I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.
Is water wet?
Yes
So this is really basic but also really cool. Once you get displaying text sorted, a cool feature you should add to your dialogue system is the ability for it to move the camera around, with good application I think you can get really cinematic with it haha. In-game cutscenes are kinda crazy now that I think about it. I wonder if there are any resources diving into how studios tackle making them. I need to hit up the GDC vault lol.
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
Doing the bricks on the bottom was heck. I guess this is a good time to tell you this specific one won't be in the game... not because it's bad or anything but because while porting to Godot 4 I switched to 3D. So now I have to model the bricks on the bottom... heck. At least you'll be able to jump from rooftops to rooftops... hopefully
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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