so since you guys ate up the injury thing like holy fuck 1.5k notes in 24 hours??? hello?? I thought I'd do a semi-related one about sickness.
disclaimer because you guys thoroughly reminded me of this: medicine is fucking weird and everybody reacts differently. this is blanket statement information, not the mayo clinic. idc that 'oh my cousin had that disease and he didn't have that symptom' okay whatever like sorry but that's not the point of this post. this is just to eliminate egregious mistakes. I'm not looking into every possible way this illness will show up. chill your tits. the comments on the last post were just like. dude. chill.
aurkay so.
poison-related illness.
okay poisoning is such a cool concept and there are literally so many cool effects it can have. Idk why everyone goes with the holy trinity of hallucinations, fainting and nausea. like yeah those are good but there are so many other things???
like internal bleeding. literally the best. I love it. It's slow but hella deadly and sometimes people can't even feel it/don't know what's happening. that's such a great option for whump or some angst. like they didn't know until it was too late. gold.
also - some poisons are not dissolvable in food or drink. Like certain medicines, they lose effectiveness if digested instead of injected intravenously. obviously you don't have to know that but if you wanna get into it, do a lil bit of research. could bring up some intriguing scenarios.
infection or sepsis
yoooo. sepsis is lowkey terrifying. infections are similar to actual illness but are caused because of an unsanitary wound. lots of interesting symptoms to browse here:
fever, cramps, fainting, hallucinations, dehydration, delirium, nausea, sores, sepsis, organ failure and on and on and on.
infection happens so fast too. like forget to change a bandage once and boom it could be infected. (is that a whump opportunity I hear...?)
sepsis is like the point of no return pretty much. Unless you've got crazy medical technology, sepsis is really really bad. basically, it's when the body overreacts and starts to damage its own tissue. leading to organ failure and then eventually death. spooky.
regular illness
this just means like a virus or something. a key point of viruses is an elevated temperature and dehydration; the body's primary responses. burn the bug out and dehydrate it.
depending on the illness, symptoms will vary. respiratory infections or viruses involve congestion, coughing, sore throats, a rattly breathing sound, and productive coughing (phlegm and mucus). Stomach illnesses include cramps, nausea, dehydration, dizziness, low blood sugar, weight loss, and diarrhea. these can overlap but mostly those are the groupings.
with fevers come achy joints and sensitive skin. fever is inflammation, like mild swelling everywhere because of how intense the antibody reaction is.
dehydration sets in really quick. really bad dehydration induces dizziness, nausea, diarrhea, delirium, lethargy, and fainting. great motivation for a whumper to possibly restrict whumpee's water intake...?
just some prompts! kinda low energy today sorry I haven't been posting, xox
Hi, i was wondering if you could give some insight on to how Warhammer 40K naming conventions work? I have been searching and i have found really confusing info, so if you could help i would be really grateful.đ
Hi anon! Yeah I feel you, I was a bit lost at first. Honestly I can't give you a "100% Warhammer 40k" answer because what I did was look for real life name affixes, look into names that pop up in WH40k lore, and names specifically in Rogue Trader.
This page here was a good start.
Through this link it was a bit easier to understand the use of "van" and "von" (taken from Dutch and German affixes):
This led me to assumption one: While "van" can be for anyone (just like Heinrix became van Calox after being disowned), "von" might be restricted to nobility, specially on the level of a Rogue Trader (von Valancius).
The use of "van" doesn't seem limited to a sector, it can be for anything that is relevant to the character's originated location. You could probably use a Voidship's name for a voidborn.
Then we got "af". Theodora is Theodora von Valancius Massimo af Scarus, an Imperial Sector. A Noble!RT is [Name] Aeos Venria de Vahl af Calixis, another Imperial Sector. In both of these and in other instances, it shows up at the end of the name structure. It also seems to be limited for nobility, based on the characters it appears.
