anytime I try and explain my rw lore ideas I feel like I'm going mad
I'm still working on getting the gardening ending for myself, but I've been collecting some ponderings I'd like to write down. So:
• I really like that this DLC is right now three kids in a spiritual trenchcoat. None of them is normal. I bet they'd all be friends if they met.
• I really like the color coding of these 3, as for what I've assumed regarding to colors' symbolism in this world: - Black stands for Nirvāṇa, the Void, being outside of the reincarnation cycle - Gold/yellow stands for holiness, ascension - Blue/purple stands for damnation/stagnation - White stands for Saṃsāra, the cycle of reincarnation, the physical world (the Watcher lingers in the physical world, unwilling to leave it)
On the account of blue and yellow being on opposing sides on the color wheel, I'd also gander a guess that the Rot and the Void don't entirely agree with each other/may be on opposing sides.
• Therefore, I don't think the gardening ending was exactly what the Rot Prince wanted to achieve, supported by his last two dialogues with the Watcher:
[Greeting lines]. As with all great deeds, my work is not without great challenge. It has taken eons and the light fades. The paths close and change. I can almost feel... a will... at odds with my own.
[Greeting lines]. Forgive me if I go on! You have done so much for me, I will not burden you with my troubles. Please, rest here as long as you wish. You are always safe here, my dear friend. You, who were there for me.
My guess is that the content that hasn't dropped yet will introduce either a new character/s in a sort of godly roles, or will explain the powers playing behind the wheel flowers and the Cycle.
• A light at the end of the tunnel (or something white/bright with a way to it?) is mentioned by both Spinning Top (at her ending) and the Prince (both as a flowerbud and in that first paragraph I copied up there).
I don't know what to do with this yet, I just found it interesting. Something something the white light within the Void Sea in the original game?
• ,,Outer Rim...?"
The Buddhist cosmology says the world is made out of 9 mountains (Mount Sumeru [the axis mundi], 7 golden mountain ranges and 1 outermost iron mountain range [maybe the withered buildings here are made of rusted iron, buried in stardust]) and 8 seas (7 freshwater and 1 saltwater), with 4 continents within the salt sea who's inhabitants each have a little something extra (except the South I guess, that's where *we* are. well apparently all Buddhas appear here actually, so you know. that's a something).
For an interesting example, the north continent called Uttarakuru is said to house the wealthy, owning no private property, where their food grows by itself and they live in the skies (Iterator cities, nudge nudge).
The name of this region could point to the Buddhist cosmological map being a physical fact for this world. I'd like to think that the dimension hopping aspect to the Watcher's worming through the space-time is at least limited to 4 continents(/realities?).
Also a fan fact: in Chinese mythology it is said the waters flow and stars fall slowly, because a water god with a bad tamper, Gònggōng, broke one of the pillars supporting the sky. Combining this fun nugget with the established lore in a pearl that everything is once eaten away by the Void down below, I'd say it is safe to assume on 89% that the dust mentioned in that pearl comes from the heaven itself and creates a sort of a cycle of the physical matter.
Suppose stardust is what creates everything, powers everything (just as is said in science). Suppose the Starcatchers are superstructures made for conversion of it into desired forms, these ones perhaps in the West of the world specifically, because of their circular shape.
(Meaning Signal Spires are perhaps of the South, while original game- aka Pebbles and Moon- are in the North of this world.)
• I find it fascinating and validating that Spinning Top needed some sort of an Embrace from one of the Five Urges/Hindrances (the third one, companionship) to be able to pass on.
It points to my idea of what the religion is Really supposed to be about: the Five Urges are what they are- urges- and they cannot run rampant. The point isn't to absolutely *eradicate* violence, pleasure, companionship, hunger and desire to live from oneself. The point is to be able to control these things and not cling on to them.
Because if one clings on to something, they stagnate, they cannot progress, they rot and they *fear* losing the something more than they can truly enjoy it or they get far too lost in it to feel it right anymore. To cling on to life means being afraid of taking risks, trying something new and really Living.
But now that doesn't mean going for the opposite is the correct way to go about it- that still creates a desire, a clinging- an urge for death is just as good as urge for life. It binds. It's extremism without careful consideration for what is really the best to do, feel and think in any given situation.
