Bitch This Is All You’re Gonna Get. This Life, This Face, This Body. You Better Not ‘maybe In Another

bitch this is all you’re gonna get. this life, this face, this body. you better not ‘maybe in another universe’ your way out of everything. sit your ass down and face this. go make tea and have a picnic and read a goddamn book. kiss your loved ones, send that damn text, and hug your siblings. this is all you’re gonna get.

More Posts from Roymakes and Others

3 months ago
Hello GameDevs! I'm Roy From Scotland, An Indie Dev Working As One Half Of Bounder Games (alongside CodingDino)!
Hello GameDevs! I'm Roy From Scotland, An Indie Dev Working As One Half Of Bounder Games (alongside CodingDino)!
Hello GameDevs! I'm Roy From Scotland, An Indie Dev Working As One Half Of Bounder Games (alongside CodingDino)!
Hello GameDevs! I'm Roy From Scotland, An Indie Dev Working As One Half Of Bounder Games (alongside CodingDino)!
Hello GameDevs! I'm Roy From Scotland, An Indie Dev Working As One Half Of Bounder Games (alongside CodingDino)!

Hello GameDevs! I'm Roy from Scotland, an indie dev working as one half of Bounder Games (alongside CodingDino)! You might have seen us at DevCom, Insomnia, and EGX Rezzed.

Currently working on three titles; "Stardust Survivors", a survivors game set in a bizarre space land, "Gobbos, Hunt!", a monster hunting card game, and "Armoured Engines", a wacky side-scrolling tower defense in the wild west!

I'll be posting some of my work here in the future, hope to see all the wonderful things people share here! <3


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3 months ago
Rediscovered This Treasure. My Bible Circa 2009; Discovered I Still Use Most Of The Tricks I Learned

Rediscovered this treasure. My bible circa 2009; discovered I still use most of the tricks I learned from this book today. Animating waves using masks, proper gradients, animation principles, etc. Its advice is still relevant even after Flash's demise.

I had a lot of game ideas I wanted to make in Flash, most of which never escaped their notepad concept. Had a few successes, a Tetris-blackjack combo called DiceJack, and Rawrysaurus, a kaiju game where you escaped from a tidal wave. My first forays into game dev.

Thanks Chris Georgenes.


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3 months ago
Popped Down To Edinburgh For The MOVE Summit, A Series Of Talks On The UK Animation Industry. The Thursday

Popped down to Edinburgh for the MOVE Summit, a series of talks on the UK Animation industry. The Thursday portion began with a talk from Christopher McDonald from Framestore, showcasing the technological pre-production (or "Previs") done for movies, with Wicked Part 1 as the example.

They start by using overhead "Blocking Maps" to figure out the space of a scene, where each character is going to stand, position of objects, camera locations, field of view, etc. Then they make CG mockups of characters and locations, using concept art as a base, then animate based on the director's vision. It's sort of like the next step up from storyboards.

This helps them gauge the spacing and stage setup required to pull off practical effects ("Techvis"). For example, the scene where Glinda is sailing to the university, the camera is underwater, showing her hand beneath the water's surface. This means that for the camera to be below her, the actual prop boat needed to be several feet off the ground, something they might not have caught if they just started shooting.

"Postvis" is of course the post-production of adding all the effects together for the final shot. This was also the first time I'd heard the term "Plate", for the base shot that all the effects are later layered onto. Like a sandwich, I guess. Big thanks to Chris for that talk.


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3 months ago
Let’s Start With What I’m Actually Working On. Stardust Survivors Is A “Survivors” Game, A Sub-genre
Let’s Start With What I’m Actually Working On. Stardust Survivors Is A “Survivors” Game, A Sub-genre
Let’s Start With What I’m Actually Working On. Stardust Survivors Is A “Survivors” Game, A Sub-genre

Let’s start with what I’m actually working on. Stardust Survivors is a “Survivors” game, a sub-genre made popular by 2022’s Vampire Survivors. If you don’t know what that is, it’s like a twin-stick shooter, except you only have the one stick. The goal of the game is to outlast an infinitely-spawning series of enemy waves by destroying them to level up, gaining new abilities and attacks, most of which auto-fire without your direct input.