Because Cerys does not come from a known Sector but rather a binary star system, I noticed that some of these people had a planet name right after their name (even if they have "af" at the end).
Faisal Rykadi ab Medineh af Koronus
Vistenza Janus Vyatt ab Aram af Koronus
This got me to assumption two: I don't know if Rykadi was intentional from Rykad, but I enjoyed the idea that it indicates a system origin. So my personal twist came to be and I added "Tallarni" for Cerys Tallarni, to indicate her origins due to lack of a proper Sector, without using "van".
Both these names also make use of "ab", which seems to be patronymic in some cultures:
Assumption number three: Medineh and Aram are probably the founding fathers of these people's respective families. It also shows after the System Origin and what seems to be just a surname.
All of this craziness seems to be most common among nobility. A lot of other characters, even ones who ascended to nobility, have a pretty normal name structure. Abelard Werserian, CrimeLord!RT being Stubbs, Militarum!RT being Scipio-Grimald, etc. So honestly, just do what your heart desires.
Cerys for example was simply Cerys Scipio Al-Rachad before becoming Rogue Trader, since the patronymic "Al-" shows up in some Tallarn Desert Raider characters and matches the ethnic inspiration.
So I guess the break down I settled on was:
[Name] [System/Planet] [Surname] [Patronymic] [Dynasty/Family] [Origin/Sector]
Cerys Tallarni Scipio ab Rachad von Valancius
Which is still not perfect because Theodora, for example, does not follow that by having von Valancius right after her name, though I suppose it could just mean she was born directly into the dynasty.
As a side note and complete headcanon, I like the idea that van Sector might work for Imperium Servants who were disowned, like Heinrix, just like Westerosi give bastards a surname by region. So by joining the ranks of the Inquisition and not just being a regular joe anymore, he got van Calox for maybe working in the Calixis Sector, or by being there when that promotion happened.
Creating vivid descriptions for a story or character is a mark of a great writer. One specific form of descriptive writing that particularly affects setting and characterization is the portrayal of charactersâ clothing.
Clothing descriptions work best when they appear organically in the course of the narrative. The story should never halt in place so that you can shoehorn in a bunch of sartorial descriptions. Here are some writing tips to help you use clothing descriptions in your creative writing:
Integrate clothing into your initial character description. The first time readers meet a character, they should get a sense of how they dress.
Study articles of clothing to make sure you know what they look like. This will help you choose the right words to describe them. For example, it would be appropriate to describe a chiffon dress as âsheerâ or âthin,â but it would be clumsy to describe it as âthreadbareâ because chiffon is not cheap.
Pick outfits that fit the setting youâre writing about. If youâre describing an elegant ball, you might want to place a character in a form-fitting strapless evening gown, as this is a common piece for formal dances. Describing the clothing reinforces the setting youâve chosen.
Blend clothing into job descriptions. If youâre describing a monk at work, you could note how the loose-fitting sleeves of his frock draped onto a table. If youâre describing a superhero in an action scene, describe the flow of their cape or the stiffness of their boots.
Let your characters change outfits. Show a character arc by marking how a characterâs clothing changes over the course of your story. If a character in a YA novel starts out wearing ill-fitting khaki slacks with enormous pleats and ends that same novel wearing a denim jacket with an âanarchyâ pin on the lapel, we know theyâve undergone some major changes.
Use clothing to set characters apart. Represent the difference between two characters by describing the differences in their clothing. Letâs say youâre describing two characters interviewing for the same job: One wears a sporty, ruched, A-line dress, and the other wears jeans and a sweatshirt. The reader can infer aspects of both charactersâ personalities and make a comparison between two characters.
A characterâs clothing is a window into so many aspects of their lives. From a characterâs clothes, readers can make inferences about the following:
Clothing reveals a characterâs personality. A knee-length fur coat and a corduroy jacket are both forms of outerwear, but itâs quite unlikely theyâd be worn by the same kind of person. Readers can deduce a characterâs style and personality from the clothes they wear.
