We don’t talk enough about how fanfiction writers love to give character large amounts of non-specific paperwork they hate doing
The Rain World animation I started making 2 years ago is done.
Link to high resolution version on Youtube. Contains some flashing.
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I LOVE FLUFFY MOTH
sometimes the helpers need help too...
Not to worry; as rare as it might be, there are many others besides them. Although...
I find it quite strange that you don't want to know more about Wander. Don't you want to know how to weaken him so he can't manipulate you anymore?
You have the means to destroy him physically, but he always gets under your metaphorical skin one way or another. I might be able to help you change that.
I've discovered some things about him that most people won't know, not even Sylvia. I'm not going to lie and say I know everything about him; he's still very much a mystery. However...
I do think this information could prove useful to you. You could use it to break his spirit so he can never get to you again.
So, what do you say? Would you like to hear it? Or would you rather spend eternity chasing after something untouchable..?
...Wait, am I a celestial being?
Alright, getting somewhere
On my Kirby grind thinking about how much dms/02 resembled Dedede/Ripple in both goals and appearance
I saw you told me about wanderfan2000 being a fetish miner?is there like proof of this or
sigh
What's your stance on Chara's current whereabouts? Do you think they've moved on or that they're still around post-freedom?
I personally feel like they're still around because I think it'd be weird for Flowey to talk so openly with someone during the analog clock dialogue... Also the "narrator" text appears a few times throughout the recent newsletters, and I subscribe to the narrahara theory.
I don't really know who the characters are addressing in either of those but I do think it'd make sense for Chara to be prevalent.
Really interested to hear your thoughts!
i think chara is the diegetic "role" the player plays in undertale's story (with caveats for the no mercy route, which is implied to metanarratively rip us and chara apart at the seams by maxxing out the LV mechanic), so really the answer depends on whether or not you've personally stopped replaying the game. optimally, i think that chara should be put to rest in a playthrough that ends on true pacifist. but of course it's fun to imagine what they would do/how they would interact if they were present after their death, just as flowey was.
as for narrachara, i subscribe to it in the sense that there are lines of narration in the game that are clearly heavily influenced by their memories or outright stated by them, but i don't think it's them outright narrating every line. moreso, the flavor text is meant to roughly reflect the way they react to the environment, because it's how we, the player, are encouraged to react to it as well. once again, it's a blurring of chara's and our pov.
i don't think the newsletter narration is chara. nor do i think the extra-canonical dialogue from flowey from the 5th anniversary would be directed at chara. sure, he's open, but it's nowhere close to the tone and implied tension he has when he talks to "us"/chara after the pacifist ending.
also how would a disembodied spirit be capable of (not) buying him a red bike with a golden basket. i think the implication here is that either flowey is either speaking to frisk, or it's not something we should interpret diegetically.