(This goes for love, too, it is GOOD to love, but going too far becomes unhealthy obsession instead of love. Going the other way results in hatred, another utterly useless and harmful thing to harbor. Same as indifference - that is stagnation again, that isn't picking up something, working with it to move forward. Love is a forward motion that is required, but cannot be overdone because as so it would be bastardized into something else, possessive and caging.)
Spinning Top could move on only when she knew that the flipside of the Third Urge- a sickening loneliness- wasn't something to fear anymore.
• Yeah, I don't think we can count on backgrounds too much when it comes to size calculating on the basis that they are probably shaped around gameplay. Specifically thinking about how the spinning top toy changes sizes between it's in-game model and the art. When it comes to Ancients, I'd say the best one can do is do what feels right.
• The Rot Prince is some sort of a boosted up Preta, I swear to heavens. Hungry guy. Maybe the Rot as a whole is a Preta stand in, just way more physical.
• Can't believe my ,,Respawning is real" headcanon has been officially given the thumbs down... The *Strand* Theory is real. (Even though DP is separate from the Watcher, this at least explains why Artificer didn't just go back to the last shelter she slept in when her cubs were still with her. They went to a different strand, where a different Artificer managed the situation better and we are stuck in this reality without them.) (We see them in her Void ending either because they are the one thing her heart wishes for [the Void gives comfort to those who are passing, as far as I am concerned], or because the Void is where all the reality strands and times coincide into one another.)
• On that note, no Fucking wonder the Ancients wanna bail - we don't really know to what extend they were aware of reality's unwounding nature, but assuming it is Pretty Thorough, I too wouldn't wanna live with the knowledge that in one reality I might've died on my loved ones, leaving them broken, while in the other everything is just fine and dandy.
The endless wondering of ,,Did I die in a different reality at any point in my life? Did I leave these people I love behind to hurt, alone, and I can't do anything to help them? I can never know, I'm not allowed to comprehend..." would slowly kill anyone with a heart, I think.
• I wonder if the Prince is a puppet/the Rot made itself a puppet, - because the Starcatchers were Iterator-esque biomechanications with a different directive than iterating on the Big Problem and this is a consumed Starcatcher (something about its budding dialogue feels to me like there was a sense of a Self beforehand that was drowned out by the Rot and then was pulled forward again with additions) - because the Rot is at the edge of the universe (humming a tune) where a messed up slugcat decided to start ripping holes in the reality, therefore connecting different strands including to places where the Rot already existed as a plague upon Some Iterator, which gave spark to sapience and inspiration to a new mind
• The new karma set is definitely a droplet and the ripples it leaves behind. Makes sense, too, there's more ,,movement" within it the more Spinning Top yanks the Watcher around in time-space (accidentally, I'd guess. or the ,,blame" is more on Watcher *somehow*), messing up their physical existence more and more.
Maybe the karma symbols or the imagery itself have something to do with a combination of an axis mundi and the strand form of existence.
Something about there being a main timeline in which each action and decision creates a new ripple, a new strand.
• I wonder if the Watcher could've come across Spinning Top and effectively latch on/follow her, - because they were already dead/echoed (the dream sequence upon reaching the final karma level could mean they did go to the Void Sea and swam pretty deep but turned back and that resulted in Echo-ification? then again why can a lizard bite me. Spinny's laughing at me for it. Goddammit.) - because of their nature as someone who's so damn hesitant about things, who hangs in the backlines, only observes and learns. Very Echo-esque personality - because of their desire to have someone there
• Just realized that we have a canonical design for Spinning Top's mask, hot damn. ,,How do children's masks look like?" answered.
I don't know why, that kind of creeps me out.
• The portals existing outside of us are made by Spinning Top, I'm pretty sure. She's always over them.
Is it normal for Echoes to leave tears like that? I think if the Rot Prince met her and knew she's the one who started this whole journey that resulted in him coming to exist as a consciousness and to bloom, he'd see her as a friend the same way he sees the Watcher.
• I wonder if his approach to the Rot Triple Affirmitive is ,,it's going to get worse before it gets better". He has suffered, too- while he normally speaks gently, calmly, orderly, when he is a flowerbud he seems frantic to me. Like someone breathing through death before getting better.
