I grabbed a couple of Touhou fangames yesterday after cerastes was posting about Labyrinth of Touhou 2 and I found this one, Youyou Kengeki Musou, and holy shit is it fun. I just did a run through on Easy to see how it played and the first level is almost no platforming and as you go you get more and more platforming elements and the bosses keep a lot of their danmaku from the main games. Seeing Icicle Fall along the ground in 3D is really funny. Even on easy there were a few bosses I had to retry a few times. I'm gonna slap on the English Patch and play it again on a higher difficulty.
I’m in a really bad spot right now and thought perhaps finally opening commissions might help. If I don’t make about $300 by Sunday I’m going to be homeless. I’m hoping there will be enough interest to make that goal.
I’m going to be doing
-Sketchy style for $5 (Up to 2 characters, +$2 for each additional character)
-Sketched and Colored for $10 (One character, $3 for each additional character)
-Smooth lines and Flat colored for $20 (1 character, $5 for each additional character)
-Smooth lines and Fully colored for $35 (One character, $10 for each additional character)
Contact me at Squird5@gmail.com
The sooner I get the money I need the sooner they will get done
Kokoro Kasai is the last human left on the planet she lives on. When she was a child, the exploration ship she was on with her parents suffered a catastrophic engine failure, resulting in the ship plunging from orbit down to the surface, the ship barely surviving the fall with what little power the maneuvering thrusters and surviving engines could give. Most of the crew died in the crash. Kokoro, like many of the other survivors contracted an alien disease, and was left on the brink of death. The weakened expeditionary forces went out trying to find whatever they could to try and salvage the catastrophe and survive, discovering the remains of an extinct race. Within one of the ruins a honey-like substance was found that could heal their afflicted. There was only enough of the substance to cure one person however. After arguing among those who thought themselves leaders over who would receive the cure, violent and bloody infighting began. With most of the diseased now dead and the survivors fighting each other over a single vial of alien honey, Kokoro's father, Isamu Kasai selfishly stole the vial, killing all who stood in his way, fighting his way to his only child, taking her into his arms and fleeing deep into the jungle, administering the cure and watching her rapidly recover from the edge of death, only to finally succumb to his wounds, happy to have saved his daughter, even at the expense of himself and everyone else aboard that ship.
Having been imbued with Space Honey Magic, she experienced some changes, most immediately notable, the change in hair and eye color as well as the ability to create and control fire and an incredible healing factor, as well as an unnaturally long life, possibly related to her regeneration. She has become quite infamous with the local tribes as well, capable of fighting great beasts alone, throwing walls of fire and healing from any wound.
I had started this months ago and I reached 99 posts on tumblr and so I wanted to make this the 100th. It became hard to make as I was getting frustrated and angry more than I was having fun with it. Last I touched it the I had spent several hours on the face and hated it and was damn near ready to punch the wall. I threw together the face hair and colors in about an hour, so now it's done. Head looks like shit, but whatever, I was mainly wanting to come up with the outfit and colors anyways. I didn't know what I wanted her to ware on her feet, be it slippers and socks similar to Shaolin monks or fur lined boots like the material around her waist or be barefoot but I can't draw feet for shit so they don't have any detail. Now it's done.
Parallax originated as a 3D action platformer where you played as a special operations cat doing battle with the evil dogs. It shifted to anthropomorphic animals and then to kemonomimis where they are at now. The gameplay also changed from a Sonic Adventure-like game with jets to a First Person Shooter, more akin to Halo.
The first written content for Parallax is from back in 2005, a stats page with weapons and vehicles names, damage and capacity, after was a walkthrough style campaign synopsis, complete with terrible spelling. Many of the items have been renamed and almost everything, if not everything, has been rebalanced. Balance then heavily favored the Cats (Cazanans). Now I feel the weapons are fairly well balanced against each other, a few exceptions being weapons I have not worked with much, semi-redundant weapons and when vehicles are involved.
In 2008 I started making a web comic, because web comics were cool, so as to help make some brackground for the Parallax universe. It is called Parallax Beginnings, in reference to how it was to take place before the main game storyline. Updates have been extremely slow and infrequent. It stopped several times for several reasons. This last stall was so as to design the characters and equipment more completely before getting too far along and having mighty morphin power armor, as seen by Church's black and red armor. It also gives me time to rewrite much of the comic's story without the need of retconning anything.
I got into those awful forum RPGs around that time as well, resulting in a Parallax RPG on the comic's forum. Be Advised the quality of posts in that time is horrendous. The RPG was run with little to no planning and acts as a semi-canon instance of the universe where I would play around with ideas and keep things I liked. Much of the resulting content is not canon, making the Parallax RP a bad reference for Parallax canon. Things that are maintained in canon from the RPG are Hellen's Point, Steve and Steve's Stuff, Sergio (The Invincible) and Quaran. It has been one of the largest contributors to the setting's background.
More recently I got the idea of "What if my characters were in a Dota?". The result was a rather large influx of new characters. Before that, the "Newest Character" was Erika Keenly, who quickly stole Main Character position in the comic and general character development from Ryan (O')Connar. Erika has not and will not have an appearance in the comic for quite some time and she is already the most developed character. The New Newest Character is actually the result of a school project. The unnamed Not-Mokou in need of a redesign. Her story is untied to the Cazanan-Dronok war, but I intend to have it tie together in the FPS, along with making her a boss.
I would quite like to make a Wiki, however I'm not sure what all I could put on it at the moment without it being mostly plot spoilers.
I screwed up the orientation on this one bad. I had it the wrong way starting, then I flipped it. I shouldn't have flipped it once it started.
I remember something about iPhones autorotating the video if you turned it, but I guess not
Dwarf planet Ceres has more than 130 bright areas, and most of them are associated with impact craters. Now, Ceres has revealed some of its well-kept secrets in two new studies in the journal Nature, thanks to data from our Dawn spacecraft.
Two studies have been looking into the mystery behind these bright areas. One study identifies this bright material as a kind of salt, while the other study suggests the detection of ammonia-rich clays.
Study authors write that the bright material is consistent with a type of magnesium sulfate called hexahydrite. A different type of magnesium sulfate is familiar on Earth as Epsom salt.
Researchers, using images from Dawn’s framing camera, suggest that these salt-rich areas were left behind when water-ice sublimated in the past. Impacts from asteroids would have unearthed the mixture of ice and salt.
An image of Occator Crater (below) shows the brightest material on Ceres. Occator itself is 60 miles in diameter, and its central pit, covered by this bright material, measures about 6 miles wide. With its sharp rim and walls, it appears to be among the youngest features on the dwarf planet.
In the second nature study, members of the Dawn science team examined the composition of Ceres and found evidence for ammonia-rich clays. Why is this important?
Well, ammonia ice by itself would evaporate on Ceres today, because it is too warm. However, ammonia molecules could be stable if present in combination with other minerals. This raises the possibility that Ceres did not originate in the main asteroid belt between Mars and Jupiter, where it currently resides. But instead, might have formed in the outer solar system! Another idea is that Ceres formed close to its present position, incorporating materials that drifted in from the outer solar system, near the orbit of Neptune, where nitrogen ices are thermally stable.
As of this week, our Dawn spacecraft has reached its final orbital altitude at Ceres (about 240 miles from the surface). In mid-December, it will begin taking observations from this orbit, so be sure to check back for details!
ake sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
Finished Part 4 It was pretty satisfying and never felt like it was dragging like Part 3 did