My little siblings decided these these Booflys are cows because they have booo in the name just like cows go mooo. Furthermore, they are so big and peaceful that they don't realize you're there so they run over or into you. Exactly like cows.
Therefore, I am commanded by my little siblings to beat the game so we can save the Booflys cows because the Evil Radiance won't let them eat. How dare she.
i'm sorry , this is so cute! 🥰
Odysseus, disguised as a beggar: alright ody, you’re about to see your beautiful wife for the first time in twenty years but you CAN’T break character - no matter how gorgeous she is. You got this, after years of marriage, you’ve learned how to handle your wife’s hotness.
[Penelope walks into the room]
Odysseus: oh no she got hotter with age
For Future reference,
1. Gerontocracy
A government ruled by the elderly. Wisdom and experience are highly valued, and the oldest members of society hold the most power.
2. Stratocracy
A government led by military leaders. The state and the military are closely intertwined, and military service is often a prerequisite for leadership.
3. Timocracy
A government where only property owners or those with a certain level of wealth can participate in governance. The idea is that those with a stake in the land will govern it wisely.
4. Gynarchy
A society governed by women. Leadership roles are exclusively or predominantly held by females.
5. Noocracy
A government ruled by the wise or intellectuals. Decisions are made based on knowledge, wisdom, and rational thought.
6. Kleptocracy
A corrupt government where leaders exploit national resources and steal; rule by thieves. This often leads to widespread corruption and inequality.
7. Cyberocracy
A futuristic government where information technology and artificial intelligence play a central role in governance. Decisions are made based on data and algorithms.
8. Hologarchy
A decentralized government where power is distributed equally among all members of society. There is no central authority, and decisions are made collectively.
9. Ecocracy
A government that prioritizes ecological and environmental concerns above all else. Policies are designed to protect and sustain the natural world.
10. Psionocracy
A government ruled by individuals with psychic or mental powers. Leadership is determined by one's mental abilities and control over psychic forces.
11. Syndicracy
A government run by syndicates or groups of people with common interests, such as trade unions or professional associations. Power is distributed among various syndicates.
12. Cryptocracy
A secretive government where the true rulers are hidden from the public. The real power lies with a shadowy group that operates behind the scenes.
13. Technomancy
A blend of technology and magic, where the government is ruled by technomancers who use both technological and magical means to govern.
14. Animocracy
A government where animals or animal spirits play a central role in decision-making. This could involve druids or shamans who communicate with animal spirits.
15. Necrocracy
A government where the dead or undead hold power. This could involve necromancers who use their control over the dead to maintain order.
16. Elementocracy
A government where rulers are chosen based on their mastery of elemental forces (earth, water, fire, air). Each element might have its own representative or leader.
17. Dreamocracy
A society governed by those who can control or influence dreams. Decisions might be made in a dream realm, affecting the waking world.
18. Symbiocracy
A government where humans and another species (like elves, dwarves, or even sentient plants) share power equally. Cooperation and mutual benefit are key.
19. Chronocracy
A government where time manipulation is central. Leaders might be time travelers or have the ability to foresee future events and make decisions accordingly.
20. Shadow Council
A secretive group that rules from the shadows, with their identities unknown to the public. They might use spies and covert operations to maintain control.
21. Guildocracy
A government run by various guilds, each representing different trades or professions. Power is distributed among the guild leaders.
22. Arcane Senate
A council of powerful mages who govern based on their magical prowess and knowledge. Each member might represent a different school of magic.
23. Beastocracy
A society where intelligent beasts or mythical creatures hold power. This could include dragons, griffins, or other fantastical beings.
24. Celestocracy
A government ruled by celestial beings or those who claim divine right from the stars. Astrology and celestial events might influence decisions.
25. Labyrinthine Council
A government where the ruling council resides in a vast, ever-changing labyrinth. Only those who can navigate the maze can reach the leaders.
26. Mirrorocracy
A society where decisions are made by reflections or alternate versions of the leaders from parallel dimensions. This could involve magical mirrors or portals.