• Is the concept of the Rot Prince created for the first time in all existences' or is he a repeating pattern, too? The Rot in the least seems to be a pattern, because of what Spinning Top says when we meet her in one of the original regions, eaten through by the Rot.
,,You shouldn't have come here. It's too far." Does that refer to this strand's/ripple's distance from the axis mundi/the water drop creating all these realities? The further out the little wave carries out, growing smaller and weaker, the more rotten through it is? Is it because still water is stagnation, just as the Rot is?
So the Cycle is change and movement, life and love, that exists in a hurtful matter not out of its design, but because it has to contend with absolute stillness/stagnation/the Rot? Or it's all part of the same system, truly designed like this?
Could a Mass Ascension be seen as an escape plan from a ripple growing old? Man...
• A quick attempt at illustrating the previous thought:
Some Pepe Silvia level nonsense going on here.
The mark flickers when something speaks to you! Shown here through Moon reading a pearl to me
Here it is not flickering at all
Other fun fact is that even when you die the cycle you get the mark and the karma, you keep them both
The projection of the mark reminds me of the guardian projections as well... as they're different from overseer or superstructure holograms
I think that the mark is a fundamental rewiring of the brain to allow you to understand ancient/iterator speech, one which carries through ALL versions of slugcat the moment it happens, which is why even when you die, you keep the mark and the karma
The only reason its projected is just to show that you have it at all, to differentiate you from other creatures
add
In Neopets: The darkest faerie, speedrunners can wiggle the joystick when pushing something heavy to push it faster. Only problem, it only works with roberta. (iirc)
Neopets forgetting what TDF looks like in every picture of her?
No, she just has 30 different dresses in the same colour
five pebbles is missing the white enlightenment glow, instead has a black aura around his puppet. i am thinking this is either: 1. umbilical connection something something still in bardo idk 2. the rot untethering his connections with his own spirit (prince having the white glow makes me narrow my eyes at this one) do you hvae thoughts on this. ive been thinking about it for weeks and im still not sure what exactly it implies (if it implies anything at all. which im sure it does)
The fact his neurons still give YOU the glow is evident enough that he doesn't really need to show off that hes enlightened. The worm, has *no* glow whatsoever
It's also because Pebbles isn't really just his puppet, he's the entire can. But Moon is mostly her puppet, and she obviously has this glow
"Nowadays I am mostly just my puppet. The bulk of me is in these walls but I am disconnected from those parts, to a degree where I am only vaguely aware of how bad their condition is."
Pebbles doesn't have the glow, because his consciousness and soul is not centered on his puppet
Also you can NEVER get rid of the neuronglow when you have it. Why doesn't this happen to Hunter if the rot somehow severs your enlightenment? That type of knowledge can never be taken
I think the reason for his "black glow" is more just aesthetic and to seperate him from the halo a little bit
I tried to make a helpful visual when trying to describe the relations between rot and void!
Void
Constantly in motion
The spiritual and cerebral self
Loud, chaotic
High energy
Every worm remains its own self despite swimming in harmony with the others
Only available if you seek it out
Sea of dancing stars
Rot
Moves as little as possible, stagnant
The material
Silent
Entropy
Loss of self
Forces others into itself
Sea of lumps
The most base instinct, reproduce and consume
Both result from neural matter
Easier to "fall" down back on the rot, climbing to ascension is difficult
I've seen a number of people claiming that the Watcher DLC has no story and that the slugcat has no characterization, but I definitely think it's there.
(SPOILERS FOR THE WHOLE DLC!) There are no spoilers for the secondary ending until about halfway down, where there is a warning.
Adventurous...
Since this post gets a bit meandering, I will spell out the general framework of the story here:
The Watcher is a shy, lonely individual who desperately struggles to find companionship after their childhood was cut short. They will go to great lengths to achieve this connection.
"And through the middle of it all, a lonely lost slugcat trying their best to outlast the ravages of a warped world."
Why are they called the Watcher? It's due to their nonconfrontational, withdrawn demeanor. This is immediately apparent in the intro dream:
When Watcher's parent steps up to fight the aggressive slugcat, Watcher's sibling joins in. But Watcher just hides away, afraid to confront the danger. It's unclear if their family survived the tussle, but they never reunite again. Watcher's shy demeanor has severed them from their family.
Time passes and Watcher grows a bit older, wandering around in what seems like a futile search for their family. Here, they meet Spinning Top, the child Echo.