Clothing implies a characterâs wealth. Is your novelâs main character comes from a working-class background, itâs more likely theyâd wear a t-shirt and jeans than a lavish and expensive piece of clothing. Just as in real life, clothing indicates status and wealth.
Clothing shows a characterâs point of view toward the world. Clothing can reveal a characterâs views on the world. If someone puts on a graphic t-shirt with the sleeves cut off, it implies that they could hardly care less about offending other people. Meanwhile, a character who wears a dressy button-down shirt with a single-breasted plaid jacket seems like the old-fashioned type. Maybe theyâre heading to a mixer at the country club?
Clothing suggests the time and place in which a character exists. As part of your worldbuilding process, youâll want to be as precise as possible about your bookâs setting and time period. This doesnât just apply to historical fiction; it applies to all forms of writing. For instance, if youâre writing a battle scene set during the Revolutionary War, you might need to study the physical descriptions of britches and pantaloons. But if your scene is set in a present-day battlefield, you might describe a soldier as wearing camouflage with a tag hung from a necklace. Simply by changing the clothing description, youâve marked a massive distinction between these two war stories.
Source â More: Notes â Writing Resources PDFs â References: Fashion
words to use instead of ______
Mild: clearly, decidedly, distinctly, markedly, considerably, notably, largely, recognizably, especially, indubitably Moderate: especially, surprisingly, substantially, uncommonly, chiefly, incredibly, obviously, unmistakably, considerably, awfully, wonderfully, particularly Bold: profusely, unequivocally, strikingly, astonishingly, exceedingly, absolutely, exceptionally, extremely, unquestionably, vastly, incontestably
Mild: often, oftentimes, sometime Moderate: frequently, usually, various, generally Bold: regularly, recurrent, persistent
Mild: many, much, several Moderate: numerous, bountiful, considerable Bold: multitude, profuse, vast
Mild: sizable, ample, large, considerable, great, above average, important Moderate: ponderous, significant, crucial, vast, copious, magnificent, substantial Bold: enormous, immense, colossal, extensive, endless, paramount, boundless, prodigious, imposing, gigantic, voluminous, limitless, essential
Mild: slight, limited, trivial, minor, light, puny, superficial, undersized, dinky, negligible, faint Moderate: scant, petite, inconsiderable, microscopic, dwarf, unsubstantial, minimum, miniature, tiny Bold: insignificant, minute, meager, infinitesimal, ineffectual, undetectable, inconsequential
Mild: acceptable, favorable, agreeable, pleasing, satisfactory, satisfying, super, able, relevant, accomplished, efficient, reliable, ample, useful, profitable, adequate, adept Moderate: great, honorable, admirable, commendable, sound, splendid, superb, valuable, wonderful, worthy, clever, proficient, qualified, apt, skillful, thorough, wholesome Bold: excellent, exceptional, gratifying, marvelous, reputable, stupendous, superior, exemplary, virtuous, expert, solid, advantageous, flawless, extensive, perfect
Mild: cheap, dissatisfactory, faculty, off, mean, wrong, unpleasant, unwell, low, grim, sour, regretful Moderate: careless, defective, inferior, imperfect, deficient, rough, ill-suited, inadequate, unsatisfactory, delinquent, sinful, unruly, wicked, rancid, grave, harsh, terrible, downcast Bold: awful, unacceptable, corrupt, dreadful, putrid, erroneous, detrimental, ruinous, vile, villainous, diseased, adverse, evil
more words to use instead other words to use instead even more words to use instead
More writing tips
So, when it comes to writing fight scenes, as I have done quite a few of them, there's some things I keep in mind.
Ensure Consistent Character Abilities: Characters should fight consistently throughout the scene. They shouldnât magically become stronger or weaker without a clear reason. Consistency in their abilities helps maintain believability.
