Inventory UI

Inventory UI

Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills

More Posts from Alkaliii and Others

1 year ago

Discord Rich Presence...

Discord Rich Presence...

was this necessary to add right now, no was this easy to add and another means of attaining validation and visible progress... yes


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2 years ago

Aug 20, 2021

Aug 20, 2021

Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?

Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right


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1 year ago

i feel like Mario as a metroidvania is a concept that hasn't been explored as much as it should

i feel like it's rich with potential for that

I don't think you could implement anything like the standard upgrade treadmill without doing violence to Mario's basic idiom. When I picture a Mario game with a large interconnected world, I see something less like a metroidvania and more like the sub-game "The Great Cave Offensive" from Kirby Super Star; i.e., there'd be no permanent upgrades, but a wide range of temporary, mutually exclusive powerups, most of which can only be obtained in particular regions of the map, with the open-world traversal being purely a challenge of routing – identifying an obstacle at point A as requiring a powerup which can only be obtained at point B, and figuring out how to travel between those two points using the capabilities that powerup provides.

2 years ago

Jun 27, 2021

reposting everything kinda sucks, but like I haven't been making a lot of new content while I've been focusing on the story so hopefully, this will hold over? maybe. I should work on my game more.


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1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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1 year ago
I Am NOT Stoked To Create Building Textures, But I Am Stoked To See A Textured Building... So I Guess

I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.


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10 months ago

(╯°□°)╯︵ ┻━┻

Needs some VFX, but at least how I built my system lets me turn any rigid body into something you can push around like this. Just need to set up another system to encourage you to move stuff around...


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1 year ago

Super Fancy Location Indicator

Super Fancy Location Indicator

That I will probably redesign since I want to redesign the pause menu...


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1 year ago

Battle Transition

So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.

Battle Transition

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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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