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I just finished “Assassin’s Creed: Unity” a few days ago. By the gods, it was way too hard.
Let me explain.
I waited some time before buying it so that I would get it for less money and more patches repairing the problems of the game. The game still had a lot of problems, including the difficulty.
Maybe I was used to much to some of the easier mechanics of the other Assassin’s Creed games but let me list some of my Gripes.
SPOILERS AHEAD!
· Why did so many chests need locks with different levels of difficulty to open them? It was tedious to let so many unopened until you got enough Sync points to unlock the required abilities.
· The lack of an instant kill-counter made combat rather tedious after a while. The counter could have at least taken some health from the enemy.
· Stealth-Sections got frustrating because the enemies were sometimes too easily alarmed.
· The Non-Lethal takedowns took too long. I like to take out my enemies without killing them but this made it way to often very risky.
· Free-Running could be very problematic especially if fine-manoeuvres were needed. Arno seemed to love to get stuck on certain objects or did things he wasn’t supposed to be. It needed more fine-tuning.
· The story had potential but the game didn’t use this potential to its fullest. An Assassin-Templar Alliance during the Revolution against a third party would have been really interesting. But that didn’t happen. Instead we got an Assassin working together with a lone Templar Lady who wasn’t a part of the stronger Templar Faction.
· Also the fact that the Templars were behind the French revolution was a bad idea. The entire event was too great and complex to reduce it too “Templars stole away some food and made all the French people hungry and mad”. I would have preferred to see Templars and Assassins trying to get the upper hand in all the chaos caused by the Revolution or something like that which could have lead to the mentioned alliance.
· The commanding Templars weren’t that interesting. We got a lot of information and characterization out of the Templars from “Assassin’s Creed II” for example but almost nothing in this game. Even the Big Bad, François-Thomas Germain was not all that developed despite the fact that he was a Sage.
· The Death of Elise. Was that really necessary?! We don’t need more women in the fridge in Assassin’s Creed Ubisoft!
But biggest problem of the game is a different and simple one: It plays to slow and feels like it. In the other games if you got into combat it was faster solved in battle or it was easier to escape the enemy. Both are more difficult in this game than it should be. The combat isn’t all that difficult to master but the tedious nature of the fights made them annoying after a while. The stealth sequences fared a little better even if the whistle ability was missed and the cherry bombs were a bad substitute. After finishing “Unity” I started to play “Assassin’s Creed: Rogue” and I noticed how much faster the pace was and how much more fun the gameplay. Having the command over a ship again did also help because the gameplay with the ship is as engaging and fun like it was in “Assassin’s Creed III” and “Assassin’s Creed IV: Black Flag”. If a game feels to much like a chore, there is no fun in it. Other Assassin’s Creed games felt like a chore at times, but it was never as bad as in “Unity”. It felt like “Fake Difficulty” at times. Making the gameplay mechanics more difficult to use to give the player a greater challenge. A very cheap tactic to increase the challenge in my opinion and not a good one. In short: I think “Assassin’s Creed: Unity” is to slow.