. Likewise Cidil may name herself Ceidil Haseir.

Clergy traditionally replace their family with their god, so if Aseid decides to go to the Rose Portal shrine and take up life in service to Lathander, he will be "Aseid el Lathander" or "Aseid Lathander".

Syllables As, Am, And, Bard, Has, Khem, Khe, Meh, Sud, Sudei, Zash, At, Ceid, Cei, Ha, Ham, Jah, Jas, Mei, Meil, Seip, Sei, Yash, Bash, Dum, Jas, Khal, Kha, Most, Mos, Pash, Amj, Tah, Tahan, Bhal, Mjo

Endings: M: -eid, -eir, -ed, -med, -en, -men, -man, -ad, -id, -al, -ein, -an, -ar, -ein, -san, -ir

Amen, Mehsan, Khemad, Zashein...

F: -ala, -edia, -eira, -eda, -il, -a, -ma, -al, -lil, -ida, -eina, -ana, -ara, -eina, -sana, -ira

Jaheira, Bhalil, Yashana, Tahma...

?: -sha

Canon common names: Masculine: Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zashtir. Feminine: Atala, Сеidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida. Common house names: Dumein, Jasan, Khalid, Mostana, Pashar, Rein.

-

Illuskan

Third most common group.

I can't find much of anything about how naming systems are supposed to work for Illuskans.

Some don't use them at all.

Some go for patronyms and matronyms: -sson and -sdottir, so you get like, Malcersson and Cefreysdottir. These do not seem to be common. Some surnames are: "Kurth", "Helder", "Rethnor", "Stornar", "Rhuul"... This is entirely headcanon/guessing, but maybe they're patronyms and matronyms with the suffix removed? Luthin Cefreysdottir -> Luthin Cefrey?

Some gain names for themselves, self-bestowed or bestowed by reputation, based on aspects of themselves or their deeds that they're proud of or that give them fame: Nimoar "the Reaver", Ornar "of the Claw".

Most have surnames of some kind, some are portmanteaus: "Tenfeather", "Hornraven", "Windrivver", "Hathwinter", "Brightwood", "Lackman", "Stormwind", "Gnarlybone." This seems to be the most common form of surname. I'm entirely hypothesising, but Illuskan cultures value bravery and strength (particularly in battle) so I'd assume those are deed-names, possibly inherited from a famous ancestor?

Syllables: And, Bla, Bl, Br, Fr, G, Lan, Land, L, Mal, Malc, Sto, Tam, Am, Ama, Be, Beth, Ce, Keth, Mar, Ol, Sili, West, Wes, Or, Alas, Aga, Jaun, Von, Oj, Ost. Uth, Nash

Endings: M: -er, -ath, -ran, -eth, -uth, -der, -or, -an, -nar, -gar

Nasher, Oruth, Landgar, Ander, Vonor, Westran...

F: -frey, -tha, -ra, -ga, -tra, -da, -in, -ya

Agatha, Ojya, Malda, Stoya, Ceda, Luthin...

Canon common names: Masculine: Ander, Blath, Bran, Frath, Geth, Lander, Luth, Maler, Stor, Taman, Urth. Feminine: Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra.

-

Rashemi (Gur)

The Gur still speak a variant of the proto-Rashemi tongue amongst themselves in private, so depending on how much they assimilate or not I imagine at least some of the names might be similar?

I can find even less about Rashemaar surnames than I can anyone else right now.

Surnames used by Rashemi are: Chergoba, Dyernina, Itazyara, Murnyethara, Stayanoga and Ulmokina. Names like that might be Gur tribe names?

Syllables: Fyev, Bori, Bor, Faur, Hulm, Hul, Jand, Jan, Im, Kanith, Kani, Kan, Madi, Mad, Nav, Madis, Ralm, Shau, Shaum, Vladis, Vlad, Dyna, Min, Tam, Yul

Endings: M: -vik, -gar, -ik, -ar, -islak, -ak, -evik, -insk

F: -arra, -mith, -ith, -zel, -el, -dra, -ra, -heir

Canon common names: Masculine: Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak. Feminine: Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, Yuldra,


Tags

more words for characterization (pt. 4)

