to try to include in your poem/story (pt. 3/3)
Pelete Bite - a fabric created by the Kalabari Ijo peoples of the Niger Delta region by cutting threads out of imported cloth to create motifs
Pelisse - a woman’s long coat with long sleeves and a front opening, used throughout the 19th century; can also refer to men’s military jackets and women’s sleeved mantles
Peplos - a draped, outer garment made of a single piece of cloth that was worn by women in ancient Greece; loose-fitting and held up with pins at the shoulder, its top edge was folded over to create a flap and it was often worn belted
Pillow/Bobbin Lace - textile lace made by braiding and twisting thread on a pillow
Pinafore - a decorative, apron-like garment pinned to the front of dresses for both function and style
Poke Bonnet - a nineteenth-century women’s hat that featured a large brim which extended beyond the wearer’s face
Polonaise - a style of dress popular in the 1770s-80s, with a bodice cut all in one and often with the skirts looped up; it also came back into fashion during the 1870s
Pomander - a small metal ball filled with perfumed items worn in the 16th & 17th centuries to create a pleasant aroma
Poulaine - a shoe or boot with an extremely elongated, pointed toe, worn in the 14th and 15th centuries
Raffia Cloth - a type of textile woven from palm leaves and used for garments, bags and mats
Rebato - a large standing lace collar supported by wire, worn by both men and women in the late 16th and early 17th century
Robe à L’anglaise - the 18th-century robe à l’anglaise consisted of a fitted bodice cut in one piece with an overskirt that was often parted in front to reveal the petticoat
Robe à la Française - an elite 18th-century gown consisting of a decorative stomacher, petticoat, and two wide box pleats falling from shoulders to the floor
Robe en Chemise - a dress fashionable in the 1780s, constructed out of muslin with a straight cut gathered with a sash or drawstring
Robe Volante - a dress originating in 18th-century France which was pleated at the shoulder and hung loose down, worn over hoops
Roses / Rosettes - a decorative rose element usually found on shoes in the 17th century as fashion statement
Ruff - decorative removable pleated collar popular during the mid to late 16th and 17th century
Schenti - an ancient Egyptian wrap skirt worn by men
Shirtwaist - also known as waist; a woman’s blouse that resembles a man’s shirt
Skeleton Suit - late 18th & early 19th-century play wear for boys that consists of two pieces–a fitted jacket and trousers–that button together
Slashing - a decorative technique of cutting slits in the outer layer of a garment or accessory in order to expose the fabric underneath
Spanish Cape - an outer wrap often cut in a three-quarter circle originating from Spain
Spanish Farthingale - a skirt made with a series of hoops that widened toward the feet to create a triangular or conical silhouette, created in the late 15th century
Spencer Jacket - a short waist- or bust-length jacket worn in the late 18th and early 19th centuries
Stomacher - a decorated triangular-shaped panel that fills in the front opening of a women’s gown or bodice during the late 15th century to the late 18th century
Tablion - a rectangular panel, often ornamented with embroidery or jewels, attached to the front of a cloak; worn as a sign of status by Byzantine emperors and other important officials
Toga - the large draped garment of white, undyed cloth worn by Roman men as a sign of citizenship
Toga Picta - a type of toga worn by an elite few in Ancient Rome and the Byzantine Empire that was richly embroidered, patterned and dyed solid purple
Tricorne Hat - a 3-cornered hat with a standing brim, which was popular in 18th century
Tupu - a long pin used to secure a garment worn across the shoulders. It was typically worn by Andean women in South America
Vest/Waistcoat - a close-fitting inner garment, usually worn between jacket and shirt
Wampum - are shell beads strung together by American Indians to create images and patterns on accessories such as headbands and belts that can also be used as currency for trading
Wellington Boot - a popular and practical knee- or calf-length boot worn in the 19th century
If any of these words make their way into your next poem/story, please tag me, or leave a link in the replies. I would love to read them!
More: Fashion History More: Word Lists
explicit warning: don't read on if you're under 18 or uncomfortable with anything nsfw/smut related
have fun with these ;) | tag me if you use any | if yall want more prompts like this, jus drop an ask
“I’ve never done this before.”
“I’ll go slow.”
“Will it hurt?”
“Do you trust me?”
