117 posts
A kinda-chunky info comic(?) about asexuality and aromanticism, in celebration of International Asexuality Day today!!
Also, I’m not trying to erase asexual representation today by explaining aromanticism as well, I just thought it would be useful to explain both in this comic, as they’re so closely related, and I’m not sure the next opportunity I’ll get to make a whole other comic for aromantics. Not to mention I’m both, and don’t want to explain asexuality in a skewed or inaccurate way because of that fact
dont be *that* guy! know your decorum when honoring the passing of a legend who dedicated their life to the pursuit of pleasure
Hello! Pokemon IRL has been getting more and more popular over the year and a half I've been in the community, and I'm seeing lots of people being confused by it.
So I'm making this guide, to hopefully help people understand it better, and perhaps join us in this wacky community.
Essentially, Pokemon IRL is a RP community centered on one single premise: Blogging as if you were in the Pokemon world. It's a hybrid of askblogs, RP blogs, and general tumblr blogs.
There's very few rules to it, other than just "don't be a jerk". There's all kinds of Pokemon IRL blogs, from regular OC trainers, to canon characters, to characters who are Pokemon themselves, to even Fallers from non-Pokemon media, and more!
The main thing is that 98% of Pokemon IRL operates on the multiverse. Blogs can have conflicting canons, since the multiverse exists, and the blogs can be from different universes. This also means that multiple people can RP the same character. I've lost count of the amount of Kieran and Silver blogs.
Why is Pokemon-world tumblr multiversal? Who knows! But that's the one generally accepted canon thing across almost all Pokemon IRL blogs.
I know glossaries are usually at the ends of books, but I figure it's important that I define some important terms before I get to the rest of this guide.
Rotomblr - The generally accepted name for Pokemon-world tumblr. I personally prefer to use the name Tacklr instead, but that's just my opinion.
Sapient Pokemon - Pokemon that are sapient. Typically refers to Pokemon that run blogs. Some blogs don't allow interactions with them. Some blogs love interacting with them, though, such as all my blogs!
Eebydeeby - A human that has been turned into a Pokemon. "Eeby" is short for it. "Sleeby" means "slow eeby", or a human that has been or is in the process of slowly turning into a Pokemon.
Hybrid - This has two meanings. The first is someone who's part human and part Pokemon. The second is a Pokemon that's part one species, part another species.
Pelipper Mail - This is a multiversal system of mail, powered via Pelipper! You can have Pelippers send items to other blogs with this. Can be enabled or disabled per blog. Same goes with the next five terms.
Pelipper Unmail - Instead of giving, this is taking. This steals something from another blog via Pelipper.
Pelipper Malice - Essentially, this is sending something to another blog that you know will hurt them.
Musharna Mail - It's like Pelipper Mail, but with dreams! This can be used to send dreams to other blogs.
Musharna Malice - Just like Musharna Mail, but it's nightmares instead of dreams.
Magic Anons - Essentially, this allows anons to do whatever they'd like to the characters on your blog. Use caution when enabling this, though, as it's suspected that some people fetish mine with these.
High Stakes - Basically, this refers to anything that can majorly injure many characters, or otherwise have lots of bad stuff happen. Many blogs don't like interacting with this stuff, so it's best to tag it.
Drama Stakes - Like High Stakes, but less. This is when stuff is happening that could lead to in-universe ruined relationships. Best to tag this too.
Ultra Stakes - Like High Stakes, but more. This is when things lead to potential death of many characters. Definitely best to tag this as well.
Chosen - Sometimes someone is a legendary's favorite special little person, and they get powers from it! That's essentially what a Chosen is.
Faller - Someone, usually from a non-Pokemon media, who falls into the Pokemon world. Essentialyl a way of writing a non-Pokemon character in Pokemon IRL.
Self-Insert Faller - An OOC blogrunner falls into the Pokemon world. Can get very meta.
Muse Mixup Madness - At the start of every month, there's an event where some blogs temporarily change their core concept for a day or a few. It's best to tag these, and to give warnings beforehand.
Setting up a Pokemon IRL blog is a lot like setting up a regular tumblr blog, just in-character.
The main thing you'll need is a pinned post explaining the premise of the blog. These are usually in-character, with an OOC section at the bottom.
It's best to warn for possible triggers that might pop up on the blog, as well as explaining your boundaries (i.e. if you don't want Pelipper Mail).
Feel free to theme your blog too, changing the header and icon, adjusting the theme colors, maybe even have a custom theme!
Once you have that all set, you're ready to interact!
I made a full guide on how to interact here, if you want to check it out!
The main thing is, don't be afraid to interact. Even with big blogs. Everyone's happy to receive interactions! Worst that can happen is that your interaction is ignored.
So don't be scared! Jump in, and start interacting!
I asked around for any additional advice people wanted to add, and here's what some people had to say:
"uhhh ooc communication is super important, especially if youre trying to do a plot with someone or smth along those lines" - @espers-n-espurrs
"Uhhh "Do it scared" Like. If you're nervous about doing something but you wanna do it, do it even though you're scared!!!!! Also like. Have fun. People can tell when you're having fun. Be silly. Do what you want forever. Also that big blogs 9/10 don't mind interactions with smaller ones. I think I count as one and like. I am just as scared as interacting with new people as the smaller blogs who wanna interact with me" @chaos-cousins
"interact with people" - @justalileepguy
"The absolute worst thing that can happen if you send someone an ask is that they delete it. People like getting interaction, even if it's from a blog you don't follow. If you're having trouble interacting, find something your two characters have in common and point it out" - @fated-furret
If there's anything I'm missing, feel free to let me know, or add it in a reblog! I've been in this community for a long time, but even I don't know absolutely everything.
If you've read this far, thank you! I hope this guide helps in some way. Reblogging it is appreciated, but not necessary.
And if you're thinking of joining the Pokemon IRL community, then I'm excited to help welcome you!
so, since I got all the achievements, here's how to get all the achievements and endings on "a date with death" under the cut!
ALL ENDINGS:
ending 1, semi bad ending. It's honestly the fastest to get. Choose whatever answer you want for the first two days, but during the soul connection on day 3, choose the panicked options as in: “Grim… ma—maybe this is a bad idea…”, and then “I… I think something’s wrong… this doesn’t feel right…”, then “Please… stop…”. The story will finish and you'll get the achievement.
ending 2, you lose the bet (bad ending). Be distant and dismissive, and pick more negative choices throughout the game, don’t water your plant on any of the days. don't open the window to get the flowers until it's your only choice when he shows up with the bouquet, then on day 6 choose: “Vaguely, yeah.” just before the first call, and “I don’t mind. I’ll take the sickness. The taint.”. The story will go on and you'll get the achievement.
ending 3, you win the bet. Be flirty all the way through, do your worst girlie, on day 6 choose: “You really know how to sweep me off my feet.”, “You’re cute. Cute and stupid.” and “How do I stop? What if I give it all away?!”. Once the story is completed you'll get the achievement and a super cute CGI of Grim.
ending 4, dual reapers. Since it's the DLC ending, it doesn't give you an achievement. If you decide to buy it, just choose DLC choices throughout the game, you'll recognise them immediately because there's a ★ next to them, for example: "Do you like me, Casper? ★"
ending 5, wedding. As soon as you suggest what's going to happen if he loses the bet, choose "Your hand in marriage." Joke about a wedding if given the change within the next day. On day 5, choose: “Want to meet the in-laws, Grim?”, and on day 6, choose: “I feel touched!”, and then, “How about a shotgun wedding?”
ALL ACHIEVEMENTS
First Chance at Death: this achievement will pop up as soon as you are finished creating your MC.
The First Day[...] The Sixth Day: you get these achievement as soon as you complete your day in game.
My Little Baby: interact with the pet you choose.
Serenity: water the plant on your bedtable, once is enough for this achievement.
Blooming Flowers: you'll need to water the plant once every day. It's easier if you do this while following any of the good endings.
Untrustworthy: you'll get this achievement once you get ending 1.
Take My Soul: you'll get this achievement once you get ending 2.