Age

adolescent, afresh, ancient, antiquarian, antique, big, childish, crude, doddering, elderly, fresh, full-grown/full-fledged, green, hoary, immemorial, infant/infantile, junior, late, medieval, mint, modish, new, novel, older, old-fashioned, originally, outdated/out-of-date, passé, quaint, refreshing, secondhand, stale, state-of-the-art, undeveloped, up-to-date, well-preserved, youthful

Appearance

adorable, aesthetic/esthetic, artistic, beautiful, comely, crisp, dapper, decorative, desirable, dressy, exquisite, eye-catching, fancy, fetching, flawless, glorious, good-looking, graceful, grungy, hideous, homely, irresistible, natty, ornate, plain, pretty, refreshing, resplendent, seductive, spiffy, striking, stylish, ugly, unbecoming, willowy, with-it

Genuineness

abstract, actually, alias, apocryphal, apparently, arty, authentic, baseless, beta, bona fide, circumstantial, concrete, contrived, credible, deceptive, delusive, dreamy, ecclesiastical, empirical/empiric, enigmatic/enigmatical, ersatz, ethereal, factual, fallacious, fantastic, far-fetched, fictitious, foolproof, fraudulent, good, hard, historical, honest-to-God, illusory/illusive, imitative, indisputable, invisible, just, lifelike, made-up, magic/magical, make-believe, matter-of-fact, metaphysical, monstrous, mystic/mystical, mythical/mythological, nonexistent, openhearted, ostensibly, paranormal, physical, positive, pretended, quack, quite, realistic, right, sincerely, specious, spurious, supernatural, synthetic, tangible, true, unearthly, unnatural, unthinkable, unvarnished, unworldly, valid, veritable, wholehearted/whole-hearted, wrong

Movement

ambulatory, brisk, clumsy, fleet, fluent, frozen, gawky, graceless, immobile, indolent, itinerant, leisurely, lifeless, liquid, lithe, maladroit, migrant/migratory, motionless, moving, nomadic, oafish, passive, pendulous/pendent, portable, restless, roundabout, sedentary, slow, speedy, static, vibrant, winding

Style

adorable, baroque, becoming, black, bold, brassy, cheap, class, classy, contemporary, country, cultural, dashing, dowdy, eat high on the hog, exquisite, featureless, flamboyant, floral, flowery, formless, futuristic, garish, gay, glamorous, gorgeous, grand, graphic, hot, improvised, informal, innovative, kinky, loud, lush, luxurious, mean, meretricious, modish, neat, new, obsolete, old-fashioned, orderly, ornamental, ostentatious, outdated/out-of-date, palatial, picturesque, plush, posh, prevalent, quaint, refined, resplendent, rustic, scruffy, sharp, simple, sleazy, smart, snazzy, spiffy, spruce, stately, state-of-the-art, stylish, swank/swanky, tacky, tasteless, tousled, two-bit, unbecoming, unworldly, up-to-date, vogue

NOTE

The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.

It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary.

Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary

🌸Describing Scents For Writers 🌸| List of Scents

Describing aromas can add a whole new layer to your storytelling, immersing your readers in the atmosphere of your scenes. Here's a categorized list of different words to help you describe scents in your writing.

