Now, Lurien's patriotic nature is quite famous in the community. Let us discuss a room that is not talked often about: Lurien's ballroom.
Also known as, the Boss room for the Watcher Knights. People scarcely remember that this boss room was a ballroom once just as often as they remember that Lurien canonically had 15 Watcher Knights, not just 6.
Could you imagine attending a ball here? The wide space surrounded by huge windows that allow you to see the whole City of Tears? Massive chandeliers that allow you to dance the night away till dawn? The drapes that offer a chance to prank a fellow guest…or sneak a kiss. If you want a closer look at the chandeliers, here is the best shot I got.
Goodness! Lurien could have taught Hornet or Hollow how to dance here!
What does this ballroom tell us about Lurien's character?
For one, it hints that the Watcher duties included some social aspect. One does not need a ballroom unless the person has a formal event. (Unless you need to transform the room into an emergency kitchen and shelter. Though usually, I've seen it the other way around where someone transforms a commons to a dancefloor.)
While we do not know who would attend these social events hosted by the Watcher's Spire, all these events must have been fantastic by the sheer view alone. The host of the social events has a very good chance of being the Watcher himself, as he is the Keeper of the Spire. Though the possibility remains that someone could have rented his Spire or Lurien could have lent his ballroom to any committee or guild in need of it. We do not have any evidence of this, however, so this is just speculation.
What is certain is that Lurien had a ballroom and it had to been used at some point. The Watcher, hosting a grand formal event, is not exactly an image that appears often in the fandom. Usually, Lurien is portrayed as an introvert who retreats from society rather than invites society into his home.
Yet there appears to be a place for Lurien to remain an introvert while hosting these grand balls. Behold the chart below.
Red arrow points to the ballroom (plus the above area where you get your reward of geo) while the green arrow points to the room with the three little watchers. Blue arrow points to Lurien's office.
Lurien has created a buffer zone between him, his work, and the ballroom. When Lurien is hosting a party and feeling overwhelmed by all the company, he can duck out into either the green arrow zone or use the zone to sneak into his office. Whereas when Lurien is too tired from his work, he can slip down the elevator to the green arrow zone or the ballroom for a dance. Again, if work came up at the ball, Lurien can pull the person aside into the green arrow zone and into his office if need be. Then, as soon as work was completed, Lurien can return to the ballroom after taking a breather in the green arrow zone.
Lurien knows himself and the duties required of him, whether it be his guardsman duties or his social duties, and so created a space for him to meet both duties while giving himself a breather room, literally.
Speaking of a breather, let us turn from the ballroom to the room which Lurien made to allow anyone to rest, the bench room.
This is personally my favorite bench in game, though the one in the Queen's Gardens is a close second. The soft sound of rain while surrounded by the glow of the lamps, all while Marissa's song echoes in the background. The whole room is beautiful, allowing you to take a breath not just from the brutality and decay outside, but for awe that Team Cherry creates in their game.
Unlike the other Dreamers, Lurien does not have a unique bench. The bench within his Spire is standard across the kingdom. While it does save Team Cherry time, I believe the standard bench speaks to Lurien's character as well. The standard Hallownestian bench is for anyone to sit, and so anyone and everyone is welcomed to rest at Lurien's Spire. Note the placement of the bench, directly underneath the bridge connecting the Watcher's Spire to the Commoner/Worker side of the City. Anyone from that side would immediately have a place to rest when they arrived or about to depart. As for the nobles, the room is so beautiful and costly adorned that they would have no reason to complain. Once again, the bench area’s predominantly colored purple, showing how anyone could rest there in beauty.
Sidenote: I find it interesting that the glass lamps Lurien used for this room were first and only seen on the Commoner/Worker side of the City. The nobles only have round spheres or crest-like ovoid.
If you wish to read more of the Essay, click one of these links below.
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives: Here
Part 3.0: Lurien's Spire: Here
Part 3.25: Lurien's Spire: Windows and Colors: Here
Part 3.5: Even More of Lurien's Spire. Here
Part 3.7: What is WRONG with Lurien's Spire?: Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room: Click here
Part 4.0 What We Know We Don't Know About the Dreamers' Houses: Click Here
Link to essay on Ao3: Here
If you have thoughts you wish to share, please feel free to comment or reblog! Artists! How does the idea of Lurien teaching Hornet how to dance sound?
I just discovered foodtimeline.org, which is exactly what it sounds like: centuries worth of information about FOOD. If you are writing something historical and you want a starting point for figuring out what people should be eating, this might be a good place?
For the dead apprentices and kits, I always like the tradition that came with the -spirit suffix.
For context, the -spirit suffix has only been used once for Brightspirit of Skyclan...a.k.a. one sweet little Emmy Grace Cherry.
Emmy was a real-life Warrior's fan who sadly passed away with her family when a tornado struck their house. Rather than forget about their little fan, the Erin Hunters dedicated a whole set of charaters for her and her family. Her warrior suffix is the only I know that has a canon meaning that goes beyond a virtue.
-Spirit : Meaning: This cat’s memory is forever alive in our hearts.
If the leaders decided to name the dead apprentices with a -spirit suffix, I think that would be a beautiful way to keep Emmy's memory alive while honoring the fallen should-have-been warriors.
anyway what do yall think ravenpaw or swiftpaw (or any other dead kits/apprentices) should've had for a warrior name
I want everyone to know that this is me every time someone drops a comment on something I've written:
shinx doodleeeeeeee
the eyes look kinda weird i think but ehh its fine
The wet cat tree.
For Future reference,
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
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Finally took a minute to put together the art vs artist for the first half of 2024 (everything here is from Jan to June)! I haven't really been able to draw as much this year except class doodles but I'm pretty happy with it.
Didn't draw as many cute pieces or animals as last year but that's alright. But damn, no OCs this time. Sad. :+
I also drew a couple of slightly horror pieces this year, which I hadn't done in a hot minute (I can't do this in class or people will look over my shoulder and think I'm planning murder or something lol).
Also, lately I've been more active on Cara, so if you would like, please support me there! I'm looking for more friends on Cara :D https://cara.app/livyamelarts
Top row: Raskolnikov (Crime and Punishment), Razumikhin (Crime and Punishment), Lara Tybur (AoT)
Middle row: T.S. Eliot, me, Belle (Beauty and the Beast)
Last row: Armin and Annie (AoT), Dana Scully (the X Files), Yor Forger (Spy x Family)
Thank you for looking!!
This is the go-to for development in my book, because if your character has a personality trait, congrats! You’re half way there!
—Confidence:
Can lead to selfishness, over abundance of pride, stubbornness and unwilling to admit wrong doings/beliefs/actions.
—Extroversion
Unable to understand proper boundaries that others have set, tries to bring people out of their comfort zone even when unnecessary, rude.
—Intelligence
One of those nerds that every class has that reminds the teacher of the homework, looks down on those less intelligent and doesn’t care of the social/economical/personal reasons as to why they don’t share the same intellect, prideful.
—Kindness
Nativity, allows the wrong people to walk free, toxic positivity, doesn’t want to understand how some people may just be evil, leading the team into multiple dangerous, avoidable situations.
—Romantic
‘Doesn’t take no for an answer’, makes people uncomfortable, overwhelms people with fantasies of romantic dinners/adventures despite it still being the first date, moves too fast for their love interest.
Original