Tried to improve my skills of painting clouds and learn a bit more about color theory!
I'm damn happyy with it!
(` ^ .^)_β’π€
,Storm outinside Meβ - old pixel artwork from 2021.
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Dragonologist, 2021
Inky pixel painting of an east dragon; 2022
I was asked by a friend yesterday if I could offer basic tips about comic paneling. As it turns out, I have a lot to say on the matter! I tried breaking down the art of paneling using the principles of art and design, and I hope it helps you out!
EDIT: uh uh there are a lot of people reblogging this, so i figure i may as well append this now while i can lol
This whole thing was very much cranked out in a few hours so I had a visual to talk about with a friend! If this gives you a base understanding of paneling, that's awesome! Continue to pull in studies from the comics you see and what other artists do well and don't do well! You can tell paneling is doing well when the action is flowing around in its intended reading format.
Here's the link to the globalcomix article from which I pulled the images about panel staggering! Someone sent in a reblog that it wasn't totally clear that the 7th slide mostly covers what NOT to do in regards to staggering, and that is my mistake!
I saw in a tag that someone was surprised I used MamaYuyu too, and I don't blame them lol. If I had given myself more than a couple hours maybe I would have added something else on, I just really admire MamaYuyu's paneling personally.
uh uh, final append: I am by no means a renowned master of paneling, so if you find anything off base here, by all means, counter it with your own knowledge and ways you can build upon from here! Art is always a sum knowledge of everything we find. πͺ
Hi, I'm starting to look into making my own video game and I'm debating between 8 bit and 16 bit pixel graphics. I was wondering, if you knew of a good place I could go for examples of the difference between the two? I've looked on tumblr but most of the pixel art here either doesn't say which one it is or it's tagged with both
when people talk about 8bit or 16bit they are usually talking about the era of graphics. so 8bit might look like a game that came out on the NES (an 8 bit console), shovel knight is a famous example of an 8bit styled game.
while 16bit could be SNES graphics, something like breath of fire or super metroid
your best bet would be to look up the catalog on those consoles
This dragon draws its spirit from the chaotic beauty of sparks β from cozy sparklers to the fierce showers of molten light when cutting metal. β¨
Maybe its attacks are just little stings, like sparks that bite and vanish.
Who knows! ^ ^
210x297px, 6 colors, Aseprite x XP Pen Deco Pro