Avoid Making Heroes Invincible: I prefer not to portray heroes as invulnerable, as seen in many 80s action movies. Instead, I include moments where the hero gets hit, shows visible injuries, and shows fatigue. This makes them feel more human and improves the significance of their victories. Itâs hard to create a sense of urgency if the characters donât seem to be in real danger.
Portray Antagonists as Competent: I avoid depicting random cannon fodder as foolish by having them attack one at a time or easily get knocked out. Instead, I show them employing smart tactics such as ganging up on the hero and even getting back up after being knocked down.
Incorporate the Environment: Donât forget to include the surroundings. Whether the fight takes place in a cramped alley, on a rain-soaked rooftop, or in a collapsing building, use the environment creatively. Characters can use objects as weapons, find cover, or struggle against challenging terrain.
Highlight Self-Inflicted Pain: Characters can hurt themselves just as much as their opponents. For instance, after landing a powerful right hook, a character might need to pause and shake off their hand in pain. This not only adds realism but also highlights the toll that fighting takes on the body.
Show Consequences After the Fight: Consider what happens after the battle concludes. Do injuries slow the hero down and limit their abilities for the rest of the story?
These are just a few tips for now. I am planning to release more tips on how I write my fight scenes with some examples included. See you then!
Tone: Pale, Rosy, Olive, Dark, Tanned, Alabaster, Ebony, Bronze, Golden, Fair
Texture: Smooth, Rough, Silky, Coarse, Flaky, Supple, Wrinkled, Calloused, Bumpy
Condition: Moles, Acne, Dry, Greasy, Freckled, Scars, Birthmarks, Bruised, Sunburned, Flawless
Complexion: Clear, Ruddy, Sallow, Glowing, Dull, Even-toned, Blotchy
Size: Small, Large, Average, Tiny, Bulging, Narrow
Color: Grey, Brown, Blue, Violet, Pink, Green, Gold, Hazel, Crimson, Amber, Turquoise, Sapphire, Onyx
Shape: Doe-eyed, Almond, Close-set, Wide-set, Round, Oval, Hooded, Monolid
Expression: Deep-set, Squinty, Monolid, Heavy eyelids, Upturned, Downturned, Piercing, Gentle, Sparkling, Steely
Other: Glassy, Bloodshot, Tear-filled, Clear, Glinting, Shiny
Thickness: Thin, Thick, Fine, Normal
Texture: Greasy, Dry, Soft, Shiny, Curly, Frizzy, Wild, Unruly, Straight, Smooth, Wavy, Floppy
Length: Cropped, Pixie-cut, Afro, Shoulder length, Back length, Waist length, Past hip-length, Buzz cut, Bald
Styles: Weave, Hair extensions, Jaw length, Layered, Mohawk, Dreadlocks, Box braids, Faux locks, Braid, Ponytail, Bun, Updo
Color: White, Salt and pepper, Platinum blonde, Golden blonde, Dirty blonde, Blonde, Strawberry blonde, Ash brown, Mouse brown, Chestnut brown, Golden brown, Chocolate brown, Dark brown, Jet black, Ginger, Red, Auburn, Dyed, Highlights, Low-lights, Ombre
Eyebrows: Thin eyebrows, Average eyebrows, Thick eyebrows, Plucked eyebrows, Bushy eyebrows, Arched eyebrows, Straight eyebrows
Shape: Full, Thin, Heart-shaped, Bow-shaped, Wide, Small
Texture: Chapped, Smooth, Cracked, Soft, Rough
Color: Pale, Pink, Red, Crimson, Brown, Purple, Nude
Expression: Smiling, Frowning, Pursed, Pouting, Curved, Neutral, Tight-lipped, Parted
Shape: Button, Roman, Hooked, Aquiline, Flat, Pointed, Wide, Narrow, Crooked, Upturned, Snub
Size: Small, Large, Average, Long, Short
Condition: Freckled, Sunburned, Smooth, Bumpy
Frame: Petite, Slim, Athletic, Muscular, Average, Stocky, Large, Lean, Stout, Bony, Broad-shouldered, Narrow-shouldered
Height: Short, Tall, Average, Petite, Giant
Posture: Upright, Slouched, Rigid, Relaxed, Graceful, Awkward, Stiff, Hunched
Size: Small, Large, Average, Delicate, Strong
Texture: Smooth, Rough, Calloused, Soft, Firm
Condition: Clean, Dirty, Manicured, Scarred, Wrinkled
Nails: Short, Long, Polished, Chipped, Clean, Dirty, Painted, Natural
Tone: Deep, High, Soft, Loud, Raspy, Melodic, Monotonous, Hoarse, Clear, Gentle
Volume: Loud, Soft, Whispery, Booming, Muted
Pace: Fast, Slow, Steady, Hasty, Measured
Expression: Cheerful, Sad, Angry, Calm, Anxious, Confident, Nervous, Excited, Bored
âIâm Pretending I Donât Love Youâ Behaviors
(for that beautiful, painful flavor of self-denial that authors LIVE FOR)
⊠Making fun of everything they do...gently. Like itâs the only way you can touch them.