🌿 Fresh & Clean Scents

Crisp

Clean

Pure

Refreshing

Invigorating

Bright

Zesty

Airy

Dewy

Herbal

Minty

Oceanic

Morning breeze

Green grass

Rain-kissed

🌼 Floral Scents

Fragrant

Sweet

Floral

Delicate

Perfumed

Lush

Blooming

Petaled

Jasmine

Rose-scented

Lavender

Hibiscus

Gardenia

Lilac

Wildflower

🍏 Fruity Scents

Juicy

Tangy

Sweet

Citrusy

Tropical

Ripe

Pungent

Tart

Berry-like

Melon-scented

Apple-blossom

Peachy

Grape-like

Banana-esque

Citrus burst

🍂 Earthy & Woody Scents

Musky

Earthy

Woody

Grounded

Rich

Smoky

Resinous

Pine-scented

Oak-like

Cedarwood

Amber

Mossy

Soil-rich

Sandalwood

Forest floor

☕ Spicy & Warm Scents

Spiced

Warm

Cozy

Inviting

Cinnamon-like

Clove-scented

Nutmeg

Ginger

Cardamom

Coffee-infused

Chocolatey

Vanilla-sweet

Toasted

Roasted

Hearth-like

🏭 Industrial & Chemical Scents

Metallic

Oily

Chemical

Synthetic

Acrid

Pungent

Foul

Musty

Smoky

Rubber-like

Diesel-scented

Gasoline

Paint-thinner

Industrial

Sharp

🍃 Natural & Herbal Scents

Herbal

Aromatic

Earthy

Leafy

Grass-like

Sage-scented

Basil-like

Thyme-infused

Rosemary

Chamomile

Green tea

Wild mint

Eucalyptus

Cinnamon-bark

Clary sage

🎉 Unique & Uncommon Scents

Antique

Nostalgic

Ethereal

Enigmatic

Exotic

Haunted

Mysterious

Eerie

Poignant

Dreamlike

Surreal

Enveloping

Mesmerizing

Captivating

Transcendent

I hope this list can help you with your writing. 🌷✨

Feel free to share your favorite scent descriptions in the replies below! What scents do you love to incorporate into your stories?

Happy Writing! - Rin T.

10 months ago

Phrases/Actions that make me drop to my knees, ready to submit.

All 18+ Prompts- Please tag me if you use any cause I wanna read filth :)

“That’s it, fuck, that’s a good girl/boy.”

“You’re mine.”

“Is this ok?” As they stare up at you from in between your legs. (Consent is so fucking hot and important)

“Do that again- Shit, just like that, right there.”

Ghosting their lips against yours before pulling back with a smug smirk, making you chase them desperately.

Dragging one of their nails down the side of your neck and then middle of your chest.

“Please mark me, I want everyone to know I’m yours.”

“Spread your legs baby, that’s it… Wider.”

When they murmur pure filth into your ear while they’re touching you.

Fucking someone so good that they struggle to kiss you back.

Hands desperately clutching at one another, gasping into each other’s mouths as if you were starved of one another.

“On your knees.” While their fingers thread through your hair, guiding you onto the floor.

Smirking into a kiss/against your skin when you whimper at their touch.

“My little slut to ruin.”

Interlocking your fingers above your head while making out passionately.

Pulling them closer by the collar of their shirt or their belt.

“I’m yours. Only yours.”

“You’re in no position to tease baby, remember that.”

Soft, lazy kisses and innocent touches that turn bolder and more sinful as you just can’t resist each other.

“This is wrong.” “So wrong.” While continuing to pull at each others clothes, mind fogged with nothing but lust and arousal.

Want a Part 2?


Tags

So, hi! I really like your blog and i have a question: do you know some apps or "programs" (idk) for writers?

Hey, nonny! I’m glad you like the blog, and thanks for your question <3 

Here’s a huge list of some writing programs I found: 

FREE

FocusWriter

-designed to keep you focused and distraction-free

WriteMonkey

-writing and editing software to keep you focused

LibreOffice

-free alternative to Microsoft Office

Scribus

-formatting and publishing software

FreeMind

-mind-mapping and organizing program

Trello

-idea organization

Pocket

-pin pages to reference later

Twerds

-reminds you to write daily and tracks your writing

oTranscribe

-transcribes audio quickly and conveniently

Coffitivity

-a white noise player to help you focus

ZenPen

-minimalist writing software so you don’t get distracted

Power Thesaurus

-a crowdsourced thesaurus

Twinword Writer

-writing software with a built-in thesaurus

Cliché Finder

-finds the cliches in your writing

Calmly Writer

-an extremely simple interface to help you focus when writing

The Most Dangerous Writing App

-if you stop writing for more than about three seconds, it deletes everything you’ve written

Ilys

-an interface where you can only see the last letter you wrote, to help cure writer’s block

PAID

Daily Page

-sends you a prompt every day to get you writing

ProWritingAid

-reviews and evaluates your writing for grammar and other mistakes

Blank Page

-a simple writing program that allows you to set goals for yourself

750 Words

-a writing interface that encourages you to write 750 words (about three pages) every day, and allows you to analyse your writing. my personal favourite. 

I hope that helped you out! (Side note: most of the paid programs have free trials.) If you have another question, feel free to ask us! 

-Mod Gen

If you need advice on general writing or fanfiction, you should maybe ask us!

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forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.

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