Get ready to feel all the feels as we showcase GRIS in this week’s Indie Game Spotlight. A 2D puzzle platformer, GRIS follows the story of a hopeful young girl lost in a beautiful, dreamlike world, who’s struggling to deal with a recent traumatic experience.
Conrad Roset, the creative director of GRIS, was gracious enough to chat with us about the inspiration and concepts behind the game. GRIS is available now on Steam and Nintendo Switch!
We have taken a huge amount of references from everywhere we could, not only video games. Sure, Shadow of the Colossus or Journey are great influence, but also from outside the video game media: from Ghibli films (the wondrous characters from Spirited Away or Mononoke Hime) to Disney film’s backgrounds, Moebius compositions, Theo Jansen moving sculpture or Calder’s mobiles and a long list of etceteras.
We spent the best part of a year designing the game as a whole. It was challenging, as I come from the world of illustration and I resisted to use repeated assets, I wanted GRIS to feel like an illustration itself. In the end, I’m really happy with the result, I think we managed a good performance-visuals balance.
We use color as a metaphor a lot, being as it is a really artistic, emotional game, we focused on capturing those emotions and their evolution through not only the audiovisual factor itself but also with how it changes and grows over time.
That’s the thing: we hope it affects everyone differently. GRIS is an open to interpretation experience, and each player is supposed to draw their own personal conclusions from it.
Sure, we are preparing it! ;)
Have you played GRIS yet? For more GRIS-related content, make sure to check out the website here. GRIS is now available on Steam and Nintendo Switch.
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Ever listened to this song?
Step by step
Heart to heart
Left right left
We all fall down
Like toy soldier
Bit by Bit
Torn apart
We never win
But the battle wages is on
Like toy soldier
UPDATE: I’ve addressed this several times, but rather than reply to everyone who thinks I’m disrespecting the 9th Doctor - am I also disrespecting Doctors 1-8 too? I love the 9th Doctor, as I think you’ll find from my art. I love all the Doctors, which is why I included as many notable items from each, like the 9th Doctor’s coat with a rose on it. But I was only able to include three reflections. I tried four, but it didn’t work visually as well as three. And the last three regenerations are the most logical. It’s really not that hard.
Spent several weeks on this one. I’m not typically one for a lot of details, but that’s how it unfolded. It started off on the thought: How does the Doctor deal with self-image? I wonder what goes through the Doctor’s mind when he/she sees a reflection. It can’t be the same psychological experience of self-awareness that humans feel when they see their reflection. Does (s)he recognize past selves in the same way I always see my 10 year old self in the mirror, even though I am clearly much older and rough around the edges?
These are rhetorical of course. I’m not looking for debate. It’s just a thought that started this digital painting.
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