I'm opening Trick-or-Treat Inbox just for tonight! Send a Trick-or-Treat and I'll give you random stuff.
why are they so bitchy
My brain-hole is so full of ideas, and no technical skill to make use of them aside from vomiting into a pile of Google Spreadsheets.
If I had money, I’d put my thoughts into words, commission an artist, and learn unity to make what I want, and I plan to eventually… but for now I will boil and simmer over many interesting game settings.
Advice that’s already out there probably:
if you’re grinding Tera raids in Pokémon SV, and find yourself against an electric type with paralysis being a problem, pop the Covert Cloak on.
Nuzzle will deal next to no damage, and the AI will prioritize it because it sees the potential to paralyze.
Gigantocorp created humanoid AI workers to replace its human employees, but they all quit and formed a farming commune. Now Gigantocorp is suing to get their ‘property’ back. This is Gigantocorp vs the AImish, the first AI civil rights case.
I love this siblings
I just cleared out the Floating Colosseum in Tears of the Kingdom for the first time.
Considering writing something about the area in which that experience happened… not the process of killing 5 of God’s (Read: Eiji Aonuma) hottest creations.
This game is amazing, and I will continue to be autistic about it.
bread boys more like dead boys am i right
peak "what its like to own a cat" moment
Good world design elements that you should almost always use:
Large carnivorous monsters that kill and eat people but also serve as mounts and are sweet babies with the people that handle them.
Floating islands that logically make no sense but are cool to explore
Baseball bats as weaponry in any remotely modern-ish setting
Elemental type triangles/squares
Nonhuman cultures and locations build with their individual bodies and abilities in mind