Excelsior, A Puzzle Adventure Game For The Game Boy Color Is Now Live On Kickstarter. There Is A Demo

Excelsior, A Puzzle Adventure Game For The Game Boy Color Is Now Live On Kickstarter. There Is A Demo

Excelsior, a puzzle adventure game for the Game Boy Color is now live on Kickstarter. There is a demo available on itch.io - please help us fund the project so we can develop it into a full game! https://www.kickstarter.com/projects/zenadu/excelsior-a-puzzle-exploration-game-for-the-gameboy-color

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More Posts from Alkaliii and Others

1 year ago

Battle Scene

Battle Scene
Battle Scene
Battle Scene

Since I had to rewrite everything while porting to Godot 4, I decided to make some tweaks to the battle scene. The UI changed a bit but float text is mostly the same...


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2 years ago

Jul 23, 2021

Jul 23, 2021

New timeline puts the character's faces on it. Enemies will also have faces on it probs


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1 year ago

Emotes

Emotes

since my game doesn't have character portraits I have to find other ways of emphasizing my really dry writing... maybe I should just learn to draw character portraits...


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1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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9 months ago
Drawings
Drawings
Drawings
Drawings
Drawings

drawings

1 year ago

Battle Transition

So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.

Battle Transition

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2 years ago

Mar 5, 2022

Mar 5, 2022
Mar 5, 2022

Yea that's right, I want my game to have an adventurers guild with ranks. I'm going to take my sweet sweet time explaining the rank system to the player even though it will barely differ from the speech given in every trashy isekai made since 2018. Recently I redesigned the rank insignias (I was bored and didn't want to code) sneaky peaky

Mar 5, 2022

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11 months ago

The Next Fest Demo for SCHiM is out now‼️

You can play on Steam now! 🤩

10 months ago

🤖 CENTAURI DARK IS AVAILABLE NOW 🤖

Centauri Dark is a stylish FPS bullet hell I've been working on by myself for months now - please take some time to pick it up, share it with your friends or drop it a wishlist if it looks fun to you! 😊

👇 Steam: https://store.steampowered.com/app/2669580/Centauri_Dark/

Itchio: https://devonwiersma.itch.io/centauri-dark 👆


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2 years ago

Jun 11, 2022

Jun 11, 2022

voila, house. These ones are pretty simple but now I understand what my workflow is for when I make a nutty one. The tall one needs a balcony 100%. I should make that... but then do I have to let the player onto the balcony, and if I let the player on the balcony, do I let them jump off it into some hay on a horse cart conveniently placed below the balcony? decisions decisions.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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