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i still have thane brain rot, so sorry, but it's more on battle now after some plotting the other day.
anyways! calvary units played a crucial part in many conflicts pertaining to inodal. for most of the same standard reasons: improvements to mobility, greater height in combat, greater mass, and the general intimidation of horses charging into conflict. in a way, horses were as valuable as gold during battle times.
yeah, so to shorten a long story, thane ruined that. even the most steeled war steed couldn't make itself approach thane. more often than not, they would scatter, leading to chaos amongst the ranks and injuries to their own riders. in an instant, calvary units were more of a detriment to the most critical conflicts in wars of the surrounding kingdoms. lands they prided themselves on horses went from regarding the creature highly to seeing a sharp downturn in their usage.
a few other ways things changed were how strategies differed. with more general warfare standardized again, the lack of horses slowed conflicts more than in years. it did become a gambling game to keep a horse just to catch wind of an ambush since thane can't mask his presence from them. it became a way to locate him.
over time, though, with the manipulation of information, calvary was reintroduced for inodal. since they knew where thane would be, they could put their calvary units out without worrying about them entering a frenzy. it became a one-sided advantage, did not do wonders for enemy morale, and made many skirmishes easy pickings for the soldiers of inodal.