“Are you sure you want to do this?”
“Tell me what to do.”
“I’ll talk you through it, okay?”
“This is my first time…”
“I promise I won’t hurt you.”
“Be gentle, please…”
“Am I going too fast?”
“Can you show me how?”
“Does this feel good?”
“Should I slow down?”
“I wanted you to be my first…”
“I want to make this perfect for you.”
“Tell me what feels good.”
“Show me how you like it.”
“We can stop whenever you like.”
“What do you want me to do?”
“You’re doing so well…”
“We can keep going, if you want.”
“Relax, I’ve got you.”
“No need to rush—we have all night.”
“Let me help you.”
“There’s no reason to be nervous.”
“Is this okay?”
“Do that again…”
“I don’t know what I’m doing.”
“Let’s find out what you like together, alright?”
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings.
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.”
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.”
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence.
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children Writing Notes: Childhood Bilingualism
(aka, how to write when you're hella ADHD lol)
A reader commented on my current long fic asking how I write so well. I replied with an essay of my honestly pretty non-standard writing advice (that they probably didn't actually want lol) Now I'm gonna share it with you guys and hopefully there's a few of you out there who will benefit from my past mistakes and find some useful advice in here. XD Since I started doing this stuff, which are all pretty easy changes to absorb into your process if you want to try them, I now almost never get writer's block.
The text of the original reply is indented, and I've added some additional commentary to expand upon and clarify some of the concepts.
As for writing well, I usually attribute it to the fact that I spent roughly four years in my late teens/early 20s writing text roleplay with a friend for hours every single day. Aside from the constant practice that provided, having a live audience immediately reacting to everything I wrote made me think a lot about how to make as many sentences as possible have maximum impact so that I could get that kind of fun reaction. (Which is another reason why comments like yours are so valuable to fanfic writers! <3) The other factors that have improved my writing are thus: 1. Writing nonlinearly. I used to write a whole story in order, from the first sentence onward. If there was a part I was excited to write, I slogged through everything to get there, thinking that it would be my reward once I finished everything that led up to that. It never worked. XD It was miserable. By the time I got to the part I wanted to write, I had beaten the scene to death in my head imagining all the ways I could write it, and it a) no longer interested me and b) could not live up to my expectations because I couldn't remember all my ideas I'd had for writing it. The scene came out mediocre and so did everything leading up to it. Since then, I learned through working on VN writing (I co-own a game studio and we have some visual novels that I write for) that I don't have to write linearly. If I'm inspired to write a scene, I just write it immediately. It usually comes out pretty good even in a first draft! But then I also have it for if I get more ideas for that scene later, and I can just edit them in. The scenes come out MUCH stronger because of this. And you know what else I discovered? Those scenes I slogged through before weren't scenes I had no inspiration for, I just didn't have any inspiration for them in that moment! I can't tell you how many times there was a scene I had no interest in writing, and then a week later I'd get struck by the perfect inspiration for it! Those are scenes I would have done a very mediocre job on, and now they can be some of the most powerful scenes because I gave them time to marinate. Inspiration isn't always linear, so writing doesn't have to be either!
Some people are the type that joyfully write linearly. I have a friend like this--she picks up the characters and just continues playing out the next scene. Her story progresses through the entire day-by-day lives of the characters; it never timeskips more than a few hours. She started writing and posting just eight months ago, she's about an eighth of the way through her planned fic timeline, and the content she has so far posted to AO3 for it is already 450,000 words long. But most of us are normal humans. We're not, for the most part, wired to create linearly. We consume linearly, we experience linearly, so we assume we must also create linearly. But actually, a lot of us really suffer from trying to force ourselves to create this way, and we might not even realize it. If you're the kind of person who thinks you need to carrot-on-a-stick yourself into writing by saving the fun part for when you finally write everything that happens before it: Stop. You're probably not a linear writer. You're making yourself suffer for no reason and your writing is probably suffering for it. At least give nonlinear writing a try before you assume you can't write if you're not baiting or forcing yourself into it!! Remember: Writing is fun. You do this because it's fun, because it's your hobby. If you're miserable 80% of the time you're doing it, you're probably doing it wrong!
