for those who wanted the rugs from everleigh's home, here you go! <3
info of cc item(s) is under the cut! pls lmk if there’s any problems & feel free to tag me if you use them in your gameplay and post to tumblr! <3
TOU ♥ CC PAGE ♥ MY KO-FI ♥
sfs | google drive
found in rugs
(2x3) §100 // (3x4) §150
8 presets (same presets for both sizes)
4 verts, 2 faces
I’m sad because a lot of blogs I like are choosing TS4 and completely dropping TS3. I just want to know if at least some people are sticking with TS3 or both TS3 and TS4
Hello! I really liked playing this legacy challenge in TS4 but found it wasn’t converted to TS3, so I decided to do it myself hehe. Granted I didn’t look that thoroughly (…hehe…) so I do apologise if this has already been converted before! It’s not an exact copy, of course - there are things TS3 doesn’t have that TS4 has and vice versa, but I tried my best to stay true to the original TS4 rules, with a little bit of my own flair sprinkled in hehe. I am play testing this right now, so if there are any problems with this please let me know!
NOTE: As I’m still playtesting this, the rules are subject to change. Obviously if it’s too late to max a skill/complete a rule I added afterwards, you’re not obligated to do it! Sometimes the ideas don’t come to you until way later, and unfortunately I only have one brain cell :’)
Original TS4 rules can be found here. All credits go to @a-sims-garden for the original, I just converted it! ✿
Complete the assigned aspiration and skills for each generation - career is optional if you have completed the aspiration and vice versa, You can complete both if you’re up to it!
There are two colours associated with every generation. These may be used for genetics (berry/banilla), or just clothes and house decor if that isn’t your kinda thing!
This was part of the rules of the original challenge but honestly I’m gonna ignore it, but if you want the extra challenge, here you go: Start each generation with a small house/apartment and 1000 simoleons. If you want to make the challenge harder, you can start each generation on an empty lot with 0 simoleons (rags to riches style!)
Play on any lifespan you wish, but short is not recommended. (I personally play on normal, long if I’m feeling edgy)
For some gens, there are only three to four traits assigned; the rest will be up to you!
I would love to see gameplay of this in TS3! If you want, @ me or use #s3ib or #Sims3InBloom (hehehehe) (◕ ɔ ◕✿)
Gardening has always been your passion. Owning a large, healthy garden is all you’ve ever wanted in life, even if your nails constantly have soil under them and you have so many broken pots you’ve lost count. However, as with many things, gardening also requires a pretty good grasp on the technical, science-y side of things! You find both to be rewarding - best of both worlds, right? You sit and wonder what your family will grow to do, and hope that they will flourish just as beautifully as your garden has. This is the start of your family legacy!
Aspiration: The Perfect Garden
Traits: Eco-Friendly, Clumsy, Loves the Outdoors, Green Thumb, Loner
Career: Gardening
Skills: Gardening, Science (for a PlantSim)
Try not to buy ingredients from the fridge/grocery store often - grow your own produce, go fishing, etc.
Grow a PlantSim baby
Grow 5 perfect plants
Marry a Sim who shares the ‘Loves the Outdoors’ Trait
Keep reading
- 4t3 Serenity Sandalwood Set conversion -
All credits go to @serenity-cc - These are not my meshes nor textures! Original here;
PEYTON TOP
YA - AF
3.4k polycount
1 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
PEYTON DRESS
YA - AF
4.7k polycount
1 recolourable channel
4 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
PEYTON DRESS V2
YA - AF
4.3k polycount
1 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
ADALINE JACKET V1
YA - AF
4.5k polycount
3 recolourable channel
2 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
ADALINE JACKET V2
YA - AF
4.5k polycount
3 recolourable channel
2 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
ELODIE TRENCHCOAT
YA - AF
5.8k polycount
4 recolourable channel
2 presets
Morphed - all LODS
Career, Outerwear, Maternity, Not valid for random
ELODIE TRENCHCOAT TOP
YA - AF
5.4k polycount
4 recolourable channel
2 presets
Morphed - all LODS
Career, Outerwear, Maternity, Not valid for random
MARGOT SKIRT V1
YA - AF
1.8k polycount
4 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Not valid for random
MARGOT SKIRT V2
YA - AF
1k polycount
2 recolourable channel
5 presets
Morphed - all LODS
Everyday, Formal, Career, Outerwear, Maternity, Not valid for random
Notes
If you would like to support my conversions, consider donating me a tip on Ko-Fi!
|| DOWNLOAD - SFS or DROPBOX ||
NY FIRST SIMS 3 YOUTUBE VIDEO EVER AHHHHHHHHH
Proper release notes and beta edition
I've added support for setting any Config or Option setting, plus live editing of many many others, so it's now release time. Full feature explanation below, but essentially this lets you edit lots of settings ingame directly instead of having to make .package mods, and provides a "better" and more shareable way of editing GraphicsRules.sgr settings (IMO). Sorry if a new post is annoying idk what I'm doing
THIS IS A BETA, I haven't tested a lot of the settings, there are bugs, etc.
Downloads: Sims File Share Sims File Share - Less stutter config GitHub
More info about what it is (I yap a bunch) under :)
Please note, some settings wont appear until you load into a world.
Download the ASI file and wack it in to your Sims 3 base directory, where the ts3w.exe is located. If you're using one of the presets, make a folder called s3ss_presets and pop them in there (you'll need to activate them in the presets menu ingame).