27. Puppetocracy
A government where the rulers are figureheads controlled by unseen puppet masters. The true power lies with those pulling the strings.
28. Songocracy
A society where music and song are central to governance. Leaders might be chosen based on their musical abilities, and laws are sung rather than written.
29. Crystal Dominion
A government where rulers derive their power from magical crystals. These crystals might grant various abilities or influence the land.
30. Ethereocracy
A government where spirits or ethereal beings hold sway. This could involve ghosts, ancestral spirits, or other supernatural entities.
31. Mercantocracy
A government ruled by merchants and traders. Economic policies are designed to maximize trade and commerce, with leaders often being the wealthiest traders.
32. Coinclave
A council of bankers and financiers who control the economy. Decisions are made to ensure financial stability and growth, with a focus on banking and investments.
33. Tradeguild Dominion
A realm where powerful trade guilds hold sway. Each guild represents a different industry, and they work together to regulate trade and industry standards.
34. Barterocracy
A society where barter and trade are the primary means of exchange. Leaders are chosen based on their ability to negotiate and manage resources effectively.
35. Resource Syndicate
A government where control is based on the management of natural resources. Leaders are experts in mining, agriculture, and resource distribution.
36. Artisan Assembly
A government led by master craftsmen and artisans. Economic policies focus on the production and trade of high-quality goods and craftsmanship.
37. Agrarian Council
A society governed by those who control agricultural production. Policies are centered around farming, food distribution, and sustainable agriculture.
38. Guilded Senate
A ruling body composed of representatives from various economic guilds. Each guild has a say in the governance based on their economic contributions.
39. Commodocracy
A government where power is based on the control of key commodities, such as gold, spices, or magical resources. Leaders are those who control these valuable goods.
40. Marketocracy
A society where the free market dictates governance. Leaders are chosen based on their success in the marketplace, and economic freedom is highly valued.
41. Tradewind Dominion
A government where trade routes and shipping lanes are the lifeblood of the economy. Leaders are often powerful ship captains or trade route managers.
42. Coincouncil
A council of wealthy individuals who use their resources to influence governance. Economic policies are designed to benefit the wealthy elite.
43. Craftocracy
A government where skilled artisans and craftsmen hold power. The economy is driven by the production and trade of artisanal goods.
44. Miner’s Syndicate
A society governed by those who control mining operations. Economic policies focus on the extraction and trade of minerals and precious metals.
45. Spice Dominion
A government where control of rare and valuable spices dictates power. Leaders are those who manage spice production and trade.
-------
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There is something beautiful in that.
I will never love any interpretation of Ghost, Hollow and Hornet more than I love the interpretation of them being ultimately good, fighting for peace for everyone around them, caring deeply for Hallownest (or what remains of Hallownest at least) and caring deeply for each other and peace for their family at last.
I love kind Ghost.
Ghost who goes out of the way to gift flowers to lonely bugs.
Ghost who will rescue Zote whenever given the opportunity, without thanks or any form of reward.
Ghost who rescues grubs because they are trapped and crying to be freed.
Ghost who despite having limited ability of expression, will find some way to convey appreciation for others. (Sitting beside them. Listening to them talk or sing. Bowing out of respect.)
Ghost who is excited when in the company of good friends.
Ghost who spares the life of the nailsmith.
Ghost who mourns the loss of those fallen.
Ghost who eventually remembers their past, remembers being abandoned by their sibling, and still chooses to fight, to do everything that it takes, to free the hollow knight. To put an end to their suffering. To take Hollow's place, or to die.
There is no reward for this. There is nothing to gain. Ultimately Ghost is willing to suffer forever or to die in order to give others peace.
Ghost makes many many mistakes, and can make selfish or reckless decisions, but ultimately, Ghost is forgiving and loving.
I love Hollow who genuinely wants the people of Hallownest to be at peace. (Ironically just wanting that alone made it impossible for Hollow to grant them that peace.
But still, Hollow wants that.)