⊠Telling them to be careful, but saying it like an insult.
⊠Correcting people who get their name wrong, then pretending it didnât matter.
⊠Staring just a little too longâand then making a sarcastic comment to cover the slip.
⊠Showing up to things âcoincidentallyâ wherever they are. All the time.
⊠Knowing exactly what food they like, but acting like it was a random choice.
⊠Volunteering to be on their team, share their tent, go with them, whatever excuse works.
⊠Looking away fast when they laugh. Too fast. Like it hurts.
⊠Caring for them when theyâre hurt, but muttering, âDonât read into this.â
⊠Being furious when someone else flirts with them and not being able to explain why.
Eyes narrowing with a sharp, intense stare.
Clenched jaw and pursed lips.
Crossing arms defensively.
Making snide or sarcastic remarks.
Glancing repeatedly at the object of jealousy.
Trying to outdo or one-up the rival.
Faking a smile that doesnât reach the eyes.
Speaking in a tense, clipped tone.
Avoiding eye contact with the person theyâre jealous of.
Drumming fingers impatiently on a surface.
Feeling a burning sensation in the chest.
Sighing loudly or rolling their eyes.
Gritting teeth and taking deep, forced breaths.
Biting their lower lip hard.
Tapping foot incessantly.
Passive-aggressively commenting on the situation.
Mimicking or mocking the rivalâs behavior.
Frequently changing the subject away from the rival.
Feeling a knot tighten in their stomach.
Casting resentful, sidelong glances.
I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
explicit warning: don't read on if you're under 18 or uncomfortable with anything nsfw/smut related
have fun with these ;) | tag me if you use any | if yall want more prompts like this, jus drop an ask
âIâve never done this before.â
âIâll go slow.â
âWill it hurt?â
âDo you trust me?â
âAre you sure you want to do this?â
âTell me what to do.â
âIâll talk you through it, okay?â
âThis is my first timeâŠâ
âI promise I wonât hurt you.â
âBe gentle, pleaseâŠâ
âAm I going too fast?â
âCan you show me how?â
âDoes this feel good?â
âShould I slow down?â
âI wanted you to be my firstâŠâ
âI want to make this perfect for you.â
âTell me what feels good.â
âShow me how you like it.â
âWe can stop whenever you like.â
âWhat do you want me to do?â
âYouâre doing so wellâŠâ
âWe can keep going, if you want.â
âRelax, Iâve got you.â
âNo need to rushâwe have all night.â
âLet me help you.â
âThereâs no reason to be nervous.â
âIs this okay?â
âDo that againâŠâ
âI donât know what Iâm doing.â
âLetâs find out what you like together, alright?â
forget's resource bank, writing stuff. i have no order back at main so this had to be created. you probably know me as @forget-me-maybe sometimes i reblog things that should be on main here and pls just ignore that.
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