Dead Roots: do ths while going for ending 2, don’t water the plant at all. check on it on day 6 and on the last day before chatting; if you click on it by mistake during the previous days, choose not to water it.
Sealed with a Kiss: you'll get this achievement once you get ending 3.
Our Wedding: you'll get this achievement once you get ending 5.
Eavesdropping Champion: interact with the door every single day, and always choose to eavesdrop.
Patience: wait for the very last day. check your Internet browser in game before starting the chat with Casper, and wait for about a minute with the browser open! you'll see a white screen and the text changing from something like "there's nothing here" to "okay, click here to get your achievement", you click on the text and it's done!!!
I really hope this was helpful!!
I'll try to make this entertaining, but we have a lot to cover!
Q: Sooo... What are blinkies? Or buttons?
A: Blinkies are a type of graphic that was popular 15+ years ago on personal blogs, often on a web host called Geocities.
Geocities no longer exists, but lovers of the indie/old web use other platforms, such as the new Neocities, to make their own old web-inspired blogs. They often decorate these with collectible graphics.
Q: You haven't really answered my question. What's the difference between all of these graphics?
A: Well, there are a lot of different kinds of graphics. For the sake of time, I'll only talk about the ones I post.
Blinkies are usually 150x20 pixels, but many creators like to improve their quality by making them 300x40, or even larger. There are also some oddly-sized blinkies, like this one:
However, most blinkies adhere to the standard dimensions. Most of them also have "blinking" borders, and usually feature text.
Let's talk about buttons. Buttons are, well, buttons. This button specifically is 88x31. This seemingly random size was the standard for Geocities users back in the day, who used these buttons as a portal/advertisement to their website, as well as a way to say pretty much whatever they wanted. Lot's of companies used them as well. Here are some examples:
Not all buttons share this standard dimension, though. Here are some other possibilities:
There are variations of these, too. Some buttons look pretty weird:
...and there are blinkies called "chain blinkies" that look like something else entirely:
Q: Ok, cool. What about stamps?
A: Stamps are a bit different. They're a slighter newer thing, and were made popular on Deviantart in the early 2010's. They are traditionally 99x56 pixels, and can be used to decorate any blog or website. Here are some examples:
as you can see, they can be made with a variety of borders.
I would love to continue, but I think this is enough for today. I'll have a part two up within a couple days! Stay tuned for explanations and examples of dividers, favicons, fanlistings, web etiquette, and more!
part two!
Good thing Gameinformer post Bellara’s face from the front so I can see CLEARLY her face tattoo, I made a guide for myself and wanna share it here too for artist reference of her face tattoo.
The following is a non-comprehensive list of questions I get asked a lot and is hopefully a good resource for anyone looking for a new mattress. I am not a scientist. I just sell beds. All bed knowledge is centered in the US, my apologies to international folks.
If this guide proves helpful you can consider popping a tip over on my Ko-fi to say thanks!
Well, first thing is gonna seem kind’ve obvious but a lot of people get mattresses secondhand and don’t think about it. Determine the feel you like! There’s no reason to sleep on a hard bed unless you like it, it’s not any better for your back. The three standard feels are firm, medium, and soft. Soft is called plush for stupid reasons. So find out which you like! It’ll narrow down what you look at, and save you time.
When trying out mattresses, use an A-B method. Do not compare every bed. Compare two at a time, otherwise you end up a confused mess. Pick one between the two that you like better, then put that one up against the next choice.
When you eliminate a bed it’s dead to you. Forget it. It was not as good as your new favorite and does not deserve to be remembered. If you cannot pick between two you will be tempted to try a third- this is the devil talking. A third will just make your life harder. If you truly can’t pick between beds that are comparable and they both feel nice after feeling your feelings then pick the cheaper one.
Lastly, mattresses are a huge example of “you get what you pay for”. Investing will pay off. Don’t get sticker shocked, budget what you can but know that mattresses can be freakin expensive. If you go into a store and see $5000 price tags, don’t worry, that’s not all they carry, but focus on the feel of the bed at first rather than price tag.
If you find one you love but it’s too much, the salesperson will know a comparable roll down or will usually try to help you get a deal. If you can admit, “I like this but it’s too much” they’ll work with you to find a solution.
This varies person to person but firm beds are not necessarily better for your body. Really. There’s two parts to a good mattress: support and comfort. Support goes underneath and is generally springs or incredibly dense foam. If a bed has good support, you can get away with lots of comfort.
The comfort layer exists to be gentle on your joints and pressure points. People who sleep on their side really need this comfort layer. Without this your shoulders and hips can’t circulate blood and you’ll end up tossing and turning every time your arm starts to fall asleep.
Back in the 1950’s when interconnected coils were the only thing on the market it made sense that you needed them to be firm, otherwise you’d get no back support. But nowadays coils are individually free standing, they do a much better job supporting bodies and bonus, they don’t have to be rock hard.
Most people should get somewhere around a medium bed rather than super firm or super soft but it depends on the persons preferences as all three can be good for you.
I’m so glad you asked. You lay on it. There’s a natural curve to the human spine. Lay first on your back. The arch in your lower back, that’s your lumbar. A good bed will push up and fill that area. If your muscles are trying to maintain that arch all night without help it will cause back pain and tossing. The more a bed fills your lumbar the better you can sleep.
Next, lay on your side. You’ll want to focus on your shoulders and hips. Good support on your back is great, but a mattress should have enough squish not to pinch off circulation. Lay for at least five minutes on your side unless you hate it right off the bat, I’m not saying every bed needs this in depth just the one you’re seriously considering. If you feel like you already need to roll over it’s too hard, go softer.
A thousand times no. Toppers are used as a wide ranging bandaid from “there’s a hole in my bed” to “my back hurts”. Commercially available foams in toppers are significantly worse than the foams found in beds. They break down faster and sleep hotter than what they make mattresses with.
The only scenario in which you need a topper is if you’re stuck with a bed that’s too firm for you and you need it a little softer. That’s it. It can make your bed a little softer. It cannot fill holes or fix a bed with bad support. Generally aim to be over $200+ or the topper will break down ridiculously fast and be super hot to sleep on.
First off, waterproof protectors can help avoid this problem, so take your bed divot as a life lesson and use a protector on all beds going forward. Our sweat and humidity breaks down foam like nobodies business, causing permanent damage.
So you have a divot, what now? Depends how entrenched it is. When beds get slept on every night for years the foam where a body lays compresses down, and the foam around it stays untouched. You’ll naturally start sinking. But you can get up and walk or crawl along all the foam that isn’t get slept on. If your divot is years deep it may be beyond saving but it’s worth a shot.
You can also rotate beds head to foot every six months and switch the side you and your partner sleep on or sleep all over the bed if you’re alone in it.
If the bed is over ten years old thank it for its service and get a new bed.
It’s worth checking your sleep quality at ten years into a mattress. The average life expectancy of a bed is 7-9 years. Not because the bed gave out necessarily but because human bodies change. We gain and lose weight, suffer injuries and age. A bed that worked for us eight years ago might not be what we need anymore. So just general age check is good. This is subject to the kind of mattress, bed in a boxes average 3-4 years of comfort so check in sooner.
But additionally: if your bed has a deep body trench where you’ve been sleeping, or if you’re waking up achey or in pain. There’s health problems that can reduce your sleep but a lot of people never suspect their mattress is sabotaging their rest, so keep it in mind.
Oh boy. You don’t. This goes back to water proof protectors. Your bed is not something you can pop in the wash. But it is something you will sweat and live in for upwards of ten years. Dust mites, dead skin cells, dust mite corpses, dust mite feces, allergens, skin oils. All those things will seep into the bed over time and spoiler alert it’s not great to breathe it in every night.
Sheets only catch a fraction of it, so a waterproof protector keeps the bed safe from your sweat breaking it down, but it keeps you safe from all the things that can build up in a mattress.
If you must clean a mattress I recommend a professional steaming service rather than trying to do it on your own but take this going forward: always protect your bed.
Does your pillow have a waterproof protector on it? If no the answer is probably “right now”. Doctors recommend keeping a pillow no more than two years. This is because they’ll lose support and get yucky gross over those two years. If you get a memory foam pillow and get a protector on it they can last way longer. My oldest pillow was around seven years old.
