Oh nyo
Just some old Juice FX testing I found on my drive.
Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...
Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?
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Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?
Actual turns + new active indicator.
okay, not gonna like this is cool, how the heck did I program this.
Switches and doors... ignore the chest.
Have A Nice Day!
I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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