T-E Females
Custom Thumbnail
Polycount: 26k
Original: Here
Mesh and Textures Credits to: @leahlillith ♡
If you find any issues, do let me know so I can try my best to fix it.
SimFileShare / Google Drive
Preview From Back:
i'll work on TF versions of the last two as well!
platform boots
1 recolorable swatch, 4 non-recolorable
everyday and sleepwear
AF
it does raise your sim, just so you're aware!
creds to jius-sims
caramel boots
1 recolorable, 4 non-recolorable
everyday, sleepwear, outerwear
AF
creds to madlen
snugpuff tall
1 recolorable, 4 non-recolorable
everyday and outerwear
AF
creds to madlen
any major issues please let me know! they looked horrendous in my CAS but my CAS has issues always so. looks good in game!
FashionSimsta Whole Fro
Custom Thumbnail
Verts: 17K Polycount: 29K
Recolorable, T-E female
May not look that great due to how much I had to reduce
Side note: If anyone would like this hair just let me know, I thought it was so cute in ts4✨
Sorry for spamming today, no more curly hairs for now lol I'm moving on to the males 🥱
hope you guys are doing well! new clothing cc for ya <3
pls lmk if there’s any problems & feel free to tag me if you use them in your gameplay and post to tumblr! <3
TOU ♥ CC PAGE ♥ MY KO-FI ♥
sfs | google drive
here's a gift for you <3 merry christmas and happy holidays to you all!
pls lmk if there’s any problems & feel free to tag me if you use them in your gameplay and post to tumblr! <3
TOU ♥ CC PAGE ♥ MY KO-FI ♥
sfs | google drive
🍂Fall Lookbook🍂
Took me a while to decide on these fits! 1 ended up being my favorite :)
Which one's your fave?
─────── 🍁download links 🍁────────
1. Top/ Skirt/ Tights/ Shoes
2. Dress/ Shoes / Necklace
3. Top/ Coat(acc) / Jeans/ Shoes / Scarf
4. Top /Jeans/ Shoes / Hat
Thank you to all the cc creators !
@suteflower @grimothy-cc @meochicc @rollo-rolls @plbsims @simsoficeandfire @bellakenobi @deniisu-sims @kotajose @nightospheresims @billsims-cc
Here is something that probably no one asked for but here it goes. Maybe someone else needs it too The Glass Blowing Station from the Sims 3 Store, that comes with The Prism Art Studio. Also interduces the Artisan Skill. This is probably my favorite Sims 3 Store Premium Content. However this is EA after all and for whatever reason, the skill gain for the Artisan skill is astronomically high. You sim will gain 2.5 skill points just from crafting their first glass object. And you will max it within a day or two. As a kid I used to exploit this back in the day, but now I want more of a challenge, hence this mod was born.
This is the weirdest skill done by EA. It has a different skill gain compared to the rest of Store Skills. I didn't have the time to look at the Vanilla skills but I am going to assume that all of them are like the other store skills.
The code is a bit of a mess, so I can't figure out what is the skill gain value actually is. The default skill gain for this skill is 50. 50 what? Per minute, hour...? I experimented with different values and I settled on 10. Again 10 what? But this seems to make it match the rest of the skills. Anything less was too slow, anything higher was too fast. This mod requires the Glass Blowing Station to be installed(official or decrapped). Just put this mod in Mods>Packages if you have it installed as a .sims3pack. And if you have it as a .package file I believe it needs to go into Mods>Overrides folder(I can't test this).
There are no mods that conflict with my mod, that I am aware of.
Hello all, as y’all can see I don’t have much of a platform but I do have something to say.
This morning a certain content creator messaged me this about sharing their content and honestly I’m quite appalled at the nerve. Whats crazy to me— is these creators rake in a lot of money PER MONTH with their patreons— and have been doing so for years now. I, like a lot of people agree that creators and artist alike should be compensated for their work— but what I don’t agree with is creators leeching money out of the community that serves them. I’ll say this: this community is painfully toxic and that cc creators have contributed immensely to that toxicity. Y’all can see my thoughts in the screenshots down below, and tag @kikovanitysimmer so she can muster up a reply as she hasn’t said anything yet— y’know blow her up like a buddy of hers blew up another creator. Not to mention her and several other creators she aligns herself with removed me from their patrons while I was working on my replies.