Hollow who loves Hallownest. Who loves their father and who loves his kingdom.
Hollow who is relentless in protecting it. Who would suffer for over a hundred years protecting whatever there is that can possibly be saved.
Hollow who has had the radiance influencing it all that time. The radiance who hates the king, who hates his people. Who tried to convince it to hate them to.
Hollow who loves them regardless.
Who feels empathy for everyone. Who understands their suffering more than anyone and wants nothing more than for them to have peace.
Hollow who, after finally being freed, chooses to live a kind life. To be understanding and gentle.
Who has every right to be bitter and angry and closed off, but who, after finally receiving the opportunity to live, to actually live, chooses to find everything good left in the world that they fought so hard for.
Hollow who learns to love openly and to no longer be afraid.
Hollow who is eventually excited to be able to express love in small ways.
Hollow is stalwart and just. But kind.
Hornet who, despite everything that she went through, despite losing so much, nearly everything, continues to stand and to fight for life because it still matters to her.
Hornet who fights to honor those that she lost, especially her mother.
Hornet who is hesitant to be hopeful, but is hopeful anyway.
Hornet who is hesitant to form any friendships out of fear that she will lose them, But who longs for friendship, for family..
Hornet who is proud of her siblings, who loves them despite not wanting to, who feels guilt knowing that the fate of the kingdom must rely on them.
Hornet who will rush in to assist her siblings in their final battle, knowing that she may very well die.
Hornet who, after given the opportunity to be with her siblings again, wants nothing more than to help them heal. For them all to heal.
Hornet who loves and is loved in return.
Ghost and Hollow who love, and are loved in return.
A little broken family that understands each other, understands that nothing that happened to any of them was fair, and who forgive each other, who love each other because after all this time..
They finally can.
Not one of them is without their (sometimes severe) flaws. Not one of them isn't damaged after everything that has happened.
And still they choose love.
This quote by Mary Shelley captures my interpretations of the siblings perfectly.~
"Life, although it may only be an accumulation of anguish, is dear to me, and I will defend it”
What that person said! Best TV show of all time!
Realistic takes on technology
Political intrigue and high drama
Complex, strong, and likable female characters
Fun and distinct alien cultures
Infuriating, scary, and delightful villains
Found family and beautiful friendships
Respectful portrayal of religion in a scientifically oriented show
Characters that grow, change, learn, and progress
Strong male leads who portray wise and intelligent leaders
Fantastically complex, fun, and interesting side characters
The ability to balance each character's unique style of humor with seriousness and sincerity
One of the greatest romances of the century
The profoundness of truth
and much more, then Babylon 5 is the show for you
Very well thought out headcanons.
do u have any headcanons about hk characters and spellwork (who can use what, what's possible and what isn't, whatever) :V?
take all this with a pinch of salt as i am typing from my phone in the back of a van and i am very sleepy
anyone could learn to spellcast with Soul! in the same way anyone could become an astrophysicist. most people do not.
