cracking myself up thinking about the movement towards simplified forms in cave paintings
I just had a massive realization.
in order to lead a happy life im gonna have to disappoint my parents a bit
Your grandpa Bellowphone's cover of Skrillex' "Scary Monsters & Nice Sprites" on his "Squijeeblion", a pump organ with various acoustic honking noises attached. I'm sure Skrillex feels honored
Just a gif of Snake destroying a kidnapper in our game (in debug mode). Sorry for the grain, Tumblr only allows pathetically small gifs!
how my practice has been going
Oh god look what I found toward the beginning of my nearly full sketchbook. Hahaha. They’ve been with me during all my travels and experiences the past few years!
マナティー動画見たりゲームで指を痛めたり
Damn, well good luck to you guys
Thanks, and sorry about the hype that ended in vaporware.
Reblogging the devblog from my non-MGS life!
Running water turned out to be tricky to animate! We needed a suitable background for the waterfall level in our game, but it needed to be a small enough number of frames, be looping, and also not be too distracting from the action in the foreground.
I’ve spent a lot of time drawing things OTHER than water most of my life, but luckily we have a lot of streams and rivers near our home, so I went out to do some sketching and observe the flow.
Some time recently I got an iPad with a pencil, so that allowed me to work with color and maybe get some of the subtle changes. But I’m not a painter by trade, so these clumsy attempts are more about observing and trying to intuit what color should feel like when you see it onscreen.
At first I thought this rushing river would be really cool! But I had the scale all wrong. There’s so much motion happening, and at the scale of the gameplay the animation looks choppy. It would distract from the motion of the action in the foreground, and would make the whole scene look way too messy. Back to the drawing board!
I’ve settled on this calmer scene, which isn’t the rushing river I really wanted, but it won’t compete with the foreground sprites for attention. The animation is much smoother too, except for the waterfalls which still may need work. Making animations for Unstable Scientific has been one of the most challenging experiences I’ve had as an artist so far, but I feel like I’m learning so much in the process!
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
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