Mar 30, 2022

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.

More Posts from Alkaliii and Others

1 year ago

Oh nyo

Oh Nyo

Just some old Juice FX testing I found on my drive.

2 years ago

Jul 8, 2021

cool system that lets you survive with 1 hp when you really should've died if you have a high-luck stat. also healing is in. it's bog simple stuff but I literally do not know how to code I am a master at programming.


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1 year ago

Level Switching Bug

I figured it out eventually but this was too funny not to share


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8 months ago

Journal UI

Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.


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1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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1 year ago

Dialogue Box

Holy shi* the frames on this recording. Anyway, here is my dialogue box! it reads a JSON file with all the lines a dialogue has and plays them with a silly sound that I might change... It has support for some cool stuff although it's not implemented yet since I'm really lazy and suck at writing.

Don't mind the other things in the background... However, if you can't control your curiosity, listen closely. I heard there is a hidden archive on a particular discord server full of other development snippets, including snippets that haven't been posted here!? If anyone asks you didn't hear it from me (plz join, k thx bye)


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1 year ago

Level Switching

Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice


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6 months ago

NPC Reactivity

It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...

New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.


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  • rinaerat
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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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