Feb 28, 2022

Feb 28, 2022

Feb 28, 2022
Feb 28, 2022
Feb 28, 2022

Enemy design is delightful, but it's better if I come up with a story first... did you know writing is hard? I literally have to learn everything when it comes to this and it's nuts that some of it was actually taught in school but I didn't listen.

More Posts from Alkaliii and Others

1 year ago

Liftable Objects

Liftable Objects
Liftable Objects
Liftable Objects
Liftable Objects

Super quick and basic implementation that just tells the object to follow the player's position with a bit of an offset. I use a ray cast to check if there are colliders where the drop area is and change the drop location to behind the player if that is the case... It uh sometimes crushes you or your party members but that's no biggie, right? It also sometimes gets glitched into things but that's an edge case that won't be abused at all.

You know... looking at it now, it might be a little buggy... But it's fun and brings a bit more interactivity to the overworld/field so I'm happy it's implemented haha.


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2 years ago

Development Update

Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.

forums.tigsource.com
pearlessential

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1 year ago

Super Fancy Location Indicator

Super Fancy Location Indicator

That I will probably redesign since I want to redesign the pause menu...


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1 year ago

More Damage Popups

good job me


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2 years ago

yellow

Yellow

I'm Ali. This is a blog for my video game, I usually do this on Twitter but you know, rich dude wants more money. Welcome! I usually just post stuff about the game. My game is a JRPG-inspired exploration game called pearlessential. It's made in Godot Engine.

Website: pearlessential.webflow.io/

Itch: https://alkaliii.itch.io/

and since you read this far, I have an empty discord server waiting to be populated that you can find here: https://discord.gg/UZ3DCZXmr9

Not sure what else to say right now, other than be patient lol.


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1 year ago

Platforming


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1 year ago

Csprites

Csprites, aka Combat Sprites are the counterpart to isosprites. They show up in the battle scene. I don't really like the look of them and I dread coding for some reason. So lets redraw them. new base

Csprites
Csprites

Test sketch

Csprites

alice head

Csprites
Csprites

yea she frowns underneath the mask

Csprites
Csprites

looks okay I guess, but still feels off, might redraw again later... (I did redraw them again later, I know since this work was done months ago)


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11 months ago

Have A Nice Day!

2 years ago

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.


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2 years ago

Aug 21, 2021

Aug 21, 2021

...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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