CW: Spiders (Though I won't be too descriptive.)
AH, this was such a fun battle! I really love how much the crew put into the setup of this episode. From the ambient lighting, the domes' screens with the webs and spiders, then the boss mini coming down from the center was so cool. Seeing all of the players reacting to that was such a joy. It shows how much time and dedication they put into these campaigns. Always going after more and better than the last one.
Speaking of the boss though, I can't express how much I love that Ylfa immediately was like, "She's like me and I can help." Even while doing her best to help defend her friends and Scheherazade. It's quite interesting at the end with her moment with her hand on the book. And her questioning her story and how she is always afraid in her story while in the Neverafter she could at least be with Ylfa. I thought that was so sweet and it really shows us more about the nature of the book.
I'm so glad that the group was having some better roles this time around, plus making some really smart moves in general. It was so different from the first battle though in a way, for the storyline at least, it almost feels necessary to have had the players experience a TPK as it allowed for the characters to grow and adapt to the world around them.
I can't wait for this Wednesday, I'm quite curious about where our heroes will be going and who they will run into.
Side note, I did finish Mischief and Magic. I will be posting about that sometime this week, maybe even tomorrow. Now, I am off to the stars.
seeing that they’re doing another minis auction and it’s their biggest one yet and for fantasy high so presumably gonna make bank and they’re doing it to help send aid to Palestine rather than make a profit made me weep, i truly think no other streaming service can come close to comparing to dropout
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New XKit
I just finished this season last night and wow this was such a cool fucking season. The first season was the first campaign I watched for Dimension 20 before I got the dropout subscription and quickly fell in love with everyone.
This season was so heartwrenching and had so many wholesome moments. I'm so glad that all of the characters had such wonderful character arches that really fleshed them out even more than the first season did. Plus all of this insane worldbuilding of this world that both is a real place but also this underbelly of the city going into fantastical realms really just expanded so much this time around.
Also, all of the research that Brennan and the team went into for the sobriety roles that Pete and Sofie were having to do. It was a nice touch for that realism and a bit of a callback for Adaine in Fantasy High. I really love just how much they dive right into research for things like sobriety and it just shows how much they care about showing these realities that everyone faces.
I absolutely love how everything tied up in the end. Between decimating the hold that Gladiator was gaining on New York and banishing Null back to the deeper dreaming really encapsulated just how powerful believing in your community and believing in yourself really is. We always joke and note that Brennan somehow always is anti-capitalist and brings that into the campaigns he DMs, but I think it brings up the best point of it all. How so much stronger the common person is when they have that chance to grab their dreams and goals with the help of others like them doing the same thing than any corporate entity ever could think of doing.
It was a beautiful season and will stand in the spot with season 1 as one of my all-time favorite campaigns thus far.
Now, I am off in the world of mischief and magic with the beautiful Aabria. I can't wait to tell you all about my reaction to it.
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I love the library
💜 Fantasy High: Junior Year, It's All Love 💜
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The Wizard + The Witch + The Wild One
The Children's Campaign + Arc 1 + Arc 2 + Arc 3
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
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