Make sure you have an ASI loader, these are either from Smooth Patch's ASI portion or dxwrapper. I recommend dxwrapper, just make sure you set the LoadPlugins value to 1 (should be default)
Start the game, you might experience a little more of an initial "freeze" when starting the game than usual, this is from the script logging a bunch of config calls during initialization, there's like 800 or something nuts. It should not have any negative impact on regular loading or gameplay, and I plan to turn the logging off… eventually.
Press Insert to open up the menu. Go crazy and change everything, make the sun huge, crank bloom up, live.
Please send me your hooks_log.txt if you're experiencing any crashing issues. If the crash is because you set some value to like 7 billion, that's on you, you can just delete the line out of script_settings.ini or go to Settings -> Clear all settings
If you can't get the game to run with the mod, lmk also, please tell me if you're using a launcher, if you're using any other .asi mods, using dxvk, etc. as well as what operating system you're on.
This is the new™ and now main part of the mod. I've mapped out several/most of the exes main "settings" (anything that interacts w/ 0x005a00a0 and some that don't) areas, which allows you to now, in game, change these values whereas before it was a whole arduous process of making .package mods. I mapped these all statically so some of the offsets/addresses might be wrong.
I was gunna list the settings but there's 260~ of them so maybe not?
I plan to add missing specific individual settings from Config eventually. If you think a setting is missing, or if you think I've mapped a value wrong (i.e. you know it has an effect but it's not working with my mod or is crashing you, or one value is changing multiple things), please let me know. Render/er is definitely missing some, that's because the function is scary and I don't like it.
Values (sometimes) have sliders with the min and max value I found in the exe set, if you want to go higher, you can double click to type in your own number.
Some interesting things you can do with the settings:
Set max lots higher than 8 AND increase the radius so it actually shows (will crash if set too high ~35+, need to investigate) by changing values in Streaming
Play in a game where the sun never sets or rises by editing Sky Common -> Sunset/Sunrise Time
Change shadow settings (includes the same thing as LD's shadow extender mod under), extending shadows (they will still look hideous, writing a post about why currently)
Change various light settings to get the perfect look for your game. Some popular mods edit these values for their looks (presets soon?)
Do whatever… this is…?
The function we're hooking (0x0058c380) only seems to effect Config (GraphicsRules.sgr in the .exe directory) and Options (Options.ini in the documents/Sims3 directory), but logs a whole bunch of other thing. Feel free to toggle the option in the settings tab and try changing a bunch, it should in theory work because the function is reading and writing but somewhere it gets overridden or something idk 🤷
It lets you set any that fall under those two categories/headings, which means there's some like ForceHighLODObjects that aren't in the actual file and are settable. You might notice some show different values than what they're set as in your config, this could either be that I'm hooking it too early (I don't think I am), or the value is getting overwritten or changed somewhere in the exe. If there's a setting that's in the file but not in the list that you think does something, lmk, but it should capture everything.
I haven't mapped all of the Config/Option settings to Live Edit as they're all split up in the exe, if there's one you want in particular, lmk.
I've prepared a preset with just the essentials from my GraphicsRules file post with the idea that you can then use this with a stock GraphicsRules file instead of having to manage different versions, giving you the ability to toggle certain things back to default. I might make some visual "enhancement" presets or something later, either based off popular mods or my own insanity, we'll see.
Presets go into the s3ss_presets folder, and currently they stack rather than replace (not intentional but I might keep it)
Rendering toggles need to be re-toggled each load - Easy fix I'm just lazy
Options settings overwrite the actual Options.ini file (idk why??)
Occasionally D3D9 wont hook, I can't replicate this reliably to test so lmk if you can lmao
I mapped all the settings pretty hastily, so some are bound to be wrong
Was flagged as a virus briefly??? Praying this never happens again because I have no idea what to do to fix that dshjakfhhsdaj
Presets stack, if you apply a preset and you have existing values, they stack together… I kind of like that though as a concept so I just added a clear all option to settings, I might rework it later.
Some Live Edit value locations might change during gameplay, resulting in the menu displaying them incorrectly and crashing the game if edited in a broken state. I've checked most off them and they don't seem to, but Render ones did. Let me know if you experience it as I can probably find a static pointer like I did for Render.
Searching. God that'd be good…
Go over existing maps again, some I did early on before I supported static values, 4 float arrays, etc. so I've probably messed some up
Adding every single GraphicsRule.sgr setting to Live
Maybe adding some of my performance mods to it? Or should I keep them as their own individual thing? Mmmm I dunno
I still haven't looked at the way everyone else has been editing the "live" settings, so I should probably do that, there's probably a lot of info out there but at this point I'm too invested in my weird approach djsakfsksaffsa
I blended Ephemera’s Fresh skin on top of Noodlesims’ Apple Cider Vinegar V2 skin to give it some more detail and realism. This skin has softly defined facial features and a radiant, all-over glow.
At first it was just supposed to be a personal blend. I made a comparison post here back in January that I didn’t expect to get so many notes. I am finally getting around to uploading it.
I didn’t edit the base textures of the baby, toddler, and child stages but I think they still look cohesive enough with the edited teen, adult, and elder stages.
Details:
for all ages
default and non-default in the 3 EA tone ramps
1K face textures, 2K body textures (adult stages)
dark versions of all textures remade by me
anatomically correct adult textures
Updated November 7 2023 to give the male body better textures. 🤭
Updated June 18 2023 to include better baby, child and toddler textures. Just download and replace the packages if you already have them. Credit to Kurasoberina’s Primer skin for the baby textures, and Noodlesims and Ephemera for the child and toddler textures.
new dress available <3
info of each cc item is under the cut! pls lmk if there’s any problems & feel free to tag me if you use them in your gameplay and post to tumblr! <3
TOU ♥ CC PAGE ♥ MY KO-FI ♥
sfs | google drive