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Ready to fulfill your farming dreams? This week’s Indie Game Spotlight, Frontier Story, created by @jmw327, has captured our hearts this week with their latest farming sim. Frontier Story is about exploring a new world and its mysteries, while befriending the townsfolk, building your farm, and raising some adorable animals!
@jmw327, the solo developer handling the code, art, and game design of Frontier Story, took a moment to speak about the indie game scene and how to start getting into it!
Harvest Moon 64 (my first Harvest Moon game) is an obvious one, but also the many worlds of the Legend of Zelda series, and the quirkiness of Earthbound, amongst other things. But not just video games! I read a lot as a child, so I think that had a huge influence on my preference for storytelling in games! And of course there are a lot of amazing people in my life who inspired me creatively and in other ways!
The mechanics will have a lot of similarities of course to the Harvest Moon series, but with some twists of my own! I especially want animals to play a large role in the game, aside from just being tools to make money. So in addition to having them feeling more alive, hopefully almost like a virtual pet, some of them will have unique abilities which will help you in managing your farm if you treat them well! An example of this is a slime-like creature called a Droplet, which produces water!
It was something I had a desire to do for a while, and then last year I guess I just figured it was time to stop just thinking about doing it, and do it! I already had some programming experience, so I started learning art and trying to pick up the basics of game development just through trial and error.
After all other life obligations are taken care of, I generally put most of my free time towards working on some aspect of the game. A nice part about doing both art and coding is I can create a more relaxing pace I think by switching between the two roles often.
Just start creating whatever it is that you want to create! There is a lot of advice on the internet on how to go about creating a game, but I think experimenting is essential when starting anything new. There are a lot of ways to do things, but I think it’s most important to find the one that works for you and your goals. Understanding what you want to get out of making your game is essential!
Want to know when Frontier Story is ready for release? Make sure to follow @jmw327 for game dev updates and more BTS content!
all urban fantasy fiction set in the present day automatically sucks by refusing to acknowledge that dwarves would go apeshit for minecraft
Seung Uk Hong - https://www.facebook.com/people/%ED%99%8D%EC%8A%B9%EC%9A%B1/100001499134959 - https://www.instagram.com/hongsi84
Escape
the night is alive ✨
i think the most wholesome prank i ever pulled was with a friend who had a polaroid camera and we were out one evening walking around the neighbourhood and this one neighbour had a garden gnome and we kidnapped him for the evening and took a bunch of polaroids of his wild night out: gnome on the swing set, gnome climbing a tree, gnome laying down next to an empty bottle of vodka, gnome just causing an absolute ruckus and then we took all the pictures and put them in a little see-through food storage bag to keep them dry and put them under the gnome who we left on the doorstep of the house we got him from
anyway a few nights later we walked past again and wondered if the photos had been found and what the person must have thought and then we saw the gnome in pride of place balanced on the window ledge, and stuck to the inside of the window behind him were the polaroids with a sign saying “The Boy On Tour”
“overpopulation” refers to a real problem but it does it imprecisely. the problem doesn’t actually have to do with an over-abundance of people, it refers to the geography of capital which leads to overcrowding in certain areas, the inaccessibility (and waste!) of means of subsistence due to the market mechanism (if you can’t afford it you can’t have it, if it’s not profitable we won’t make it, etc), and the chronic underemployment of people (which supposedly has a “natural rate”) that is intimately bound up with the inflexibility of capital under conditions of full employment, which is obviously unacceptable. basically “overpopulation” is a bad name for a genuine issue that’s internal to the logic of capitalism and which would be totally resolved through socialism, not population control.
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