Within the DLC's story, youthfulness is tied to a fear of isolation & loneliness.
Spinning Top has been lost & drifting for a long time. When they ascended, they feared the loss of connection to their old life and their loved ones. So they remained on world, searching for a sign that their loved ones still miss them.
This desperate pursuit has led them to travel across reality for eons and eons. By the time Watcher meets them, Spinning Top is now combing through places that have no relation to their life. Spinning Top won't find any sign of grief or remembrance in Coral Caves or Rusted Wreck, so why are they drifting along these pointless locations?
Spinning Top's loneliness and persistence arose because, as a child, they lacked the experience of maturing and could not handle the radical acceptance required to ascend. They are scared to accept the truth: their childhood has come and gone. Their loved ones eventually moved on and also left the world behind. Spinning Top is the only one holding onto this long-defunct family.
Watcher and Spinning Top are very similar characters. Both are lonely children that have been severed from their parents and siblings, and wish to revive the childhood that was ripped away from them. They're desperate to rekindle some kind of connection.
Throughout the campaign, Watcher continually searches for Spinning Top because they're the only individual that Watcher has seen who could bring a greater connection than chomping, fleeing, or stabbing. They even give Watcher the gift of infant godhood!
These childlike characters both find companionship in each other. In fact, Watcher's companionship is what gives Spinning Top the strength to return to the location of their actual memory, and confront the truth of their loneliness.
"All my mothers and fathers and crechemates who went along without me… Do they note my absence? I've traveled from the furthest future to the very seed of our past, and I see no evidence. Only echoes and strays. Aloof. Alone. Afraid."
Spinning Top accepts that it is best to grow up and move on, and so they disappear, finally ascending for real. Watcher, however, does not seem to learn the same lesson from this journey.
I NO LONGER AGREE WITH THIS READING! Instead, I believe that the ending shows Watcher having accepted their isolation in the same way that Spinning Top did, which is why they're content... and alone. I discovered this reading courtesy of @characteranalysisthethird, and you can find a reblog of it here.
While they may seem happy playing with toys, it's still a symbol of juvenility. Despite everything that has happened to them, they still embody a desire to recapture their lost childhood.
And now, Watcher is alone once more. Soon, they will seek out a new companion.
Before I discuss the second ending, I want to talk about Watcher's abilities and the symbols they embody.
The ripple-world that Watcher is (accidentally?) transported to by Spinning Top is a continuation of the aching, drifting nature of these two characters. They are unable to stay in place for long, constantly seraching for a sign of connection.
Watcher's "gift" of invisibility is a clear extension of their characterization. They tackle threats by hiding away, slipping past unnoticed. As their Ripple level rises, the cloak begins pushing Watcher further out of their typical plane of reality, creating tears into a wholly different plane. And when they reach the (as of now) maximum Ripple level, Watcher is fully pulled out of the material plane and into Ripplespace. Here, they are truly alone except for the primitive, gnawing voidspawn.
Every gift seems to give way to a curse of isolation. Watcher has to detach themselves from reality itself to survive, and the gift-giver Spinning Top leaves them behind.
SPOILERS FOR THE SECOND ENDING.
SPOILERS FOR THE SECOND ENDING.
Here's a cool divider.
While the purple Throne Rot seen across the campaign may not play by the same rules as Five Pebbles' Rot, its behavior is equivalent. The Rot is the ultimate embodiment of primal struggle, a collective consciousness of brain meat that forever hungers to consume as much of the world as it can reach. It is not unintelligent, but it is very one-minded.
From The Throne itself, a giant flower blooms and gives birth to the Prince.
The Prince is a piece of the Throne Rot that has partially separated itself from its collective consciousness. It is an individual connected to the Throne Rot, but it has its own mind. "STARVING, pressing, grinding, SQUEEZING against... us? But now... I? A... SELF. And… an OTHER."
The Prince is an imitation of an Iterator puppet. This part of his identity causes him to believe that he was born to solve the Big Problem, by assimilating the entire world into the Throne Rot. "The imperative that was in THEM [the Iterators] remains in me." "Imagine: a single substrate… Life! (...) Nothing lost. No one lost. From bug to god, all as one. A TRUE end to the pattern."
