yea that's right, I made the trees move
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
How much is an NPC supposed to be capable of? I know some suggest giving them the player's capabilities, but does that help when they exist mostly for narrative rather than aiding core gameplay? I feel like mine are lacklustre... but maybe I just need more animations lol.
Does anyone have any thoughts on the matter?
Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho
Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?
Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right
Swords focused roguelike
i feel like Mario as a metroidvania is a concept that hasn't been explored as much as it should
i feel like it's rich with potential for that
I don't think you could implement anything like the standard upgrade treadmill without doing violence to Mario's basic idiom. When I picture a Mario game with a large interconnected world, I see something less like a metroidvania and more like the sub-game "The Great Cave Offensive" from Kirby Super Star; i.e., there'd be no permanent upgrades, but a wide range of temporary, mutually exclusive powerups, most of which can only be obtained in particular regions of the map, with the open-world traversal being purely a challenge of routing – identifying an obstacle at point A as requiring a powerup which can only be obtained at point B, and figuring out how to travel between those two points using the capabilities that powerup provides.
a bug, this is not intended behaviour, tbh pretend you didn't even see this. My game has zero bugs, this is self-sabotage posted to make you think my game is buggy.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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