Cheap polyfill pillows you buy at Target or Walmart are really only going to last three months before they wear out. If you are using more then one pillow at night you need a new pillow. Every time you have to wake up and adjust the multiple pillows you’re losing sleep.
Memory foam pillows can be more expensive but will last exponentially longer so save up and spend $50+ on a pillow you’ll actually get to use for a long time rather than $10 on one that will give you a few months of comfort.
A good pillow is an extension of your spinal support. It should keep your neck aligned with your spine. Ideally, you are laying on a bed to try out a pillows height. It should match the width of your shoulder.
Most mattress stores can fit you for a pillow, but you can also bring a buddy to check your spinal alignment is straight. Side sleeping is most critical to get the height right. Back sleeping you just don’t want it too tall to force your chin down, and stomach you want it low enough not to push your neck up.
Okay so now you might curse my name for a few days. Bodies are creatures of habit and hate change. Your neck might be in agony on the old pillow but it's familiar agony. So when you boot that sucker to the curb don't throw it out right away. As if I'd ever actually throw away a pillow when I could just hoard it forever.
Start each night on your new pillow. If you wake up in pain, switch back to the old one. Each night you should be able to stay on the new pillow longer and longer until your neck is finally happy. If the new pillow is consistently an issue after a week or more it may be too tall/low for you, unfortunately.
Are you really sleeping well? Replacing beds or pillows is inherently stressful and a lot of peoples happy place is their bed. It’s hard to give up aspects of that cozy zone. If you’re really truly sleeping well no one is gonna make you change.
But generally if you find yourself asking this question you may be trying to convince yourself that things are good enough and ignoring that they could be much better.
Get a sleep tracker if some kind. Let it run for a week or two to see how much you’re tossing and waking up. If it’s a lot and your bed/pillow are old, it’s a good bed they’ve served their time.
If you ever wake up to readjust pillows (or at any point you’re using more than one pillow or mattress) then yes. You need a new one.
Good sleep is the result of the least disruptions. Anything you need to adjust in the middle of the night deserves a hard look and a boot to the curb.
Mold. Mold mold mold. Remember when I talked about how human bodies are humid? We put out a ridiculous amount of moisture as we sleep from exhalations to sweat. That builds up in the sponge under you and then your body heat maintains the ideal temperature to grow all sorts of nastiness.
You would not believe the amount of molded out beds I’ve seen. Even in the most arid areas, mold. It’s not worth it. Do not leave your bed on the floor. There’s like 2” frames if you like a low bed. If you must have your bed on the floor tip it up against a wall to ventilate every day. Mold will not wait for an invitation.
Japanese futons get brought up a lot here and first off- they get moved every night and washed regularly. Then left to ventilate. They understand that if they left it there it would mold.
Generally your body really wants your spine to curve in the right ways. Sleeping on your back would be ideal if the bed gave you everything you needed but most beds struggle to fill the lumbar. So when your muscles can’t hold your lumbar curve and want a break you roll onto your side.
Stomach sleepers are a case of back muscles fully declaring that nothing can support them and opting to invert rather than deal with poor support. It’s fully the worst sleeping position.
Before I sold beds I was almost 100% stomach sleeper due to scoliosis and back pain. Sometimes side. When I got my new bed I switched to only side and occasionally even back, which astonished me. As my bed has become less what I need I’ve reverted to occasional stomach bouts and less back sleeping.
Let me count the ways.
Box beds are the fast fashion of the bed world. They essentially corrupt the support part of the bed equation in order to get a product that can feasibly roll up and be compressed down. The foams are all lower density than they should be and give out quicker. The coils are significantly less steel.
The world cried out for an inexpensive bed and companies responded by giving you significantly less bed per dollar. They often use fiberglass as their flame retardant a requirement for all beds and there’s many testimonials about how poorly that’s gone for people.
But now the greatest sin of boxed beds is that they have the audacity to be marketed at the same price points of traditional beds that don’t roll up.
This robs the consumer of longevity. They’re a rip off. I sell them now at my store and I will do everything in my power to turn folks away onto beds that will actually do their damn job rather than bed mimics.
If you have a bed in a box, please understand that you’ll still get up to five years out of it, and you’re not foolish for buying one. They’ll still always be better than an old broken bed, just look to replace it sooner.
This is really subjective, but you can get a queen size bed with independent coils for around $600. That’s the lowest good back support I’ve seen. You’ll get ten years out of it and it’ll be a bed.
Stepping into the $1000 mark gives better back support and pressure relief. Up from that they’re going to get more conforming.
Beyond $2000+ you’re generally paying for cooling. It’s the number one thing people want in a new bed but it costs more to give.
Bed in a box are my lowest tier, for reasons I’ve spoken of at length.
IKEA is next. They’re generally not boxed as of the last time I investigated ikea beds but they’re also just bare bones. Not a lot of either support or comfort, they tend to be around dorm quality.
Costco is a bit of a cheat here. See, they’re a wholesaler but mattresses aren’t something that overstocks- they’re made to order. Costco still wanted to offer a cheap option. So Costco gets beds made to order for really cheap. Now how can Costco offer it so much cheaper? By putting roughly 1/3 less stuff in it by category.
I had a spreadsheet laid out at one point to compare a sealy I carried against what looked like a comparable Costco bed. Every single component was shaved down. Each layer of foam, each coil, they all were about 1/3 less material than our better bed.
Now of course Costco sells boxed bed. So a non-boxed Costco bed is still better than an old broken bed and Costco will basically always take it back which is why they score higher than others but you’re still only going to get about three to five years out of it.
Is it really actually 100% fine? Is it just as old as the mattress? Are you willing to gamble the price of the new bed on the existing structural integrity? It’s been load bearing for the lifespan of a bed and the amount of boxes that are actually good to continue service are few and far between.
A few reasons to get new boxes: new beds are made much more floppy than old style to accommodate adjusting on adjustable bases. Old boxes may not offer adequate support for a new bed. Ideally what’s going under a new mattress is solid. No gaps. If you have slats it’s still ultimately better to put a bunkie board under the mattress rather than sitting it right on the slats. Also mattress manufacturers won’t warranty a bed that is on old boxes or improper support.
Adjustable bases are a wonderful replacement for box springs, bunkie boards should go over slats greater that 2” apart, and try to avoid frames that leave big open spaces under the bed.
If this guide was helpful you can consider popping a tip over on my Ko-fi to say thanks!
“i miss the old internet” “we’ll never have websites like the ones from the 90s and early 2000s ever again” “i’m tired of social media but there’s nowhere to go”
personal websites and indie web development still very much exist! it may be out of the way to access and may not be the default internet experience anymore, but if you want to look and read through someone’s personally crafted site, or even make your own, you can still do it! here’s how:
use NEOCITIES! neocities has a built in search and browse tools to let you discover websites, and most importantly, lets you build your own website from scratch for free! (there are other ways to host websites for free, but neocities is a really good hub for beginners!)
need help getting started with coding your website? sadgrl online has a section on her website dedicated to providing resources for newbie webmasters!