the Soul Sanctum, and the Pale King's use of Soul spellwork, was considered highly innovative. mostly spellcasting is something only a few people can do/bother learning, but in Hallownest the King encourages it and the Soul Sanctum is dedicated to honing the craft, which makes Hallownest weirdly ahead of the game compared to a lot of places. soul scholars were kind of like the educated elite. but also wizards. people talked
you could simplify and say you have two main schools of thought: the scientific approach (Soul Sanctum, Pale King) and the spiritual approach (Snail Shamans, Moth Tribe). the two ways of thinking are not mutually exclusive and often overlap though. both can be used to great effect
there are bugs out there who have done crazy high level things like the Soul Sanctum in less scientifically-themed contexts, definitely. this tier of fanatical spell meddling is rareish though
Soul is the word many bugs use for the life force inside all living things. and yeah, basically! it's not exactly your sense of self though that's different
Soul and Void are effectively infinite. harnessing Soul to cast spells involves channelling it through certain means and generally you only have certain limited reserves to draw from at a time (see Soul Vessels for example)
Soul Master and the rest of the scholars were fixated on surpassing that limit. kind of a "what if humans used 100% of their brain" situation
if you actually found a way to use all of one bug's Soul at once it would be like splitting the atom - incredible amounts of energy released at once, even from an average bug who isn't a spell user in the first place. Mistakes and Follies collapsed into themselves long before they got anywhere near that level. it's basically just not sustainable or doable. (soul master voice: but is it)
spellwork is also kind of like using a certain muscle a lot. if you cast a lot of spells it'll get easier for you. if you're inherently a gifted type who has a lot of potential for spellwork, but never use it or pursue it, you'll still be pretty bad at it and get tired quickly compared to someone with no inherent ability who practices every day
Void is basically like its own version of Soul. the two are different but if you scanned a Void being and found no traces of Soul that doesn't mean they're soulless, it means they have their own version. you're looking at it. it's Void
the average bug does not contain any traces of Void by nature and thus spellwork with Void is rare and very poorly understood. those ancient bugs who worshipped the Void however would have had some in their system. how? don't ask questions you don't want answers to
once upon a time, all Void is/was, in all traces across the world, part of one unit. once in the dawn of time etc etc. the world has changed since but it's fundamentally all the same to itself.
spellwork with Void is essentially using Soul to bind and command some Void to do what you want it to do. this is why shade spell upgrades cost Soul, it's the Soul making it do that thing.
mess around with Void too much if you're a bug and it will do very strange things to the body. it stains shell, it leaks from the joints and the eyes, it puts strange thoughts in your head. Soul is easier, safer, and better understood, and also isn't partly echoing with its own collective sentience.
not that this kind of thing deters a Snail Shaman. pretty sure if a Snail Shaman was given half the chance they'd learn to spellcast with anything. magnets. active plutonium. whatever. mind your business
if you know how to see Soul inside a body, and concentrate, living things generally appear as opaque glowing white cutouts. the Soul inside a living creature is saturated to the point of looking like a white shape in space. you can't see this usually because their body is in the way and it's sort of, tied into their cells or whatever
you can use spellwork to do pretty much anything, if you're clever. the sky is the limit. flashy stuff like attack spells, subtle stuff like enhancing your senses or letting yourself see things not usually visible to the eye, defying gravity, Whatever. almost anything you can think of. the main barrier is that it's difficult and taxing. the average bug doesn't bother
oh god i haven't even done Dream. okay a short rundown: Dream is different again. it's about the self, about thoughts, about the conscious and subconscious, about the mind. you don't so much spellcast with Dream as just kind of... manipulate and explore what's around you. connect with others. influence, sometimes. mostly understand. it's not technically spellcasting though and this post is getting long so i'll leave it there for now sdffgjk
Original
Yes, you read the title right! We're talking about the pillows in Lurien's Spire!
Basically, I ran across a few articles calling the Watcher gaudy and greedy, lumping him with Hallownestian nobles. The Watcher, however, is not gaudy like the nobles of Hallownest. Before we bring in the pillows, let us compare the pictures down below.
Vs. the Watcher's Spire.
While there is a lot of details going on in all three photos, it is far easier to filter out Lurien’s Spire than the nobles. The purple in the Watcher’s Spire calms the player versus the red constantly popping in the noble’s houses.
That, and it took me four years before I realized that Lurien had wallpaper while every detail of the noble's houses was screaming in my face.
Now, we can bring in the pillows. We shall point out the pillows, discuss their arrangement, and what both say of the characters of the nobles and the Watcher himself.
In the noble houses, all the pillows are in the center of the room.
Meanwhile, in the Watcher’s Spire, the pillows are by the windows.
All the pillows in the nobles’ houses are facing the center where the nobles can be the focal point of attention. Where the point could be is either the red couches or the pillows themselves, but any visitor would certainly be hyper-focused on the noble by the mere seating arrangement.