FashionSimsta Curly Ponytail V2
Custom Thumbnail (looks like this)
Verts: 17K Polycount: 29K
Recolorable, T-E female
May not look that great because of how much I had to reduce
FashionSimsta Half Up Half Down
Custom Thumbnail (looks like this)
Verts: 16K Polycount: 29K
Recolorable, T-E female
May not look that great because how much I had to reduce
another set of earrings you guys, hope you guys like them! from top to bottom: HELENE, SCARLET, JULIET, SICILY <3
info of cc item(s) is under the cut! pls lmk if there’s any problems & feel free to tag me if you use them in your gameplay and post to tumblr! <3
TOU || CC PAGE || MY KO-FI
sfs | google drive
TF-EF
1052 verts, 1208 faces
1 channel, 3 presets
TF-EF
736 verts, 960 faces
1 channel, 3 presets
TF-EF
1508 verts, 1852 faces
1 channel, 3 presets
TF-EF
1616 verts, 1728 faces
1 channel, 3 presets
Disclaimer: If you’re not familiar with Blender/TSRW/UVs then this tutorial may not be for you. If you don’t have Sims 4 Studio which needs the Sims 4 base game (or don’t know how to extract the meshes without it) this tutorial may not be for you. Honestly it’s pretty straight forward, but there’s a lot of trial and error and going in game and out of game checking placement, etc. I use Blender 4.1 for this. The older Blender versions annoy me now lol I’m sorry 😅 but you should still be able to do the same things in the older versions. I'm trying to make this as easy as possible. I’m here to answer any questions though 💕 Tutorial below
Things you’ll need:
Blender (whatever version you prefer)
Sims 4 Studio
TSRW ( I use version 2.0.86)
My Christmas CAS Room here
My TSRW work file here
Tutorial:
Find a Sims 4 CAS room that you like and open it up in Sims4Studio. This is the one I'll be using for the tutorial.
In the Texture tab, export the textures. The only textures that matter are the first 3 diffuse. Go to the Meshes tab and export the mesh, it will save as a .blend file. After that you can close out of Sims4Studio.
Open my Christmas CAS Room in TSRW. You'll get this message. Hit ignore and don't send. We only need this file as a reference to resize the SIms 4 CAS room. Export the mesh as an obj, name it whatever you like. You can close TSRW for now.
Open Blender and open the .blend file you exported from Sims4Studio. Make sure to delete studio_mesh_0 as it's just the shadow map and we don't need that. This is what mine looks like after fixing the textures.
Then import the wavefront obj you just exported from TSRW. Again we're just using this as a size reference.
This is what it looks like after I added the obj. I scaled, moved, and rotated the room to match up as close as I could with my reference mesh. When you have it lined up to your liking you can delete the reference mesh. I usually import the sims 3 body to see where my sim would be in CAS as well so feel free to do that too.
Now we have to separate the objects that use transparency in the scene to their own group. The transparent objects will always be located on studio_mesh_1. I usually do this in UV mode. Make sure UV Sync Selection is on. Where the red arrow is, that's the UV Selection button. It's blue so that means its on.
Tip: If you're using the same Blender version I am (I'm not sure if the older versions below Blender 3.0 do this) you can disconnect the alpha in shader editor and then you can easily see what uses transparency because it has a black background like the plants. Don't worry about the one outside the window as that's on the backdrop image and doesn't show in CAS.
After selecting all the objects that use transparency, I go to the 3D viewport window and press P, then selection. Now they're on their own layer as you can see. That's a very important step so please don't miss it.
Sims 4 CAS Rooms don't have a closed room like ts3 and if you don't add walls/ceiling with planes you'll be able to see that it in CAS. You can do this in any way you're comfortable with. If you don't understand how to do it feel free to ask me. For this tutorial I will not be doing this perfectly lol I've done enough rooms and I'm just trying to teach here 😩
Okay now last is renaming groups to import into TSRW. Make sure it's in this exact order and uses the exact group numbers.
Group 0 - Mirror
Group 1 - Windows/Curtains
Group 2 - View outside the window
Group 3 - Walls
Group 4 - Objects with transparency
Depending on the CAS Room you convert, yours may not have a mirror you know. You can delete groups in TSRW, experiment, feel free to ask me questions as well.
After renaming the groups, select only the groups you renamed and export as an obj. Make sure that object groups is checked so that they can stay in groups.
Open TSRW and open the testroom_cas.wrk file.
After opening the file you'll see this exact room in this tutorial lol because I had to test some things first 😅
Import the CAS room you converted from. You'll get these two messages. Click yes on the first and no on the second.
Import your textures (yours may be different than mine depends on the converter) but most have been the same that I've seen. Group 0 is the mirror it doesn't require a texture. Group 1 and Group 4 usually have the same texture.
After export to sims3pack or export as package file. Make sure you compress your files and you should be good to test your CAS room in game.
If you would like to make your own from the original ts3 cas room, I would suggest watching this Youtube video (it's for TS4 but it still applies and is helpful) and the link to the original ts3 cas room is here. Since we can convert ts4 to ours you could probably just build your own and go from there as well.
Thanks to @mookymilksims for testing things for me and converting her own. If you would like to try this tutorial out and experiment with room placements using @boringbones Ultra wide CAS mod which changes the field of view in cas so that you can see the whole cas room, it is here. I didn't use it for mine, but that's only because I found out about it after from Mooky lol and I'm tired of converting them 😅 but feel free to ask me any questions if you need help 😊