HTML (HyperText Markup Language) and CSS (Cascading Style Sheets) are the core of what all websites are built on. many websites also use JS (JavaScript) to add interactive elements to their pages. w3schools is a useful directory of quick reference for pretty much every HTML/CSS/JS topic you can think of.
there is also this well written and lengthy guide on dragonfly cave that will put you step by step through the basics of HTML/CSS (what webpages are made from), if that’s your sort of thing!
stack overflow is every programmer’s hub for asking questions and getting help, so if you’re struggling with getting something to look how you want or can’t fix a bug, you may be able to get your answer here! you can even ask if no one’s asked the same question before.
websites like codepen and jsfiddle let you test HTML/CSS/JS in your browser as you tinker with small edits and bugfixing.
want to find indie websites outside the scope of neocities? use the search engine marginalia to find results you actually want that google won’t show you!
you can also use directory sites like yesterweb’s link section to find websites in all sorts of places.
if you are going to browse the indie web or make your own website, i also have some more personal tips as a webmaster myself (i am not an expert and i am just a small hobbyist, so take me with a grain of salt!)
if you are making your own site:
get expressive! truly make whatever you want! customize your corner of the internet to your heart’s content! you have left the constrains of social media where every page looks the same. you have no character limit, image limit, or design limit. want to make an entire page or even a whole website dedicated to your one niche interest that no one seems to be into but you? go for it! want to keep a public journal where you can express your thoughts without worry? do it! want to keep an art gallery that looks exactly how you want? heck yeah! you are free now! you will enjoy the indie web so much more if you actually use it for the things you can’t do on websites like twitter, instead of just using it as a carrd bio alternative or a place to dump nostalgic geocities gifs.
don’t overwhelm yourself! if you’ve never worked with HTML/CSS or JS before, it may look really intimidating. start slow, use some guides, and don’t bite off more than you can chew. even if your site doesn’t look how you want quite yet, be proud of your work! you’re learning a skill that most people don’t have or care to have, and that’s pretty cool.
keep a personal copy of your website downloaded to your computer and don’t just edit it on neocities (or your host of choice) and call it a day. if for some reason your host were to ever go down, you would lose all your hard work! and besides, by editing locally and offline, you can use editors like vscode (very robust) or notepad++ (on the simpler side), which have more features and is more intuitive than editing a site in-browser.
you can use ctrl+shift+i on most browsers to inspect the HTML/CSS and other components of the website you’re currently viewing. it’ll even notify you of errors! this is useful for bugfixing your own site if you have a problem, as well as looking at the code of sites you like and learning from it. don’t use this to steal other people’s code! it would be like art theft to just copy/paste an entire website layout. learn, don’t steal.
don’t hotlink images from other sites, unless the resource you’re taking from says it’s okay! it’s common courtesy to download images and host them on your own site instead of linking to someone else’s site to display them. by hotlinking, every time someone views your site, you’re taking up someone else’s bandwidth.
if you want to make your website easily editable in the future (or even for it to have multiple themes), you will find it useful to not use inline CSS (putting CSS in your HTML document, which holds your website’s content) and instead put it in a separate CSS file. this way, you can also use the same theme for multiple pages on your site by simply linking the CSS file to it. if this sounds overwhelming or foreign to you, don’t sweat it, but if you are interested in the difference between inline CSS and using separate stylesheets, w3schools has a useful, quick guide on the subject.
visit other people’s sites sometimes! you may gain new ideas or find links to more cool websites or resources just by browsing.
if you are browsing sites:
if the page you’re viewing has a guestbook or cbox and you enjoyed looking at the site, leave a comment! there is nothing better as a webmaster than for someone to take the time to even just say “love your site” in their guestbook.
that being said, if there’s something on a website you don’t like, simply move on to something else and don’t leave hate comments. this should be self explanatory, but it is really not the norm to start discourse in indie web spaces, and you will likely not even be responded to. it’s not worth it when you could be spending your time on stuff you love somewhere else.
take your time! indie web doesn’t prioritize fast content consumption the way social media does. you’ll get a lot more out of indie websites if you really read what’s in front of you, or take a little while to notice the details in someone’s art gallery instead of just moving on to the next thing. the person who put labor into presenting this information to you would also love to know that someone is truly looking and listening.
explore! by clicking links on a website, it’s easy to go down rabbitholes of more and more websites that you can get lost in for hours.
seeking out fansites or pages for the stuff you love is great and fulfilling, but reading someone’s site about a topic you’ve never even heard of before can be fun, too. i encourage you to branch out and really look for all the indie web has to offer.
i hope this post helps you get started with using and browsing the indie web! feel free to shoot me an ask if you have any questions or want any advice. <3
In case you missed it, here’s a #TutorialTuesday someone requested on Twitter to go with last week’s process video on how to create a perspective grid from a photo (from Tomomi Sato) which you can use for studies, drawings, paintings, etc. Hope this helps with drawing/painting in perspective!!
Hey, if you're a fic writer and a character speaks in a different language, you don't just have to add the translation in the notes. Use the following HTML coding to add 'text on hover' to the word(s). If the reader is on a computer they can hover over the text to see the translation.
<span title="This is the text in the box!">This is the text that shows in your fic!<;/span>
Here are some examples from a fic on my AO3.
This coding here <span title="a fool, idiot (lit. emptyhead)">Eyn utreekov</span> will show this on hover.
This next example shows that you can add a lot of text. The formatting is the same as above.
PS: When doing this, there may be spacing issues, but you can edit the text through AO3's html or rich text editor. From there you can add italics (like I did), bold, etc, and fix any weird spacing issues. Just be careful not to delete the coding that you worked so hard on 😂
Are you planning on a nautical severance from your sanity? Here are some things to consider packing along!
PoseManiacs
Human-Anatomy-For-Artist.com
MagicPoser
MIXAMO
do you miss the charm of the 90s/00s web where sites had actual personality instead of the same minimalistic theme? are you feeling drained by social media and the constant corporate monopoly of your data and time? do you want to be excited about the internet again? try neocities!!
neocities is a free hosting website that lets you build your own html website from scratch, with total creative control. in their own words: "we are tired of living in an online world where people are isolated from each other on boring, generic social networks that don't let us truly express ourselves. it's time we took back our personalities from these sterilized, lifeless, monetized, data mined, monitored addiction machines and let our creativity flourish again."
web3 has been overtaken by capitalism & conformity. websites that once were meant to be fun online social spaces now exist solely to steal your data and sell you things. it sucks!! building a personal site is a great way to express yourself and take control of your online experience.
the best part about making your own site is that you can do literally whatever the hell you want! focus on a specific subject or make it a wild collection of all your interests. share your art! make a shrine for one of your interests! post a picture of every bird you see when you step outside! make a collection of your favorite blinkies! the world is your oyster !! here are some cool example sites to inspire you: recently updated neocities sites | it can be fun to just look through these and browse people's content! space bar | local interstellar dive bar creature feature | halloween & monsters big gulp supreme peanutbuttaz | personal site dragodiluna linwood | personal site patho grove | personal site
sound interesting? here are some guides to help you get started, especially if you aren't familiar with html/css sadgrl.online webmastery | a fantastic resource for getting started with html & web revival. also has a layout builder that you can use to start with in case starting from scratch is too intimidating web design in 4 minutes | good for learning coding basics w3schools | html tutorials templaterr | demo & html for basic web elements eggramen test pages | css page templates to get started with sadgrl background tiles | bg tiles rivendell background tiles | more free bg tiles
want your site to be cool? here's some fun stuff that i've found blinkies-cafe | fantastic blinkie maker! (run by @transbro & @graphics-cafe) gificities | internet archive of 90s/00s web gifs internet bumper stickers | web bumper stickers momg | gif gallery 99 gif shop | 3d gifs 123 guestbook | add a guestbook for people to leave messages cbox | add a live chat box moon phases | track the phases of the moon gifypet | a little clickable page pet adopt a shroom | mushroom page pet tamaNOTchi | virtual pet crossword puzzle | daily crossword imood | track your mood neko | cute cat that chases your mouse pollcode | custom poll maker website hit counter | track how many visitors you have
also, there's actually a pretty cool community of people out there who want to bring joy back to the web! melonland project | web project/community celebrating individual & joyful online experiences. Also has an online forum melonland intro to web revival | what is web revival? melonking manifesto | status cafe | share your current status nightfall city | online community onio.cafe | leave a message and enjoy the ambiance sadgrl internet manifesto | yesterweb internet manifesto | sadly defunct, still a great resource reclaiming online social spaces | great manifesto on cultivating your online experience
i want everyone to make a neocities site because it's fun af and i love seeing everyone's weird personal sites that they made outside of the control of capitalism :) say hi to me on neocities
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
Pull priority guide from post lucent arrowhead to delicious in dungeon collab. Ranked from highest-value operator to lowest, at the end I'll discuss which banners to prioritize.
#1: Stop playing ga cha games
#2: Odda.
brings Ho'olheyak's previously unique niche of a rapid-fire uplift to a five star package. While he's more limited in what enemies he can lift, he more than makes up for it with better uptime and splash AOE. It's rare that 5 stars get to compete directly with 6 stars. For that alone, he's absolutely worth your time. Just like ho'olheyak before him, he's got excellent synergy with one particular IS4 relic.
