she frustrates him
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A Fantasy AU idea or something a friend and I came up with. Conceptual stuff for a possible askblog in the future maybe who knows not me thats who. ( I don’t really like these too much but heeyyyyy ;;>//v//>)
I gotta do Frannie and Canada’s soooon. ;c;
look. look at this beautiful sword meme. i’m going to cry
Beata Oxenstierna (nyo! Sweden) looking older than she should in this photo. Whoops.
That dress tho👌👌👌
You know what would make DnD just a smidge more interesting? If there was an “impulsive” or a “dignity” stat assigned to every character.
It wouldn’t do much during fights, where each round is choreographed in 6 second intervals and leave no real room for impulse, but in non-combat/social situations, it would be hilarious.
The characters all have a stat 1-10, 1 being ‘No Filter’ and 10 being ‘I Would Never.’ At any time, the DM can interject “make an Impulse Save,” and players would have to roll a D20 and add your stat to it–and I’m fudging with numbers here, but: anything above a 20 is a Save where nothing happens. Anything between 20 and 10, your DM says “You’re tempted to… x.” Anything below a 10 is an automatic fail.
DM: You walk into the fancy party. There are dignitaries, a giant Throne at the center, and a buffet to the side. And, heck with it. Everyone make an Impulse Save. 1: I got a 27. DM: You’re free to mingle. 2: I got an 18? DM: You’re tempted to try to sit on the throne. You start wandering that direction. 3: …I rolled a Nat 1. DM: You run over and stick your head in the chocolate fountain.
Characters can have a set number of rerolls to keep things from spiraling out of their control. They can also change the DM’s assessment if they feel it’s out of character; if #3 above was a thief, it might be more likely they’d klepto the first shiny thing they saw rather than become suddenly obsessed with the buffet. Players can also override the DM by the 3-second rule: if you can shout a setting-appropriate impulsive action before the DM does, that becomes your new action. Sometimes this is in the Player’s benefit. Sometimes this is the Player shooting themselves in the foot.
DM: You’re talking to a pretty Elf. She smiles at you. 1: My Character reciprocates. DM: Oh, good. Roll an impulse check, then. 1: …oh no. uh. okay, oh no– DM: Wha’d you get 1: I GOT A 4 DM: Alright, so you lean in and– 1: I DROP MY TROUSERS DM: –Okay, I was going to have you kiss her, but sure, you can drop your pants, that works too. 1: GODDAMN IT
Characters like Priests, Monks, or Paladins probably have a high Impulse Control after years of training, and would be unlikely to, say, throw a lemon pie in the King’s face. But since having a stat of 9 almost guarantees you will never fail an Impulse check…
To make things interesting, Characters with a high Impulse stat–7 or above–have to make Dignity checks. Anything this character attempts that is silly, rambunctious, or requires snap decision making, has to first make a Dignity check. It works the opposite as an Impulse Save. Anything below 15 is a go. Anything between a 15 and 20 is “You’d love to, but…” and anything above a 20 is an immediate “Nope.” No, you can’t wear that guard’s disguise, it’s frilly. No, you can’t shout across the market to warn your friend about an illusion, you’ll look crazy. No, there’s no way in hell you’re gonna be The Distraction.
Life-Or-Death circumstances can serve as bonuses to your Dignity check, knocking off a few extra points in the name of saving someone’s life. Players can also force their characters to do the undignified action anyway, to allow for free will into the plot, but any bending of these rules will cause a small amount of Stun or Physical damage to the Character in question, plus surefire humiliation later.
…The concept is a work in progress, but I honestly think it would make non-combat scenarios just a little more fun.
Ok so if we get a season 3, IF, here is what I want to happen in the first scene.
So time jump again it is years later. 3 or something. And the location is where wally ‘died’. We see a spark of electricity. Then boom lightning bolt. Wally comes crashing out of the bolt. Laying face down on the ground. Tries to pick himself up. And says “Artemis”. Then collapses.
Young Justice title sequence plays.
That is, it rarely works out that you have an idea, then do a first draft, then edit that draft, then celebrate. The writing process itself is often an act of discovery, and can be messy and “inefficient.”
You may write your first draft and realize it has major holes, causing you to need to return to your outline, correct the issue, and re-approach your draft.
You may discover that the character you thought was your main character is not your main character. It’s actually her sister, and now you need to rewrite your story.
You may change your point of view character several times before landing on the right one.
You may write 9 drafts of your story only to realize the fundamental concept is flawed, bringing you back to the drawing board.
You might throw away hundreds of pages.
If you’re writing a novel, you might outline, then draft, then re-outline, then re-draft several times before you even get a solid handle on where you’re going with your story.
You might write four different endings before you decide which one works best for your story.
You might remove characters, combine characters, add characters.
…all of this is normal. If this is happening to you, you’re not doing anything wrong. You’re a writer, and this is what writing is like sometimes. Sure, some writers seem to be able (or claim to be able) to write more quickly and efficiently. But there’s no sense in comparing yourself to them, and most of them are lying anyway. Instead of criticizing yourself, try to become curious about and embrace your process. There’s something awesome about how mysterious and unpredictable writing can be!
me, as a fuckin dumbass I am, thought that "the uni" was european union ;_; so, you cook for yourself? chinese soups or something like that?
I’m not allowed to use the dorm kitchen after I tried making popcorn…
Feli and Alfred are culinary arts majors, so they invite friends over to each other’s dorms at least once a week to eat. We’re usually guinea pigs for their assignments.
Other than that, I usually eat out or order in.
175
17th century doofuses
Lukas: go take a break…
Art|starstray