Here’s my submission to the 2017 MGS Secret Santa! Final Boss fight, Disney-style. Boop. (@kaxuhira) I’ve seen some really awesome MGS art so I’m a bit self-conscious.
This looks absolutely adorable! I kind of wish we finished our game now…
When Colonel Campbell goes on vacation to the Bahamas for 2 Weeks, YOU [Solid Snake] has been tasked with petsitting his beloved pet Yipperz. Are you up for the mission?
Made for a week long Game Jam, feat. professional voice acting [citation needed], and crazy petsitting action
Developed by Spicy_Sav & Geckorodeo
OUT NOW ON ITCH!
This is the debug space for our retro MGS fangame Peace Day. It doesn’t look like much right now because we don’t have enemies or any real gameplay yet - but we have PHYSICS! One way platforms and stuff like that! Plus, just about all the basic movement mechanics are done. Finally, we can move on to more exciting things besides the solid foundations of the game. (Disclaimer: I’m aware that some of the movement still looks a bit funky and we’re working on that. But you get it. It basically works!!!)
Consequences of your actions
OMFG didn't know this was a real thing.
hi i released an idle game called Settlemoon and you should try it out here
it's got bugs (like the insect kind) and little guys you can fling around with your mouse cursor
you make buildings for adventurers to visit, and post quests for them to beat. It's like a reverse RPG; they're doing the fighting, you're paying them for it and selling them the equipment.
it's deliberately not like the clicker genre in that it tries to avoid keeping you hooked on it. the optimal way to play it is to set things up and do something else for a few hours. like if you're gonna go to bed or go to work or something
it's got an actual story, too! we've gotten multiple folks saying it's an idle game that actually made them cry by the time they beat it.
we worked very hard on it and i think it turned out really well!!!!!! i'm biased though lol
Yayyyy we can has weapons! Hello Kitty AK-47, a gatling gun, a rocket launcher, and a tranq gun! Also we have friendly kidnappers that don’t mind being taken for a ride, and boxes that can now take damage. There’s still loads of bugs. Rockets don’t deal damage quite yet, because that’s been useful for debugging. If you step on a tranq dart the whole thing crashes. But holy moly this is actually happening!
peacewalker cartoon??
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
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