#3: Nymph.
so far the only applicator of the "fear" status effect, which is distinct from Degenbrecher's frighten. It's a unique status that forces enemies to walk backwards for a short time. It has a lot of potent use cases, especially against slower enemies. Like most of our entrants here, her notable skill has a reasonably low SP cost.
#4: Laios Touden.
a character fully unique to arknights from one of the manhwas, i think it's called "Dig Dug's Dungeon Dining"? It was part of the konami collaboration. Anyway, he, like odda, brings a 6-star utility to a lower rank. Frighten is a fairly powerful effect, fully canceling an enemy's auto-attacks, but on a purely-offensive operator like degenbrecher, it didn't quite have a central place on her kit. Laios has much tankier stats as a dreadnought, and his frighten has a long duration and low SP cost.
#5: Logos
What logos brings to the table is straight out of the matrix: he can slow down and potentially delete nearly any projectile with his s3. It's flashy, and when used cleverly can save you a lot of grief. However, it's hardly applicable to every situation. Some of the most dangerous ranged enemies don't use projectiles at all, and some "projectiles" ignore his skill anyway. It's certainly not universal, but when it's useful, it's fun and powerful.
#6: Ascalon
She doesn't bring anything fully unique, but what she does bring is a bit stronger and weirder than most operators before her. Like Ela, she has a skill that inflicts "accuracy reduction" on enemies, with a 50% chance for any enemy attack to miss instead of Ela's 40%. It has some distinct use cases from dodge, notably stopping certain damage-over-time effects that would result from a hit. On top of that, she can slow aerial enemies with her s2 without damaging them, which looks very funny. Overall, a useful and unique operator.
Honorable mentions: Chilchuck Tims - Unlike Folinic, who only gives herself resistance environmental effects, Chilchuck gives full immunity. He's also kind enough to share with any allies within his range. Ulpianus - Technically the first operator to be able to redeploy himself with a skill, but it's hardly different from just. Y'know. redeploying an operator normally. Can still be very useful, especially when rapidly swapping between lanes. Narantuya - Also applies accuracy reduction to enemies, but despite the infinite application time, its range and chance leaves much to be desired. Instead of a 50%, it's only 20%. Lutonada - Extremely adorable. Also, shifting utility on a defender is completely unique if you've never heard of croissant.
Which Banner Should I Pull On?
While it's easy to get caught up in the hype of a new limited banner, Logos' cool utility is barely applicable to more than a handful of sick compilations. Try to grab someone more reliable, like Laios Touden, who will scream at your enemies! With that in mind, here are my recommendations:
This banner has two of my recommended operators: Pallas' Bodyguard, and the Janitor Director Ascalon, and one of my honorable mentions, Lutonada. 3 for the price of 1 is the best deal you'll get here!
logos banner: He might not be the most widely applicable, but you can't go wrong with something that entertaining. Still, I wouldn't recommend pulling too hard. Missing out on him isn't the end of the world.
HUH??? what? why is grain buds on this banner? what's she doing down there??? omg save this child
Nyumph is also fully unique! She's got style in spades, too, nothing like those bountiful boring blue banners up above.
And with that, we've come to the end of arknights. I did think it was weird that they did end of service on their Fyodor Dostoevsky collaboration, Dungeon In Delicious, but you never really know how these things are going to go aha. Thanks for reading, hope you have a nice day!
This banner has 1 main pick, Laios, and one of my honorable mentions, chilchuck. With 2, that's greater than one, and therefore much higher value than the other banners except ascalon's where you can Definitely pull odda. Really try to pull odda from that one, i dare you. If you don't you can come to my house and break my legs. I'll even post my address under the cut:
Here is my Xiangli Yao guide. I hope this is helpful to someone! I used my own calculations for this, so feel free to ask if want any more information.
writing up this little "guide" both so that I remember how to do this & also for those of you who don't know this little trick yet. this isn't just for the crowd who illegally obtained their game; some of us registered our games when we were 12 years old, don't remember our passwords and no longer have access to the email address we used for the account teehee anyways guide under the cut
I use google chrome, things might look a bit different if you use another browser but it should be pretty similar across the board I would imagine.
find what you want to download (this is a world. obviously), right click the page itself and press 'view page source' (or press ctrl + u if you're a shortcut gamer)
this opens a new page, next thing you're gonna do is press ctrl + f to bring up the search bar in the top right of the page. search sims3pack and it should bring back at least one instance (sometimes there are two, if there's multiple you can use either link; it's the same one I'm pretty sure)
highlight the link that ends in .sims3pack (don't include the quotation marks or anything else, you literally just want the link) and either copy + paste that into your address bar, or right click and press 'go to insert link here'. it should just start the download from there.
sometimes its a bit finicky and brings back an error page; usually switching users on google chrome or opening an incognito tab fixes this for me.
ok cool that's it. hope this helps
Attention Shapes!⚠️
CinnamationStudios is looking for new artists to come and help us out with an amazing indie animated project!
we will be choosing 20 of the best talented folks who apply to the roles listed in the Google form below^^✨️✨️
NOW'S YOUR CHANCE
Best Regards The Gravitational Waves Reflection In The Solar System (Analytical Study) (Revised) https://app.box.com/s/yx3tx5lsvwy4025p4j3mwfeliwhtka07 or https://app.box.com/s/9wywdejkxqh7x4g791ntf3p3p01kkm8f or https://www.tumblr.com/itsgerges/759715471336570880/the-gravitational-waves-reflection-in-the-solar?source=share or https://gerges2022.livejournal.com/236389.html
Abstract Paper question How Is Planet Velocity Defined? Paper Hypothesis No. (1) The solar system is one energy moves in space and reflects 3 times - the points of the reflection are the planets- as a result- the planets are created depending one each other by this energy reflection. The Explanation Of The Hypothesis No. (1) I- Preface Why do we need to define Planet velocity here? Because Planet velocity definition disproves The Solar System Classical Description. II- The hypothesis Explanation in details 1 The Energy Reflection Definition 2 The Energy Reflection Proves 3 The Energy Reflection Result 4 The Energy Reflection Objective 5 Saturn Creation Depends On Uranus And The Earth Let's explain the previous items in following I- Preface
Why do we need to define Planet velocity before any other discussion in this paper? Because Planet velocity disproves The Solar System Classical Description. The classical description refutation is a great event because the theories depend on it and – that means- more than 12 theories are wrong in the modern physics book Shortly- more than the half of the modern physics book provides imaginary ideas and wrong theories because the solar system classical description is wrong. Let's see examples to explain that clearly Example No. (1) No Planet Moves By The Sun Gravity- Newton is wrong- I have proved this fact since long time- and I explained that- Planet moves by the force caused its creation- means- the planet creation and motion is done by one force only otherwise this planet would be broken- simply – if two forces have effects on the same planet it would be broken- means- the planet moves with its creation force- again No planet moves by the sun gravity- The example shows a gap between the physics book and the solar system facts – Newton imaginary idea is believed by everyone since 400 years! But- the example doesn't show how great the gap is- in fact the shock is coming from The Sun Nuclear Fusion Theory- let's see the next example Example No. (2) The Sun Is Created By The Planets Motions Energies–The Sun Is A Phenomenon Here we can see the gap clearly The solar planets were found in their orbits before the sun creation and the planets were revolving around a point in space (this point has no light) The planet motion produces energy (1/2 mv^2) and this energy is stored in the space in waves form- the planets were revolving around this point for long periods till the stored motion energy in the space be massive energy-