If this was not the City of Tears that we know, such an arrangement could show how everyone is focused on the people and community. Unfortunately, we know thanks to the Dream Nail how all the nobles were overprotective of their geo. The arrangement of the pillows and seating of the guests was only to show off a noble’s wealth, not foster familial ties.
The Watcher’s Spire, however, has the opposite arrangement of pillows. The seating arrangement looks outside of the Spire, not in. Lurien invites any visitor to his Spire to admire not his wealth, but the wealth and health of the City.
One could argue that Watcher’s arrangement of pillows show how he is always looking outwards instead of reflecting upon himself and his faults, but considering the noble’s thoughts and intentions, I believe that Lurien is not selfish in looking outwards as his pillow arrangement is completely opposite of the nobles. Luriem is always looking out to his community AND loves to admire the beauty resulting from the community.
Finally, Lurien still loves both practicality and beauty as seen in his window designs by the pillows. The nobles’ design for the window is pathetic in comparison, though one must be grateful for being to see out of said window. Â
As for more comparisons of Lurien with other characters in Hollow Knight, let us marvel at how patriotic Lurien is.
All the little details.
I swear, Lurien is more patriotic than the Pale King. Compare the opening of Lurien's Spire to the White Palace.
VS.
Remember, Lurien's wallpaper still counts.
I wonder how Lurien being more patriotic than the Pale King speaks about his character?
As a Lurien fan, I am afraid that I must admit there is not enough evidence in the Spire alone to answer that question. Right now, these photos suggest that Lurien was Nationalistic while the Pale King was Patriotic.
Yet, once we look at both of their actions in-game, we can determine that Lurien is indeed Patriotic, not Nationalistic. Afterall, it is Lurien who makes the ultimate sacrifice for Hallownest not once but twice, even when he knew the Pale King wasn’t coming back. The Pale King, meanwhile, sacrificed everyone but himself, then fled from the Radiance when the Infection returned.
If both Lurien and the PK’s actions were foreshadowed by the amount of Hallownestian seals and crests, well…I do not feel as if I can make that judgement due to my basis on Lurien. I shall leave that to the community to decide.
If you wish to read more of the Essay, click one of these links below.
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives: Here
Part 3.0: Lurien's Spire: Here
Part 3.25: Lurien's Spire: Windows and Colors: Here
Part 3.5: Even More of Lurien's Spire. (You are here)
Part 3.7 Lurien's Spire: What is wrong with Lurien's Office?! Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room: Click here
Part 3.9 Watcher Knight Boss Room! Here
Part 4.0 What We Know We Don't Know About the Dreamers' Houses: Click Here
Link to essay on Ao3: Here
If you have thoughts you wish to share, please feel free to comment or reblog! Especially with the above observation!
I will say, one good thing about the live action remakes is that they are forcing us to realize what is at the heart and soul of the original stories.
Why does the live action Snow White feel so heartless? Because that isn't Snow White.
Well, we already knew the girl was kind, but wasn't until the remake was announced did we go back and see HOW kind Snow White was. The girl noticed how messy the drawfs' house was, believed they had mother, and decided to clean the house for the little "children" out of kindness (and hoping they let her stay).
Snow White went out of her way to help these little "children"...when she was still a child herself! ONLY 13 or 14 years old!!! So kind and yet so small!
Think about all the others now.
Ever kind and strong Cinderella. The determined and unwavering Bella. The Wonder-Seeking Ariel. The causally-stealing-the-show Good Faires. And on and on and on.
Hopefully, after experiencing the heartless live action remakes, the next generation of storytellers will take us back to when books and movies had, should I say, Soul.
Rant incoming
I feel like the problem with a lot of Disney's live action remakes (and arguably Wish) is they're trying to appeal to a crowd that no longer exists, namely the people who used to claim that the Disney Princesses were sexist.
All the interviews tend to include, "Well she's not chasing a MAN anymore" which...almost no one sees the princesses like that, anymore. Virtually NO ONE still believes the princesses are man-chasing sexist caricatures of women.
