Visual development for Tarzan (1999) by John Watkiss
The state of the world in botw always gave me this bittersweet feeling. A vibrant world, green and rich yet with so many signs of the devastation that it suffered. It's for sure like a scar that doesn't hurt anymore, almost forgotten as time passed but always visible. A very poetic take. Beauty in the melancholy of a changed world that has forgotten you, and yet you find a new sense belonging by rediscovering it.
Botw is such an interesting take on post apocalypse, because it isn't really dystopian. It is a wound healed over, a world that has forgotten the end of itself, and in that, has begun anew. Grandparents whisper their nightmares into the wind, and smile at their kin. The garrisons that remain are sodden ashes in the dirt, a burial ground, and the most fertile soil for miles. You do not know the past that your body remembers. You do not know the voices that linger, and yet you follow. You follow, because the world has forgotten you, and you have nothing that is yours to remember.
This only makes me more depressed at how Disney casts aside beautiful expressive 2D animation for their films.
Nothing against 3D animations, some are masterpieces with their own merit, but the fact that 2D is abandoned as a final product completely is very depressing as it clearly can offer so much as a unique art form for films 😢
King Magnifico Pencil Tests
Reblogs and random thoughts from the void. Art blog is @yararts
296 posts