At this point, we’d barely touched Armoured Engines in over a year, and we figured a new project would be just the thing to get us out of our rut. Stardust Survivors takes that original concept and puts it into a magical space setting reminiscent of Moon Dreamers and Sailor Moon. The Stardust Survivors are a group of magical girls and boys who protect the energy of planets from the insatiable and unending tide of Constellar creatures.

It’s still early days; we’re mostly working on adding playable characters and abilities. However, we intend to streamline the survivors gameplay with short, 5-minute runs that extend down a rogue-like track. You can try out an early demo that we prepared for a local games showcase on our itch.io page here: https://boundergames.itch.io/stardust-survivors. Can YOU beat the boss!??


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3 months ago

Now that my indie game has a map and fast travel it is really satisfying to see just how much of the world is finished so far~

2 months ago
Used To See A Lot Of 3D Art Back On Twitter, Glad To See Others Like @molegato Keeping It Going On Other

Used to see a lot of 3D art back on Twitter, glad to see others like @molegato keeping it going on other platforms. If you haven't played their game Frogun yet, go grab it on steam! Great, classy platformer. I love those low-res pixel textures; they tend to come out quite crummy when I try making them, so I appreciate the talent.

I saw one of their tags as "WireframeWednesday", so let's give it a bash. MR's spawning in to blast some crazy alien noggins!


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1 week ago
Hi Guys Guess What, This Game I Worked On Has A Demo Coming Out Soon And You Can Finally Wishlist It
Hi Guys Guess What, This Game I Worked On Has A Demo Coming Out Soon And You Can Finally Wishlist It
Hi Guys Guess What, This Game I Worked On Has A Demo Coming Out Soon And You Can Finally Wishlist It

hi guys guess what, this game i worked on has a demo coming out soon and you can finally wishlist it on steam !! so if you were waiting please go ahead and do that, and i'll let you know when you can play the demo :---3c

Book of Abominations on Steam
store.steampowered.com
Book of Abominations is a Lovecraftian inspired creature collecting RPG. Capture and battle monsters in snappy turn based combat, explore a
3 months ago
Happy Valentines Day! A Good Excuse For Chocolate (for Any Relationship), And For Me To Talk About My
Happy Valentines Day! A Good Excuse For Chocolate (for Any Relationship), And For Me To Talk About My

Happy Valentines day! A good excuse for chocolate (for any relationship), and for me to talk about my partner, Coding Dino https://mastodon.gamedev.place/@codingdino. Not to gush, but she’s the smartest person I know, full of passion for her craft, and keeps pushing herself to improve.

I’ve learned a lot from her over the 11 or so years we’ve been together, and I’d be a far worse person without her. <3

She's been obsessed with Ascendance of a Bookworm for the last couple weeks, so here's some Rozemyne.


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2 months ago

Hey friendly reminder that I made not one but two games in which you've got a grappling gun that's a frog! They're lowpoly platformers and you go up against Beelzebub himself <3

2 months ago
I Don't Really Play Hearthstone Anymore, But I've Always Loved It For The Different Ways It Portrays

I don't really play Hearthstone anymore, but I've always loved it for the different ways it portrays the World of Warcraft. I love Mean Streets of Gadgetzan so much that I wish it was a part of WoW (I'd love to make a Starcraft 2 mod inspired by it, but I'll talk about that later).

I Don't Really Play Hearthstone Anymore, But I've Always Loved It For The Different Ways It Portrays

The most recent Hearthstone trailer had two great parts. The first is this Tortollan volcano city, which looks rad as hell and has a bunch of cute turtle people. The Tortollan are fine in WoW, but they look a lot livelier in their Hearthstone art.

I Don't Really Play Hearthstone Anymore, But I've Always Loved It For The Different Ways It Portrays

Chromie pulling alternate-timeline versions of heroic characters has a vast amount of fan-theory potential. There were certain character skins in Heroes of the Storm that had different backstories, such as Thrall's "Ashwolf Chieftain" story. From what we saw in the trailer of pre-banshee Sylvanas and Lo'Gosh Varian, I'm certain they won't take that particularly wild direction, but who knows? There may be a mighty surprise.


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