From this massive motion energy the light beam is created (the sun rays is created) The sun rays is created from this energy- that tells why the sun corona temperature is 5 millions Kelvin but the sun surface is 5800 Kelvin- simply- because The Sun Is Not Doing Nuclear Fusion To Produce Its Rays, the rays is created by the planets motions energies– The Sun Rays Show The Great Gap Between The Physics Book And The Facts The wrong description is the reason behind the imaginary ideas and wrong theories in the physics book- one more example- the scientists won Nobel prize in physics for their discovery for the gravitational waves- these scientists told us – the gravitational waves are produced by the sun gravitational field which is NOT FACT– the gravitational waves are produced by Planet motion energy- where the planet moves and produces energy (1/2 mv^2) and the planet can't store its motion energy inside its body otherwise its temperature would be raised for that the planet motion energy is stored in the space In Waves Form- the scientists discovered these waves and they called them gravitational waves!! Let's provide one more example
Example No. (3) The big bang theory tells us the planet creation is done by random process- in details- the theory tells–some planets are suffered from collisions and these collisions changed their diameters and masses- by that we can't know their original diameters and masses by that the current values of these diameters and masses are found by chance and without any geometrical reasons and should be considered random data- For example- Jupiter diameter now is 142984 km but what's this diameter value in the first creation of Jupiter? The big bang theory and all random creation ideas are wrong and nonsense- shortly- I have my planet diameter equation which proves Planet diameter is created based on a geometrical rule- means- for example- Jupiter diameter is created at first as 142984 km and never changed since its creation- if any planet had collision and changed its diameter this collision results would be recorded in this planet motion features- as happened with Mars- Mars original orbit was between Mercury and Venus and Mars had migrated to its current orbit- and Mars had collided with Venus and The Earth in its migration motion- but Mars diameter equation refers frequently to its original orbit features and data- that tells the planet motion provides a record for its history because all data is required for planet motion- by that – all data depends on geometrical rules and no random process is used in it – let's introduce my planet diameter equation in following…. Planet Diameter Equation (v1/v2)= (s/r)= I v = Planet Velocity and r = Planet Diameter s= Planet Rotation Periods Number In Its Orbital Period I= Planet Orbital Inclination (example, 1.8 degrees be produced as a rate 1.8) v2, s, r and I are belonged to one planet and v1 is belonged to another planet The planet (v1) is defined by test the minimum error
Earth Equation uses Neptune velocity
Mars Equation uses Pluto velocity
Jupiter Equation uses the Earth moon velocity
Saturn Equation uses Mars velocity
Uranus Equation uses Neptune velocity (As Earth)
Neptune Equation uses Saturn velocity
Pluto Equation uses the Earth moon velocity (As Jupiter) (The Equation works from The Earth To Pluto) (the discussion explains the reason) Example Neptune Equation (89143 /49528) = 9.7/ 5.4 =1.8 89143 = Neptune rotation periods number in Neptune orbital period 49528 km = Neptune diameter 9.7 km/s = Saturn velocity 5.4 km/s = Neptune velocity 59800 days = Neptune orbital period (and Neptune rotation period =16.1 hours) 1.8 degrees = Neptune Orbital Inclination The equation tells planet diameter is created based on its velocity –means- Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s The Equation Concept Planet diameter should be a function in its orbital distance –otherwise- this planet would be broken by its motion- the fact is that – The necessary requirement for planet safe motion is to create a function between this planet diameter and its orbital distance BUT- the designer can't create a function has only 2 variables (Planet diameter and its orbital distance)- the function in this case can't be useful because – If this planet changes its orbital distance its diameter would be broken also because the diameter is a direct function in the orbital distance without any other variables -As A Result The designer created the planet diameter as a function in this planet rotation period and the planet rotation period is created as a function in this planet velocity and the planet velocity is created as a function in this planet orbital distance- by that- the function between the planet diameter and its orbital distance is created but the function contains also more variables (rotation period, orbital period and velocity)- by that- if the planet changes its orbital distance- this planet diameter will not be changed but its rotation period, orbital period, and velocity will be changed and the diameter will be saved- NOTICE-Mars is the example for this theory because Mars original orbit was between Mercury and Venus and Mars had migrated from its original orbit to its current one- after Migration Mars changed its motion data but the diameter is saved
NOTICE- Planet diameter equation is very useful to analyze the energy reflection in the solar system because the equation shows the changes in data resulting from the energy reflection- for example- the equation produces the planet orbital inclination-but in Saturn equation- the equation produces the value (0.4) while we know Saturn orbital inclination is 2.5 degrees- the value (0.4) is produced because the energy is reflected in Saturn and that caused effect on the data by that the value (2.5) become (1/2.5) = 0.4- that's why I refer to my planet diameter equation in this discussion because the equation can work as a tool of anatomy which can see clearly what's happening for the energy in each planet- Matter Definition My planet diameter equation provides a new definition for the matter – this definition is found to answer the question- (How Can Planet Velocity And Motion Be Defined Before This Planet Creation?)
What's The Matter And How Is Created? The matter and space are created from the same one energy and both move with the motion of this energy from which they are created- but- the matter creates for itself a distinguish form and moves by different velocity from the space motion (notice the gravitational waves prove the space has motion and not static). This is similar to the sea of water- the space is similar to the sea of water and the matter is similar to a whirlpool (vortex) found on the sea page- The whirlpool (vortex) is created by the sea water and it's carried by the sea water motion- spite of that- the whirlpool is different in its form from the sea waves – also the whirlpool moves by different velocity from the sea waves motion velocity- this example gives explanation for the matter definition- the matter is similar perfectly to the whirlpool on the sea page- it's created by the sea water motion but it has a distinguish form and different velocity from the sea waves- Also The whirlpool dimensions depend on the sea water motion features- for example – we have a whirlpool its diameter is 2 meters, this diameter is formed by the sea water motion features (the water velocity- amount-pressure -……etc) that tells the whirlpool is found later after the sea creation- and the water motion is found before the whirlpool creation- this meaning is a fact for the matter creation and dimensions- the matter dimensions are created based on this matter motion- means- the motion is defined before the matter creation- this is proved strongly by my planet diameter equation- the equation tells (for example) Neptune diameter is 49528 km because Neptune velocity is 5.4 km/s- the whirlpool idea explains how the planet matter data is defined based on its motion- because The original energy was found in motion at first and the planet matter is created from this moving original energy and the planet matter dimensions are defined by this original energy motion features- after the planet creation, the planet moves with this original energy motion means the planet moves this same motion based on which the planet data is created that's why the planet data is in full harmony with the planet motion features. Also the idea shows the planet motion reason- as I proved before- no planet moves by the sun gravity- Newton is wrong- because the planet creation and motion are done by one force only otherwise this planet would be broken if two forces have effects on it Here we see the planet motion reason- the planet moves with the original energy from which this planet is created- What's the original energy? The original energy is one light beam energy- because – the solar planets and their distances are created from one energy and this energy is provided by one light beam –means – the planets are geometrical points found on the same one light beam and the planets move with this light beam motion- By that the planets are similar to carriages in one train and the light beam is this train engine- the light motion causes all planets motions NOTICE - this definition of the matter and planet is very important for our discussion because the paper hypothesis no. (1) tells – the solar system is one energy moves in the space and reflected on some points and these points are the planets- the reflection of energy discussion will show how each planet data and motion depend on the other planet motion by the energy reflection effect- shortly- (The Planet Is A Geometrical Point) this idea is the best one can explain the energy reflection data- by that we can understand how the energy motion and reflection can effect on the planet creation and motion- the energy reflection discussion is found in the paper first hypothesis explanation.
