The Next Fest Demo For SCHiM Is Out Now‼️

The Next Fest Demo for SCHiM is out now‼️

You can play on Steam now! 🤩

More Posts from Alkaliii and Others

2 years ago

Mar 1, 2021

Mar 1, 2021

This was back when I was testing layouts rapidly. Probably the only time in my art career that I trusted the process.

discord?


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2 years ago

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.


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2 years ago

Aug 28, 2021

While the ecg minigame thing is cool, it is literally a placeholder I think. IF SOMEONE would program an inventory I would let you use an item for free in between waves instead of trying to catch a heartbeat.


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2 years ago

Jul 24, 2021

Good ol screen shake, shake amount is relative to the relationship between damage and current hp. It will shake more the closer DMG is to Current HP, and even more, if DMG is greater than it.


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1 year ago

Stun

I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...


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1 year ago

Wonky Battle Scene Camera

Wonky Battle Scene Camera

Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?


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2 years ago

Aug 22, 2021

Aug 22, 2021

yes I put QOL features in instead of basic functionality like an inventory, or a flee button.


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1 year ago

Battle Parallax

making this background was kinda hard. I think it turned out alright.


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2 years ago

April 27, 2022

April 27, 2022

Added some trees, They sway slowly so I sped up the gif.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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