2. Rereading my own work. I used to hate reading my own work. I wouldn't even edit it usually. I would write it and slap it online and try not to look at it again. XD Writing nonlinearly forced me to start rereading because I needed to make sure scenes connected together naturally and it also made it easier to get into the headspace of the story to keep writing and fill in the blanks and get new inspiration. Doing this built the editing process into my writing process--I would read a scene to get back in the headspace, dislike what I had written, and just clean it up on the fly. I still never ever sit down to 'edit' my work. I just reread it to prep for writing and it ends up editing itself. Many many scenes in this fic I have read probably a dozen times or more! (And now, I can actually reread my own work for enjoyment!) Another thing I found from doing this that it became easy to see patterns and themes in my work and strengthen them. Foreshadowing became easy. Setting up for jokes or plot points became easy. I didn't have to plan out my story in advance or write an outline, because the scenes themselves because a sort of living outline on their own. (Yes, despite all the foreshadowing and recurring thematic elements and secret hidden meanings sprinkled throughout this story, it actually never had an outline or a plan for any of that. It's all a natural byproduct of writing nonlinearly and rereading.)
Unpopular writing opinion time: You don't need to make a detailed outline.
Some people thrive on having an outline and planning out every detail before they sit down to write. But I know for a lot of us, we don't know how to write an outline or how to use it once we've written it. The idea of making one is daunting, and the advice that it's the only way to write or beat writer's block is demoralizing. So let me explain how I approach "outlining" which isn't really outlining at all.
I write in a Notion table, where every scene is a separate table entry and the scene is written in the page inside that entry. I do this because it makes writing nonlinearly VASTLY more intuitive and straightforward than writing in a single document. (If you're familiar with Notion, this probably makes perfect sense to you. If you're not, imagine something a little like a more contained Google Sheets, but every row has a title cell that opens into a unique Google Doc when you click on it. And it's not as slow and clunky as the Google suite lol) (Edit from the future: I answered an ask with more explanation on how I use Notion for non-linear writing here.) When I sit down to begin a new fic idea, I make a quick entry in the table for every scene I already know I'll want or need, with the entries titled with a couple words or a sentence that describes what will be in that scene so I'll remember it later. Basically, it's the most absolute bare-bones skeleton of what I vaguely know will probably happen in the story.
Then I start writing, wherever I want in the list. As I write, ideas for new scenes and new connections and themes will emerge over time, and I'll just slot them in between the original entries wherever they naturally fit, rearranging as necessary, so that I won't forget about them later when I'm ready to write them. As an example, my current long fic started with a list of roughly 35 scenes that I knew I wanted or needed, for a fic that will probably be around 100k words (which I didn't know at the time haha). As of this writing, it has expanded to 129 scenes. And since I write them directly in the page entries for the table, the fic is actually its own outline, without any additional effort on my part. As I said in the comment reply--a living outline!
This also made it easier to let go of the notion that I had to write something exactly right the first time. (People always say you should do this, but how many of us do? It's harder than it sounds! I didn't want to commit to editing later! I didn't want to reread my work! XD) I know I'm going to edit it naturally anyway, so I can feel okay giving myself permission to just write it approximately right and I can fix it later. And what I found from that was that sometimes what I believed was kind of meh when I wrote it was actually totally fine when I read it later! Sometimes the internal critic is actually wrong. 3. Marinating in the headspace of the story. For the first two months I worked on [fic], I did not consume any media other than [fandom the fic is in]. I didn't watch, read, or play anything else. Not even mobile games. (And there wasn't really much fan content for [fandom] to consume either. Still isn't, really. XD) This basically forced me to treat writing my story as my only source of entertainment, and kept me from getting distracted or inspired to write other ideas and abandon this one.
As an aside, I don't think this is a necessary step for writing, but if you really want to be productive in a short burst, I do highly recommend going on a media consumption hiatus. Not forever, obviously! Consuming media is a valuable tool for new inspiration, and reading other's work (both good and bad, as long as you think critically to identify the differences!) is an invaluable resource for improving your writing.
When I write, I usually lay down, close my eyes, and play the scene I'm interested in writing in my head. I even take a ten-minute nap now and then during this process. (I find being in a state of partial drowsiness, but not outright sleepiness, makes writing easier and better. Sleep helps the brain process and make connections!) Then I roll over to the laptop next to me and type up whatever I felt like worked for the scene. This may mean I write half a sentence at a time between intervals of closed-eye-time XD
People always say if you're stuck, you need to outline.