I personally don't believe this was the original goal of the Throne Rot, but rather the Prince instinctually assigning purpose to his new life as an individual. He rationalizes his intrinsic hunger to consume in the lens of a "higher" ideal.
You can see how the Prince reflects Watcher's desire for connection in a deeply twisted manner. They're both in an endless pursuit to connect—Watcher offers itself to others as a companion, while the Prince takes companions and forces them into himself.
The Prince loves Watcher. He considers them to be a great friend, as they are the primary individual responsible for spreading the Throne Rot and the only one to have witnessed their genesis. "You have done so much for me, I will not burden you with my troubles. Please, rest here as long as you wish. You are always safe here, my dear friend. You, who were there for me."
Watcher has finally found it—a new companion, who showers them with praise and affection. Out of an acute desire to retain this friend, they go on to spread the Throne Rot across all the threads that connect the ripple-world. Every viable world is corrupted.
Unfortunately—or perhaps fortunately—something goes terribly wrong for the Prince. "I can almost feel... a will... at odds with my own."
Karma is antithetical to corruption. When the Throne Rot sufficiently engulfs the "fringes" of the ripple-world (Outer Rim and the Rotted vanilla regions), these regions become unstable and you cannot create a warp to escape them. However, there are pockets in The Throne where a bed of Karma Flowers allows you to exit. It's unknown if the phenomenon is natural or intelligent, but Karma inherently opposes the Rot.
When Watcher returns after corrupting all the regions, Karma Flower begin sprouting from the ground of The Throne. The Prince attempts to keep them in, but he ultimately fails—he freezes up, and countless Karma Flowers sprout from the corruption. The Throne Rot might not be outright dead, but its power has clearly been drained. The Prince has failed.
Karma Flowers are all over the map now. The "unstable fringes" have also been stabilized by their presence. You can create a warp to leave Outer Rim and the Throne from anywhere, and the same goes for the Rotted vanilla regions.
Going by the tone of the select screen art, Watcher just seems to mourn their loss. Another new friend, unceremoniously ripped from them.
Watcher cannot seem to find connection. Their family left and possibly died. They helped Spinning Top mature, but Spinning Top left—given that they viewed corporeal and primal life as absurd, they were bound to do this.
Watcher may have attained infant godhood, but their powers encourage them to hide away and detach themselves from the world, concealing them in the desolate Ripplespace with nothing but occasionally violent voidspawn.
It's almost scary how this godlet is willing to go such great lengths to secure companionship, falling for the Prince and corrupting the entire accessible ripple-world to make their friend happy. This friendship ends fruitlessly, too.
Watcher will eventually have a full conclusion to their story. So where will they go from here?
Narratively, I don't think Watcher will get what they want. Their next (and final, I believe) venture for companionship will end in ruin once again... but possibly, Watcher will recognize that while other people come and go, the only constant who will always be there for them is Watcher themselves, and they will learn to overcome the trauma and yearning of their lost childhood.
^ (I think this theme is actually what the Spinning Top ending is already trying to say, andWatcher realizes this very principle thanks to Spinning Top.)
That's my slightly blunt prediction for the overarching theme of the Watcher.
Scav Prediction
I personally believe the next arc will involve Scavengers. In the old pre-release Watcher concept, Watcher journyed with an enlightened Scavenger. While James Primate has stated before that Downpour kinda stole the old concept's thunder (i.e. with Artificer), I get a strong indication that the next arc will still involve Scavengers because of the new Acolytes.
Acolytes are Scavengers who are BRIMMING with attributes that reflect a knowledge of Karma and Ripples.
Acolytes wear glowing golden masks and clothes
A faint Karma symbol between 6-10 surrounds them, suggesting that they are already enlightened (or their armor is imbued with some kind of karmic concentration)
When they are grabbed by a predator, they initiate a crazy karmic retaliation blast to free themselves (which I failed to get a GIF of)
The blindfolded Disciple Acolytes emit a sort of karmic echolocation ping that detects entities from a distance
The definition of an "acolyte" is "a person assisting the celebrant in a religious service or procession". The celebrant is someone performing a rite; often a priest. This implies the acolytes are carrying something out for a leader who is almost certainly not the Chieftain Scavenger in Downpour.
Overall, these guys know something, and I think we're going to find out why.
Alright I made this.
Not perfect but better than James done.