Planet Velocity Definition
Again let's ask ……Why Do We Need To Define The Planet Velocity? ………. Because – the planet velocity definition refutes the solar system classical description- the definition proves the planet is a geometrical point on the moving energy (and refute the classical definition tells – planet is a solid body created independently from the space and other planets) – in fact the planets are created depending on each other – The 9 planets are as 9 knots or snarls on the same one rope or cable – No planet is created independently– also all of them are created by the same one motion and the same one reason- (imagine you have a ladder or stairs is consisted of 9 units- all units are similar and found for the same reason)- the data proves this fact also Planet velocity definition provides a powerful proof against Newton theory of the sun gravity-No Planet Motion Depends On Its Mass- Newton is wrong- the velocity Definition Doesn't Refer To Planet Mass- Also planet velocity definition provides a direct strong proof for the energy reflection in the solar system- also – the velocity definition explains the complex machine behind the planet motion which refutes again the naïve idea of Newton about this motion- The planet velocity definition shows the general design of the solar system where all planets data is defined based on its velocity- means- the planet velocity is defined at first (after the orbit definition) and all other data is defined based on this velocity as we have seen the planet diameter is defined by the rate (v1/v2) by my planet diameter equation and planet orbital distance is defined by the rate (v1/v2)^2 and planet orbital period is defined by the rate (v1/v2)^3- shortly- the motion is the planet life
SHORTLY I refute the solar system classical description and I wanted to put a piece of strong proof in the first pages of my paper to show that the refutation doesn't depend on ideas or logical analysis- but the refutation depends on the contradiction between the physics theories and the planets creation & motion data- If the contradiction is proved that tells the description is wrong because the planets data can NOT be wrong Let's start our discussion How is planet velocity defined? Kelper stated, planet orbit defines its velocity, this rule is proved by the equation (v1/v2)^2=(d2/d1) where (d= planet orbital distance) and (v= planet velocity) BUT How Is The Planet Velocity Defined? And By What Rules? Planet velocity is defined by Three Rules let's see them in following (i) First Rule v1v2 = constant= 322 (my 5th equation)
47.4 km/s (Mercury velocity) x 6.8 km/s (Mercury velocity) =322 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2 =322 29.8 km/s (The Earth velocity) x 5.4 km/s (Neptune velocity) x 2 =322 24.1 km/s (Mars velocity) x 13.1 km/s (Jupiter velocity) =322 (Max error 2%) The rule (v1v2=322) tells the velocities are defined in pairs and not individually, each planet velocity has its own complementary- the rule tells the velocities are reflected on one another- the reflection of energy and data will be studied in details in planet velocity discussion- In this rule we interest for the constant (322)- let's ask- why the constant = 322?
The constant 322 depends on the speed 1.16 million km per second because (1160000 seconds = 322 hours) - Means Mercury (47.4 km/s) moves in 6.8 hours a distance = 1.16 million km and Uranus (6.8 km/s) moves in 47.4 hours a distance = 1.16 million km Shortly -we realize that the constant 322 is produced based on the speed 1.16 million km per second- means- the planets velocities are complementary each other because they are defined as functions in this same speed 1.16 million km per second (This is similar to electron and positron are produced from Gamma ray, The two particles depend on Gamma energy in their masses) Based On This Data I concluded there's a light beam its speed 1.16 million km per second and from this light beam energy the solar system is created- and the planets velocities are defined as functions in this speed 1.16 million km per second and that causes the velocities to be complementary each other- (Please note the speed 1.16 million km per second is proved strongly by other data in my paper specially because the light created the space at first before any planet creation by that all distances in the solar system are created by the energy of this light beam and its speed 1.16 million km per second is registered in the data)
(ii) Second Rule v1v2 = 1 The velocity here uses the solar day (86400 seconds) – let's prove that-
Mercury moves per solar day = 4.095 million km Venus moves per solar day = 3.024 million km The Earth moves per solar day = 2.574 million km The Moon moves per solar day = 2.4 million km Mars moves per solar day = 2.082 million km Jupiter moves per solar day = 1.1318 million km Saturn moves per solar day = 0.838 million km Uranus moves per solar day = 0.5875 million km Neptune moves per solar day = 0.4665 million km Pluto moves per solar day = 0.406 million km AND 0.406 (Pluto velocity) x 2.4 (the moon velocity) = 1 (error 2.5%) 0.4665 (Neptune velocity) x 2.082 (Mars velocity) = 1 (error 2.5%) 0.5875 (Uranus velocity) x 3.024 (Venus velocity)/1.772 = 1 (error 2.5%) 0.838 (Saturn velocity) x 1.1318 (Jupiter velocity) = 1 (error 5%) (1.772 = π^1/2) The second rule tells very similar meaning (v1v2= constant= 1) The data uses the velocities per solar day for that the constant is changed from 322 into 1 but the rule is the same- (v1v2= Constant) I want to say- the rule (v1v2 = Constant) tells a clear idea that (The Velocities Are Reflected On Each Other) this conclusion is simple one (A x 1/A= constant=1) The rule proves the energy is reflected in the solar system and this reflection has effect on the planets data and for that the planets velocities are defined by this energy reflection and the velocities are produced complementary each other as a result. Notice The second rule causes confusion because the complementary player is changed- for example Pluto is complementary with Venus (in the first rule 35 x 4.7 x 2 = 322) but Pluto is complementary with the Earth moon in the second rule (0.406 x 2.4 = 1) that tells the players are changed which is illogical idea- how can we solve this problem? The third rule solves it – let's see this rule in following (iii) Third Rule v1/v2 = 0.8 (based on the planets order) 47.4 km/s (Mercury velocity) x 0.8 = 38 (35 km/s = Venus velocity error 7.25%) 35 km/s (Venus velocity) x 0.8 = 27.78 (The moon velocity) 29.8 km/s (The Earth velocity) x 0.8 = 24.1 (Mars velocity) (error 1%) 24.1 km/s (Mars velocity) x 0.8 = 2 x 9.7 (Saturn velocity) 13.1 km/s (Jupiter velocity) x 0.8 = 2 x 5.4 (Neptune velocity) (error 3%) 6.8 km/s (Uranus velocity) x 0.8 = 5.4 (Neptune velocity) 5.4 km/s (Neptune velocity) x 0.8 = 4.3 (Pluto velocity 4.7 the error 7.25%) Please note The error 7.25 is found by the rate 1.0725 – that means 47.4 km/s (Mercury velocity) x 0.8 = 38 = 1.0725 x 35 km/s (Venus velocity) 5.4 km/s (Neptune velocity) x 0.8 = 4.3= 4.7 km/s (Pluto velocity) / 1.0725 29.8 km/s (Earth velocity) = 27.78 km/s (The moon velocity) x 1.0725 We know the rate 1.0725 is found by Lorentz length contraction effect- and we know this rate has effect on around 40% of all planets data – that's why we see this rate has effect on the planets velocities definition-
Let's remember the question- In the rule (v1v2=322) we found that Pluto is complementary with Venus because 4.7 km/s (Pluto velocity) x 35 km/s (Venus velocity) x 2 = 322 But in the rule (v1v2 =1) we found Pluto is complementary with the moon because 0.406 mkm (Pluto Velocity Daily) x 2.4 mkm (The Moon Velocity Daily) = 1 The question asked – if the planets velocities are defined in pairs complementary each other and not individually how can the players be changed? The answer tells – the planets velocities are rated by (0.8) based on the planets order means – the moon velocity daily 2.4 mkm = Venus velocity daily 3.024 mkm x 0.8 The rate (0.8) defines all planets velocities depend on each other by order-
Now let's see Planet velocity final definition – because- the definition uses three planets velocities together and not only two – let's put that clearly in following- (iv) The Planet Velocity Final Definition (A) 47.4 km/s (Mercury velocity) x 0.8 = 38 km/s (Venus velocity 35 km/s) Venus moves per solar day 3.024 million km -But 1/3.024 = 0.3307 million km = Uranus moves per solar day 0.5875 million km /1.77 (note 1.77 = π^1/2) and (38 = 35 x 1.0725) For that 47.4 km/s (Mercury velocity) x 6.8 km/s (Uranus velocity) = 322 (B) 35 km/s (Venus velocity) x 0.8 = 27.78 km/s (The Moon velocity) The moon moves per solar day 2.4 million km -But 1/2.4 = 0.406 million km = Pluto moves per solar day 0.406 million km For that 35 km/s (Venus velocity) x 4.7 km/s (Pluto velocity) x 2 = 322 (C) 29.8 km/s (The Earth velocity) x 0.8 = 24.1 km/s (Mars velocity) Mars moves per solar day 2.082 million km -But 1/2.082 = 0.4665 million km = Neptune moves per solar day 0.4665 million km For that 29.8 km/s (The Earth velocity) x 5.4 km/s (Neptune velocity) x 2 = 322 (D) 13.1 km/s (Jupiter velocity) x 0.8= 2 x 5.24km/s (Neptune velocity 5.4 km/s error 3%) Neptune moves per solar day 0.4665 million km - But 1/0.4665 = 2.082 million km = Mars moves per solar day 2.082 million km For that 13.1 km/s (Jupiter velocity) x 24.1 km/s (Mars velocity) = 322 Shortly Three planets velocities are defined in each equation- that tells the planet velocity definition is a process more complex than the simple equation (v1v2= constant) Notice The 9 planets velocities total is 176 km/s – if we add the Earth moon velocity (29.8 km/s) the total will be 205.8 km/s The planets velocities are complementary also for this velocity 205.8 km/s – let's see 205.8 km/s = Mercury velocity (47.4 km/s) x Pluto velocity (4.7 km/s) / 1.0725 205.8 km/s = Venus velocity (35 km/s) x Neptune velocity (5.4 km/s) x 1.0725 205.8 km/s = Earth velocity (29.8 km/s) x Uranus velocity (6.8 km/s) 205.8 km/s = Jupiter velocity (13.1 km/s) x Neptune velocity (5.4 km/s) x 3 Mercury velocity = 2 Mars velocity by that Pluto will be used for Mars also Max error (3%) Please Note- Saturn is exceptional because 205.8 km/s = 9.7 km/s (Saturn velocity) x 21.4 Where 21.4 hours = 2 x 10.7 hours (Saturn rotation period) Means- the distance is passed by all planets motions in one hour equal the distance is passed by Saturn in 2 rotation periods (21.4 hours) that tells more analysis is required for Saturn velocity- as we should do later. (v) A Question (Why Is The Rate (0.8) Used To Define Each Planet Velocity Based On Its neighbor?) Kepler stated (Planet orbit defines its velocity) and My planet orbital distance equation proves each planet orbit is defined based on its neighbor – means- my equation uses only 2 neighbor planets orbital distances Here also-Planet velocity is defined based on its neighbor – means- this connection enabled Kepler to conclude his statement (Planet orbit defines its velocity)
But Why The Rate (0.8)?? The rate (0.8) is found by the energy reflection effect on Planets velocities definition, for that we need to analyze the energy reflection process deeply to see how the planet velocity is defined by it - The energy reflection process is discussed deeply in the first hypothesis explanation- let's start its discussion in following…
II- The Hypothesis Explanation In Details Let's remember the paper first hypothesis The solar system is one energy moves in space and reflects 3 times - the points of the reflection are the planets- as a result- the planets are created depending on each other by this energy reflection.