What they actually mean by that (whether they realize it or not) is that if you're stuck, you need to brainstorm. You need to marinate. You don't need to plan what you're doing, you just need to give yourself time to think about it!
What's another framing for brainstorming for your fic? Fantasizing about it! Planning is work, but fantasizing isn't.
You're already fantasizing about it, right? That's why you're writing it. Just direct that effort toward the scenes you're trying to write next! Close your eyes, lay back, and fantasize what the characters do and how they react.
And then quickly note down your inspirations so you don't forget, haha.
And if a scene is so boring to you that even fantasizing about it sucks--it's probably a bad scene.
If it's boring to write, it's going to be boring to read. Ask yourself why you wanted that scene. Is it even necessary? Can you cut it? Can you replace it with a different scene that serves the same purpose but approaches the problem from a different angle? If you can't remove the troublesome scene, what can you change about it that would make it interesting or exciting for you to write?
And I can't write sitting up to save my damn life. It's like my brain just stops working if I have to sit in a chair and stare at a computer screen. I need to be able to lie down, even if I don't use it! Talking walks and swinging in a hammock are also fantastic places to get scene ideas worked out, because the rhythmic motion also helps our brain process. It's just a little harder to work on a laptop in those scenarios. XD
In conclusion: Writing nonlinearly is an amazing tool for kicking writer's block to the curb. There's almost always some scene you'll want to write. If there isn't, you need to re-read or marinate.
Or you need to use the bathroom, eat something, or sleep. XD Seriously, if you're that stuck, assess your current physical condition. You might just be unable to focus because you're uncomfortable and you haven't realized it yet.
Anyway! I hope that was helpful, or at least interesting! XD Sorry again for the text wall. (I think this is the longest comment reply I've ever written!)
And same to you guys on tumblr--I hope this was helpful or at least interesting. XD Reblogs appreciated if so! (Maybe it'll help someone else!)
For most people, a night out at the movies includes sitting through the coming attractions. We watch these short bursts of scenes that scare us, intrigue us, make us laugh, and sometimes nearly bring us to tears. No matter the preview, though, if it looks good, we want to go see the movie. An effective “hook” in your story works the same way. You want to grab your reader right away and compel them to continue reading.
Anecdote: My hands shook and beads of sweat rolled down my face. I double-checked the directions before assembling my tools and turning up the heat. Making lasagna shouldn’t have been this stressful, but in my grandmother’s kitchen, the stakes were a little higher.
Direct quote: “Be open and use the world around you.” Toni Morrison gives this advice about the craft of writing, but I find that it applies to most areas of my life.
General statement or truth: Every child, no matter how sheltered or well-adjusted, will experience fear. Whether they are scared of the monster under the bed or the neighbor’s barking dog, children experience fear as a normal and healthy part of childhood.
History: On Wednesday, August 28, 1963, thousands traveled to Washington D.C. by road, rail, and air. There were demonstrators of all races, creeds, and genders. Unafraid of the intimidation and violence they faced, they demonstrated for the rights of all. Known as The Great March on Washington, this day marked an important turning point in the Civil Rights Movement in the United States.
Metaphor: Stretched out in a sunbeam, my cat may seem timid, but really, she’s a lion. She will stealthily stalk her prey, attack without mercy, and leave a trail of blood and guts in her wake. Afterward, as she grooms her luxurious mane, she shows no remorse.
Scene or illustration: Shadows stretch across the pavement as jack-o-lanterns flicker in windows. Little trick-or-treaters scamper from porch to porch, filling their bags with various forms of sugar. It is the day dentists dread most: Halloween.
Sensory description: The stale smell of cigarettes engulfed me as I stepped into the dim, silent apartment. The heat had been turned off, so I could see my breath fog in front of me as I carefully stepped over the old pizza boxes, overturned cups, and random pieces of paper strewn across the floor.
Startling statistic or statement: Teenage drivers crash their cars at nearly ten times the rate of older drivers.
If your plot feels flat, STUDY it! Your story might be lacking...