Cinderella is now hailed as an abuse victim who stayed strong long enough to get help to get out of her situation. Anyone who says she should have saved herself is basically regarded as a victim blamer. And it's very clear in the film she wasn't looking to marry the prince, she just wanted a night off. She was the only one who wasn't in line to meet him. She didn't find out she met the prince until he went looking for her!
Snow White is now hailed for her negotiation skills, ability to calm down after extreme stress (she had a moment of panic and had to cry for a bit, but who wouldn't after finding out The Queen hired someone to kill you?), and ability to take charge of a house of adult men. And again, she was an abuse victim, this time trying to escape ASSASSINATION ATTEMPTS. While she dreamed of her prince, it was secondary to her main goal of SURVIVAL. There are also entire video essays about how Snow White gave hope to people during The Great Depression.
Everyone acknowledges that Ariel wanted to be human BEFORE meeting Eric. We all know she was a nerd hyperfixating on humans, and also standing up to her prejudiced father.
We understand Sleeping Beauty wasn't the main character, the Three Good Fairies were, AND PHILLIP WOULD NEVER HAVE BEATEN MALEFICENT WITHOUT THEM! He literally depended on them! WOMEN SAVED THE DAY! But even then, is it really such a sin for a girl to fantasize about romance and fall for someone with corny pickup lines?
We all understand Jasmine just wanted someone to treat her LIKE A PERSON. She rejected every Prince before Aladdin because they treated her like a prize. So why did they need her to want to be Sultan? How did that make her more feminist when she already wanted to be treated like an equal and have a say in her future? Is it only empowering if you want a career in politics?
We admire that Belle, despite living in a judgemental village, was kind to everyone (even though she found the village life dull), and her story teaches girls that the guy everyone else loves isn't always a good guy. What's sexist about teaching girls about red flags? And she didn't start being nice to The Beast until he started treating her with respect and kindness.
Do I really NEED to defend Mulan or Tiana? I think they speak for themselves.
Rapunzel was yet another abuse victim who just needed a little help to get out of her bad situation. In this case, she also needed to learn that she was an abuse victim, and that what Mother Gothel did WASN'T normal, much like many victims of gaslighting.
And don't get me started on the non-princess animals.
Perdita had a healthy relationship with Pongo to the point she was open to express her pregnancy fears to him, and was ready to TEAR APART Cruella's goons for daring to touch her puppies as well as adopting the other puppies. Like, she was so ferocious the goons mistook her for a hyena! She's basically that "I AM THAT GIRL'S MOTHER!" scene from SpyXFamily if Yor were a dog. She and her husband were a TEAM.....but they made a Cruella live action to turn her into a girlboss?! The literal animal abuser!? THAT'S the woman you wanted to put on a pedestal when Perdita was RIGHT THERE!?
Duchess kept her kittens calm after they had been catnapped and was classy as heck. Nice to everyone regardless of social class during a time period where that was uncommon.
Lady stood up to Tramp when she believed he had abandoned her and didn't really care about her. She found out he was a heartbreaker and was like, "Nuh uh. No. You are not doing that to me! You put me through enough."
Miss Bianca from The Rescuers was IN CHARGE the whole movie, and was willing to risk life and limb to save an innocent child. THAT TINY MOUSE TOOK ON ALLIGATORS! And she picked Bernard to accompany her because he was the only one who wasn't ogling her. And then in the sequel SHE DID IT ALL AGAIN! I wish I were as brave as her.
Like, the public haven't accused these ladies of being sexist caricatures since 2014 (Actresses and actors don't count, they're out of touch like the rest of Hollywood) yet Disney is operating under the assumption that the public still thinks that way, hence all the "sHe'S nOt AfTeR a MaN iN ThIs VeRsIOn" talk.
The live action remakes are trying to attract an audience that doesn't really exist much, anymore, and back when it did exist, was comprised mainly of people who didn't actually watch the films. The Disney princesses are no longer seen as sexist, and feminine qualities are no longer seen as weak or undesirable.