In following we discuss the energy reflection process in details because the planet velocity definition proves the planets data is reflected on each other and we here try to see as deep as possible how this reflection process is done – the discussion is divided into 5 items which are Item No. 1 The Energy Reflection Definition Item No. 2 The Energy Reflection Proves Item No. 3 The Energy Reflection Result Item No. 4 The Energy Reflection Objective Item No. 5 Saturn Creation Depends On Uranus And The Earth Let's start our discussion in following Item No. 1 The Energy Reflection Definition Here we define the reflection of energy – let's do that in following The solar system is one energy- this energy moves through the space- we can imagine this energy as a light beam or electromagnetic wave- and- the data tells this energy is reflected- let's suppose this energy is reflected from the point (A) to the point (B)- now- these points (A and B) are planets in the solar system- That tells, the planet is a point in space on which the energy is reflected- it's difficult to accept such strange idea- BUT The planets data is more strong than our evaluation- we will see that- the planets data is created by the reflection of energy- this fact is proved strongly and doubtless- For that I analyze the reflection of energy process in details because by this process the planets are created and the energy cycle is completed- for that – we examine the reflection of energy deeply - Now- let's define the energy reflection in following (i) The energy is reflected three times in the solar system- from Pluto to Neptune (1st reflection) and from Uranus to Jupiter (2nd reflection) and from Venus to Mars (3rd reflection) The first and second reflections are unified and work together as one reflection only (later will explain why) - by that – the solar system has 2 basic reflections- the reflection in the outer planets and the reflection from Venus and Mars (ii) The reflection of energy is proved strongly because the planets data are changed as a result- let's write these changes in following v What's used as (A) before the reflection will be used as (1/A) after the reflection. v What's used as (a distance) before the reflection will be used as (a period of time) after the reflection v The velocities be squared –the rate (v1/v2) before reflection will be (v1/v2)^2 after the reflection. v The energy direction is changed by the reflection usually v The players of the rates of time are reflected also – These changes are found in all reflections of energy- that's why the proof is powerful and can't be refuted because the planets data shows the reflection process details (iii) Let's see the changes in the planets data generally
(Venus reflection) By this reflection of energy Venus orbital circumference 680 million km will be used as Mars orbital period 687 days and it defines Jupiter orbital period (4331 days = 2π x 687 days) and also Saturn orbital period (10747 days = 4π x 687 days x (1/0.8)) where Uranus orbital inclination (0.8 degrees) creates effect on Saturn data AND Venus Orbital Period 224.7 days be used as 227.9 million km (Mars orbital distance) AND Also the reflection defines the planets diameters by that Venus circumference 38025 km = Mars Circumference 21346.6 km x 1.772 (π=3.14159= 1.772^2) (more data about this reflection is discussed later) (The Outer Planets Reflection) The reflection is done by Jupiter to Uranus, by that, Jupiter orbital circumference 4900 million km will be used as Uranus orbital period 30589 days where (30589 days = 4900 days x 2π and Neptune orbital period 59800 days = 4900 days x 4π and Pluto orbital period 90560 days = 4900 days x 6π Notice- the reflection in the outer planets depends basically on Saturn and it's more complex than this simple data but I put similar data for comparison and later we will discuss the details ALSO The energy reflection at Venus passes above the Earth to Mars- where the Earth moon suffers from the length contraction effect and its motion distance daily is 2.4 mkm = 2.574 mkm (The Earth motion distance daily) / 1.0725 Similar to that The energy reflection at Jupiter passes above Saturn to Uranus – Where Saturn suffers from the length contraction effect because 1433 million km (Saturn orbital distance) x 1.0725 = 2 x 778.6 million km (Jupiter orbital distance) - And- the Earth moon daily displacement is 88000 km and during 10747 days the total be 940 million km=The Earth orbital circumference (where 10747 days = Saturn orbital period) The previous data shows the reflection energy effect generally- it's important because it compares the data in two different groups and proves the data behaviors are similar- that proves these behaviors are caused by the same one cause- But we will analyze each reflection in more details to see how each data is created Item No. 2 The Energy Reflection Proves (a) Venus reflection of energy is discussed in item no. (4), But - Here We Analyze The Energy Reflections In The Outer Planets- There are two reflections in the outer planets (from Neptune to Saturn) and (from Uranus to Jupiter)- let's explain the energy trajectory The energy is sent firstly from Pluto to Neptune and then The energy is reflected from Neptune to Saturn–means- it's one reflection is started by Pluto and finished by Saturn- later the energy is reflected one more time from Uranus to Jupiter- but we have to ask- if the energy was in Saturn orbit why this energy is returned again to Uranus? The reason is–Saturn is created as a result for an interaction between Uranus and the Earth- means- Uranus is Saturn Father- and the energy is got by Saturn sent automatically to Uranus and Uranus reflects this energy to Jupiter- we will discuss the process in details later. AND I put Saturn and Uranus relationship analysis in point No. (5) to prove that Saturn is Created by Uranus effect- (b) Also there's story I have to summarize before the data discussion- Pluto energy is reflected to Neptune – this is the first reflection- means- Neptune should send this same energy to Uranus and then to Saturn and the other planets-BUT – Neptune didn't send the energy to Uranus but kept the energy in Neptune orbit – Uranus could not release the energy from Neptune orbit- (CONT) Gerges Francis Tawdrous +201022532292 Physics Department- Physics & Mathematics Faculty Peoples' Friendship university of Russia – Moscow E-mail mrwaheid1@yahoo.com gergesgerges@yandex.ru ORCID https://orcid.org/0000-0002-1041-7147 Tumblr https://www.tumblr.com/blog/itsgerges Livejournal https://gerges2022.livejournal.com/profile Pocket https://getpocket.com/@646g8dZ0p3aX5Ad1bsTr4d9THjA5p6a5b2fX99zd54g221E4bs76eBdtf6aJw5d0?src=navbar
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