Stakes - What would happen if the protagonist failed? Would it really be such a bad thing if it happened?
Thematic relevance - Do the events of the story speak to a greater emotional or moral message? Is the conflict resolved in a way that befits the theme?
Urgency - How much time does the protagonist have to complete their goal? Are there multiple factors complicating the situation?
Drive - What motivates the protagonist? Are they an active player in the story, or are they repeatedly getting pushed around by external forces? Could you swap them out for a different character with no impact on the plot? On the flip side, do the other characters have sensible motivations of their own?
Yield - Is there foreshadowing? Do the protagonist's choices have unforeseen consequences down the road? Do they use knowledge or clues from the beginning, to help them in the end? Do they learn things about the other characters that weren't immediately obvious?
For the writers struggling to rid themselves of the classic ‘said’. Some are repeated in different categories since they fit multiple ones (but those are counted once so it adds up to 100 new words).
1. Neutral Tags
Straightforward and unobtrusive dialogue tags:
Added, Replied, Stated, Remarked, Responded, Observed, Acknowledged, Commented, Noted, Voiced, Expressed, Shared, Answered, Mentioned, Declared.
2. Questioning Tags
Curious, interrogative dialogue tags:
Asked, Queried, Wondered, Probed, Inquired, Requested, Pondered, Demanded, Challenged, Interjected, Investigated, Countered, Snapped, Pleaded, Insisted.
3. Emotive Tags
Emotional dialogue tags:
Exclaimed, Shouted, Sobbed, Whispered, Cried, Hissed, Gasped, Laughed, Screamed, Stammered, Wailed, Murmured, Snarled, Choked, Barked.
4. Descriptive Tags
Insightful, tonal dialogue tags:
Muttered, Mumbled, Yelled, Uttered, Roared, Bellowed, Drawled, Spoke, Shrieked, Boomed, Snapped, Groaned, Rasped, Purred, Croaked.
5. Action-Oriented Tags
Movement-based dialogue tags:
Announced, Admitted, Interrupted, Joked, Suggested, Offered, Explained, Repeated, Advised, Warned, Agreed, Confirmed, Ordered, Reassured, Stated.
6. Conflict Tags
Argumentative, defiant dialogue tags:
Argued, Snapped, Retorted, Rebuked, Disputed, Objected, Contested, Barked, Protested, Countered, Growled, Scoffed, Sneered, Challenged, Huffed.
7. Agreement Tags
Understanding, compliant dialogue tags:
Agreed, Assented, Nodded, Confirmed, Replied, Conceded, Acknowledged, Accepted, Affirmed, Yielded, Supported, Echoed, Consented, Promised, Concurred.
8. Disagreement Tags
Resistant, defiant dialogue tags:
Denied, Disagreed, Refused, Argued, Contradicted, Insisted, Protested, Objected, Rejected, Declined, Countered, Challenged, Snubbed, Dismissed, Rebuked.
9. Confused Tags
Hesitant, uncertain dialogue tags:
Stammered, Hesitated, Fumbled, Babbled, Mumbled, Faltered, Stumbled, Wondered, Pondered, Stuttered, Blurted, Doubted, Confessed, Vacillated.
10. Surprise Tags
Shock-inducing dialogue tags:
Gasped, Stunned, Exclaimed, Blurted, Wondered, Staggered, Marvelled, Breathed, Recoiled, Jumped, Yelped, Shrieked, Stammered.
