Face tutorial for Anon!
I wasn’t sure whether you meant heads or facial expressions, so here’s a very basic head tutorial! Of course not all faces are the same so proportions and the size of ears/eyes/noses etc. can vary! Feel free to explore and play with them to create unique and interesting characters! I hope this is somewhat helpful, and let me know if you’d like a tutorial on expressions as well!
do you have any advice on how to draw armor?? please im dying
yeas <3 so right off the bat i think its important to state but my like. basis from drawing armor is almost completely off of my history of drawing soulsborne characters...... i have a disease, but anywyas yea. i highly recommend it for explorations of interesting yet accurate armor design :-) my favorite designs are from 2 and demons, and i steal a lot of inspiration from their concept art. i simply think it should be ok to take how you draw/view armor or something like that from something else. armor is goofy just draw whatever looks cool.
how i draw armor is basically separating it into sections to focus on ..
heres a lionel fr ref. layering is really important i think. i usually just kinda mix up what exactly i have fr each bit but uhhh that works.
from there its just shoving random metal, a cape, and some other doohickeys on top. i recommend looking at either preexisting armor or video game/tv show/what have you armor designs you like and just taking bits from it to make your own :-)
for gauntlets and the like i usually just simplify it to the point of pointing out where the knuckles are. theyre pretty simple to just shove shit on top of to mkae fancier but theyre super basic. sabbatons too you can get away with just showing where the foot will bend cus they got sooo many segments. think worms. worm shoes.
other than that. if u dont wanna draw a bit just shove a cape on top. i promise no one will notice. people will think its cool. capes always improve a design. i draw every single character with armor with a cape so i dont have to draw it sometimes. or so i just have to draw hints of it. its fine cheating is epic.
uhhh thats kinda all my off the top of my head tips i hope any of them help feel free to ask more specific shit im not good at teaching shit like this :pensive:
I don’t really think I’m that good at anatomy (or females) but this is quite a popular request so… I’m making a tutorial, and this is the part to show you what NOT to do with your fellow humans. More coming… eventually.
I suck at breast variations, but I try; see this page for awesome references: x
Source: The13thBlackCat
ok heres a small thing for drawing freckles bc i keep seeing artists just putting dots wherever they Feel Like It and as a freckly boy i feel Personally Attacked
try to avoid putting frecks on places that clothes would go a lot
dont space them evenly
dont draw freckles on a Fresh Born Baby
thank u for ur time
took a while, but i'm mostly back on my feet and have energy again.
I received an ask a while ago about how to add horns and antlers onto a humanoid, so here are my thoughts on that:
(image description: a stock image of the human skull from four angles, front, back, side, and three quarters. Next to it, the same image faded and traced over in blue, with red circles all around the top front portion of the skull. A note on the image says, "there are lots of places you can anchor horns or antlers". end description.)
Here I have marked out some common placements for horns/antlers, and I will show them each in more detail below. The four main areas are: the brow, the center forehead, the top, and the sides of the skull.
As a general rule, horns and antler anchor directly to the skull, but they do not emerge from the skin as solid bone. There is typically a covering layer of some sort, like a keratin sheath, that starts where the horn or antler emerges from the skin. This makes horns and antlers look a bit funny when you remove the skin, because the actual bone base is thinner than the covering layer.
(Image description: same as before, with the four angles of the human skull next to traced versions of it. This time, each of the four images shows the skull with simple horns added and the skull altered to accommodate them in the four basic horn positions. Brow, sides, top, and center forehead. end description.)
Depending on the size of the horns or antlers, you may want to add more bone to the skull, or even thicken the neck bones. Bigger neck and shoulder muscles will also be important to keep the head upright with the additional weight. For horns at the brow and forehead, I've made the brow bone bigger, and for horns at the top and sides, I've made the skull a bit wider and thicker in those areas. It isn't a huge difference, and may not even be very visible on a skin layer, but it's important to be aware of.
And now I also have four sketches of how each horn/antler location would look on a person with the skin and hair in place.
(image description: four simple sketches of people from the shoulders up, in basic shaded colors. From the top left, clockwise:
A man with a mohawk and short beard, frowning. He has curved horns over his brow. A woman with long braided hair and a neutral expression. She has a single horn in the center of her forehead. A man with a beard and long unkempt hair, looking tired but happy. He has moose-like antlers on the sides of his head. An androgynous person with short hair, smiling. They have pronghorn antlers at the top of their head. end description.)
It's very easy on the sides and top of the head to cover the base of the horns/antlers by layering the hair around them. But any horns on the forehead area will be harder to cover this way. I've put thicker skin where the horns and antlers emerge, which has made the brow very heavy on the first two sketches. To balance that out, I also made their nose bridges a bit bigger and more connected to the forehead.
So I hope that helps! Horns and antlers are very fun, and they come in so many shapes.
Hi Fer! I simply love your blog and tutorials so much, but I was wondering on how you draw masculine bodies? My drawings have been female and slender men, and when I try... it just doesn't look right. So any tips can be really helpful because I want to try and draw different body shapes. Thank you so much! <3
easiest thing is probably to widen the shoulders and up the muscle mass! it really helps to study anatomy so you know which areas to exaggerate. a more muscular/masculine person will have a more defined sternocleidomastoid (in blue) and bigger traps (green); basically a thicker neck. playing with the shoulder to hip ratio will help as well. i guess if you want a super manly man just make him look like a dorito
I’m creating the world’s first true ENCYCLOPEDIA of drawing tutorials under the hashtag #howtoTHINKwhenyouDRAW, all of which is FREE for EVERYONE, FOREVER - you can see EVERY TUTORIAL on OUR MASSIVE INSTAGRAM HERE and OUR GIANT TWITTER HERE! PLUS! CLICK HERE for 300 EXTRA FREE TUTORIALS! Lorenzo!
I don’t know why y’all ask me for tutorials, I think mine might be the least helpful in the world haha. TuT Mostly I just draw the thing people are asking about over and over again. But!!! @floriani1 and @governmenthookerleaderofamerica, I hope this helps with your nose-drawing woes.
I still struggle with facial feature diversity, including noses (namely at this point I want to give everybody big hooky noses because I LOVE them ahhh) so I feel u guys, fight the good fight.
Hi there this is a psa by your local mixed kid
Mixed rep in the media as a whole is kinda a fucking disaster so I'm definitely encouraging people to write more diverse mixed race characters!!! That being said give this handy dandy little guide a read to make sure you have a basic idea of what you're doing. And also. Y'know. Maybe dont make your mixed characters nonhuman. Just a thought
EDIT: I put latina instead of Filipina for Vanessa Hudgens, that's my mistake and I'm truly sorry about it. PLEASE reblog this fixed version instead
How do I choose which details to draw in non-photorealistic art? I feel so tempted to try and draw everything, but then it looks too busy and cluttered. So many illustrators seem to have a balance of realistic proportions and stuff but not as many details
In semi-realistic styles, you have to choose what to keep and what to simplify. My advice would be to keep detail in the areas of focus (the face and the hands are good points of focus). Within the face, you also have smaller areas of focus, such as the eyes, nose, and mouth.
If you’re having trouble with drawing TOO much detail, try this exercise:
1) Try to draw the body/object/face in as few lines as possible while still looking like the original.
2) Then, figure out which parts look weird without the detail (the face, and eyes especially, will probably look flat or fake) and add in as much as needed.
Also! Don’t be afraid to look at those illustrators you think are doing this well and studying where they put how much detail in their drawings. You can learn a lot from observing other artists!
-Mod Future (ko-fi)