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
Instagram Tiktok
Based on my own ideas/beliefs/opinions. This is a part 3. Part One and Part Two are out already. I'm glad I could share my own ideas with a community. [Linking @tealfling]
Cultural Aspects:
Many adopt a second name to relect their true self, some infernal or exhibiting virtues to defy stereotypes; These names are often inscribed onto a personal talisman
Often they enjoy high-stakes games of chance or philosophical debates where wit and cunning are just as important as the subject matter
Structures/Communities:
Community structures vary widely, with some forming tight-knit clans while others integrate into broader societies
Some specimens prefer to travel in groups, forming wandering caravans to follow trade routes or avoid persecution
In larger cities, tieflings may form distinct neighborhoods where their customs and heritage are embraced rather than shunned
Due to historical discrimination, some may fom underground networks for mutual aid, intelligence gathering or occult study
Traditions:
Coming-of-Age ceremonies often include mastering latent magical abilities or ritual horn carving
Horn engraving can symbolize personal achievements, lineage, or even spiritual beliefs; Some families pass down traditional designs that represent lineage or infernal ancestry
Infernal festivals include magic performances, blood offerings (Symbolic or real) and competitive duels that can test wit, strength or magic ability
Funerals may involve sealing the deceased within a magically warded tomb to prevent soul theft as many believed their souls are claimed by powerful fiendish ancestors
Many engage in storytelling and oral traditions that preserve their infernal heritage
"Night of Burning Echoes" where they light a large bonfire and write down past mistakes/regrets onto parchment, burning them as an act of renewal
Beliefs/Philosophy:
Many believe destiny is not fixed and seek to forge their own paths, whether by seeking power, defying expectations, or proving their worth
Some struggle between honoring infernal leacies and rejecting them; some embracing fiendish patronage for power while others work to cleanse themselves of dark influences
Some cultures view morality as a balance between chaos and order rather than good and evil and may have different view on justice and punishment
Fashion/Adornments:
In certain societies, specimens wear adornments like tail jewelry to signify status or accomplishments
Tail jewelry like rings, chains or bands are commonly used to signify rank, relationships, or achievements (Some are enchanted to reinforce durability or provide minor protective charms)
Some may practice controlled scarification rituals to create patterns that enhance magical energy or symbolize life experiences
Marriage/Bonding Rituals:
Tail binding to signify commitment
Partners may polish, engrave or anoit each other's horns in scented oils/enchanted dyes as a sign of dee trust and love
Rather than traditional rings, some forge their wedding bands in ritual flames, infusing them with personal magic or protective charms
Wedding celebrations may include a ceremonial fire dance where partners perform together before their community and the flames are sometimes guided by manipulation magic
Some believe the flickering flames fortell the couple's future
so since you guys ate up the injury thing like holy fuck 1.5k notes in 24 hours??? hello?? I thought I'd do a semi-related one about sickness.
disclaimer because you guys thoroughly reminded me of this: medicine is fucking weird and everybody reacts differently. this is blanket statement information, not the mayo clinic. idc that 'oh my cousin had that disease and he didn't have that symptom' okay whatever like sorry but that's not the point of this post. this is just to eliminate egregious mistakes. I'm not looking into every possible way this illness will show up. chill your tits. the comments on the last post were just like. dude. chill.
aurkay so.
poison-related illness.
okay poisoning is such a cool concept and there are literally so many cool effects it can have. Idk why everyone goes with the holy trinity of hallucinations, fainting and nausea. like yeah those are good but there are so many other things???
like internal bleeding. literally the best. I love it. It's slow but hella deadly and sometimes people can't even feel it/don't know what's happening. that's such a great option for whump or some angst. like they didn't know until it was too late. gold.
also - some poisons are not dissolvable in food or drink. Like certain medicines, they lose effectiveness if digested instead of injected intravenously. obviously you don't have to know that but if you wanna get into it, do a lil bit of research. could bring up some intriguing scenarios.
infection or sepsis
yoooo. sepsis is lowkey terrifying. infections are similar to actual illness but are caused because of an unsanitary wound. lots of interesting symptoms to browse here:
fever, cramps, fainting, hallucinations, dehydration, delirium, nausea, sores, sepsis, organ failure and on and on and on.
infection happens so fast too. like forget to change a bandage once and boom it could be infected. (is that a whump opportunity I hear...?)
sepsis is like the point of no return pretty much. Unless you've got crazy medical technology, sepsis is really really bad. basically, it's when the body overreacts and starts to damage its own tissue. leading to organ failure and then eventually death. spooky.
regular illness
this just means like a virus or something. a key point of viruses is an elevated temperature and dehydration; the body's primary responses. burn the bug out and dehydrate it.
depending on the illness, symptoms will vary. respiratory infections or viruses involve congestion, coughing, sore throats, a rattly breathing sound, and productive coughing (phlegm and mucus). Stomach illnesses include cramps, nausea, dehydration, dizziness, low blood sugar, weight loss, and diarrhea. these can overlap but mostly those are the groupings.
with fevers come achy joints and sensitive skin. fever is inflammation, like mild swelling everywhere because of how intense the antibody reaction is.
dehydration sets in really quick. really bad dehydration induces dizziness, nausea, diarrhea, delirium, lethargy, and fainting. great motivation for a whumper to possibly restrict whumpee's water intake...?
just some prompts! kinda low energy today sorry I haven't been posting, xox
Alleged - asserted to be true or to exist
Argued - to give reasons for or against something
Articulated - to utter clear and understandable sounds
Asked - to seek information
Asserted - to state or declare positively and often forcefully or aggressively
Babbled - to talk enthusiastically or excessively
Bellowed - to shout in a deep voice
Bragged - to talk boastfully
Commented - to explain or interpret something by comment
Communicated - to convey knowledge of or information about
Complained - to make a formal accusation or charge
Cried - to utter loudly
Declined - to refuse especially courteously
Demanded - to call for something in an authoritative way
Denied - to declare (something) to be untrue
Encouraged - to attempt to persuade
Expressed - to represent in words
Giggled - to utter with a giggle
Growled - to utter angrily
Inquired - to ask about
Mentioned - to make mention of; refer to
Moaned - lament, complain
Nagged - to irritate by constant scolding or urging
Rebuked - to criticize sharply; reprimand
Rebutted - to contradict or oppose by formal legal argument, plea, or countervailing proof
Rejected - to refuse to accept, consider, submit to, take for some purpose, or use
Replied - to respond in words or writing
Retorted - to answer back usually sharply
Roared - to utter or proclaim with a roar
Scolded - to censure usually severely or angrily
Shrieked - to utter a sharp shrill sound
Shrugged - to raise or draw in the shoulders especially to express aloofness, indifference, or uncertainty
Stated - to express the particulars of especially in words; report
Taunted - to reproach or challenge in a mocking or insulting manner
Voiced - to express in words; utter
Vowed - to promise solemnly; swear
Warned - to give admonishing advice to
Whined - to complain with or as if with a whine
Whispered - to speak softly with little or no vibration of the vocal cords especially to avoid being overheard
Yelled - to utter or declare with or as if with a yell; shout
More: Word Lists
Describing aromas can add a whole new layer to your storytelling, immersing your readers in the atmosphere of your scenes. Here's a categorized list of different words to help you describe scents in your writing.
Crisp
Clean
Pure
Refreshing
Invigorating
Bright
Zesty
Airy
Dewy
Herbal
Minty
Oceanic
Morning breeze
Green grass
Rain-kissed
Fragrant
Sweet
Floral
Delicate
Perfumed
Lush
Blooming
Petaled
Jasmine
Rose-scented
Lavender
Hibiscus
Gardenia
Lilac
Wildflower
Juicy
Tangy
Sweet
Citrusy
Tropical
Ripe
Pungent
Tart
Berry-like
Melon-scented
Apple-blossom
Peachy
Grape-like
Banana-esque
Citrus burst
Musky
Earthy
Woody
Grounded
Rich
Smoky
Resinous
Pine-scented
Oak-like
Cedarwood
Amber
Mossy
Soil-rich
Sandalwood
Forest floor
Spiced
Warm
Cozy
Inviting
Cinnamon-like
Clove-scented
Nutmeg
Ginger
Cardamom
Coffee-infused
Chocolatey
Vanilla-sweet
Toasted
Roasted
Hearth-like
Metallic
Oily
Chemical
Synthetic
Acrid
Pungent
Foul
Musty
Smoky
Rubber-like
Diesel-scented
Gasoline
Paint-thinner
Industrial
Sharp
Herbal
Aromatic
Earthy
Leafy
Grass-like
Sage-scented
Basil-like
Thyme-infused
Rosemary
Chamomile
Green tea
Wild mint
Eucalyptus
Cinnamon-bark
Clary sage
Antique
Nostalgic
Ethereal
Enigmatic
Exotic
Haunted
Mysterious
Eerie
Poignant
Dreamlike
Surreal
Enveloping
Mesmerizing
Captivating
Transcendent
I hope this list can help you with your writing. 🌷✨
Feel free to share your favorite scent descriptions in the replies below! What scents do you love to incorporate into your stories?
Happy Writing! - Rin T.
forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.
94 posts