Uhm... Anyone Interested In This Silly Little Thing?

Uhm... anyone interested in this silly little thing?

"Hear ye'! Hear ye'! A number of flawed individuals possess tools with dangerous power - and mysterious, godlike beings want to erase them for it. Is it because those beings sense corpses in these individuals' stead?" (A pitch for ya', dear folks).

Join 'Bad Tokens' Omniverse • Community on Tumblr
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A place so niche you’ll need a fairy trap to find it! (This is about an upcoming, whimsical series of books, comics, etc)

I thought a community would be a good spot to have all stuff related to B\T (WIPs) in one place.

As to not scroll and scroll after it. Also, the Masterpost only has relevant stuff on it, not everything related to these WIPs. Unlike there.

You can learn more about B\T there or in here:

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OLD WIP MASTERPOST Stuff I've started or finished this year. Tap the placeholder names or titles for more (once there's more). On this acc

More Posts from Moremysteries and Others

1 month ago

For real. And the amount you should show versus tell will also heavily rely on the type of story you're telling and the style in which you approach it.

Someone once told me if you learn to properly show AND tell, my writing would improve dramatically and I could do it without thought. At the time, I thought they were full of shit. That it would be a struggle for the rest of my days. Lo and behold, they were correct. It does become easier.

Also, remember showing EVERYTHING is not needed. There are millions of reasons to tell something in a story. Don't let the internet convince you that you need to show everything. Even the greatest writers in history didn't show all the time.

4 weeks ago

Hi peeps! As I work on Every Hero Needs a Villain, do y'all want me to make the community for it so you can see some funny behind the scenes stuff and potentially certain bios as I make them? You can also make suggestions for stuff there if you want. Trying to encourage myself to complete them.

Tag list: @aweirdshipp, @floofyboi57, @aralithmenathere


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3 weeks ago

If you're a writer you're supposed to write a lot of bullshit. It's part of the gig. You have to write a lot of absolute garbage in order to get to the good bits. Every once in a while you'll be like "Oh, I wish I hadn't wasted all that time writing bullshit," but that's dumb. That's exactly the same as an Olympic runner being like "Oh, I wish I hadn't wasted all that time running all those practice laps"

1 month ago

Speaking of, tempted to make a community myself, but since I have a variety of unconnected works, I have no idea what that would be a community for. Kind of reminds me of the idea I had to try and get myself posting again, mainly making like, a sort of dating sim kind of group of characters to play around with.

Y'all want me to make object head people for you to kiss? SFUIHSFU


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2 weeks ago

As usual, a writing update is coming tommorow (Thursday) and I'm excited with the news I have to share!

3 weeks ago

This video made me snort and is painfully accurate, I wanted to share:


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1 month ago

IRIS - Spoilers Disguised As Memes [PART 3]

This is the fourth and last option of the community poll. Next up: yet another poll! If you wish to choose what to see next, join us!

Iris, hands in palms. Stresses over pages of holiday assignments.
Joveline And Iris vibe and laugh, teasing an unimpressed Sam in sync.
Iris, calm, for her life is going well and her escapism is working and flourishing. Meanwhile, the Shape-Shifter, about to burn it all out.

Work on IRIS the remaster has officially began! Content is shown on the B/T community a couple days prior blog posts.

IRIS' L. is the placeholder title for an upcoming (Teen bordering on Young Adult) book: a portal fantasy, whimsical story with teen drama, mystery, venturing and body horror. It is part of the Creation And Destruction (Standalone) Tetralogy, the very first installment of the first BAD TOKENS story.


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4 weeks ago

Why "No One Talks Like That" Is Unhelpful

I've been thinking about some unhelpful critiques I have been given in the past and what made them so unhelpful, which lead me to sort of wanting to deconstruct why "no one talks like that" is such a bad critique.

So, things to consider before you give the critique "no one talks like that", which will likely reveal what you're actually trying to say:

Conversational conventions are often different in fictional worlds.

Just because something is normally "uncouth" or "strange" to say in reality, that does not mean the same can be said about fictional worlds. I personally got the "no one talks like that" critique because one of my characters was, supposedly, too blunt about their marriage proposal. This was in a fantasy world where marriage was treated in an extremely practical fashion, the same way someone would treat buying a new house. I got treated as the "person who constantly interrupts people giving critiques because they can't handle it" for simply trying to give my teacher some much needed context. This type of critique is not helpful to anyone, because it completely fails to understand or even attempt to understand author intent. "No one in real life talks like this", yes, and that is the point. To actually give helpful critiques to fantasy dialogue, you need to first understand how that fantasy culture differs from the ones you are accustomed to, and judge the dialogue based on it.

2. When you say "no one talks like that", who are you really referring to? The general population, or the people specifically within your social circle, area, or culture? Because you will likely find it is the latter.

I don't think it's necessarily bad for people to draw from their experiences when giving critiques, but I do think it's important to analyze one's biases in doing so. Before you say, "no one talks like that", always sit down to analyze why exactly you think that, and consider having a proper discussion with the writer about what experiences they are drawing from. As one examples, a straight person who is unfamiliar with queer culture may feel inclined to say "no one talks like that" about queer characters using terms or addressing topics like gender, sexuality, etc. in ways they are not accustomed to. It's not because no one truly talks like that, it's because they are completely unfamiliar with it.

3. Always, always, always consider context.

This ties into the fictional world idea, but goes beyond that. "No one talks like that" can feel extremely tone deaf as a critique if the person isn't properly engaging with the context of a scene or a character. "No one talks like that," okay, but this particular character is stressed and running on adrenaline, they're not exactly meant to be talking normally. "No one talks like that," this is a literal demon from Hell, why should they talk like we do? "No one talks like that," this character is neurodivergent, and it makes complete sense for them to talk like that. Also, keep in mind the genre and the style of the story. Not all stories are trying to have realistic dialogue. You wouldn't criticize a story set in wonderland for having unrealistic dialogue, as this is very much the point. Now, unrealistic does not mean meaningless, which is why considering the context of a story helps you give more specific and helpful critiques when it comes to dialogue.

4. Does nobody talk like that, or is it just socially unacceptable to talk like that? There is a difference.

I mentioned neurodivergent characters, so let me expand on that issue here. There's this attitude I think really needs to be squashed that characters must talk in a neurotypical fashion or else they are badly written, because neurotypical individuals find this easier to understand and see it as more "proper". And it expands to this general attitude I've seen that, if characters are not following certain social rules or etiquette, then the dialogue is badly written. This puts so many constraints on character dialogue that doesn't actually help with character writing.

Sure, not everyone is going to go out to a parking lot and scream profanities to see the shock and horror of those passing by, but this shit stain character I created absolutely would. "But characters need a good reason to break this etiquette", not everyone cares about social etiquette, and characters are absolutely the same way. So long as their character has been established as such, this is fine. Also, reactionary responses like, "no one would talk to their parents that way!", in response to a character severly breaking a social rule or greatly going against a certain social value, are not actually helpful critiques. It is an emotional reaction that reflects what you view as proper, not if the action is accurate to the character or not.

5. Is it true that nobody talks like that, or do you just not understand the dialogue?

If dialogue is confusing, you need to delve deeper into why that is, and consider whether this is intentional or not. Just because the dialogue does not personally resignate with you, that does not mean it is poorly written. Same goes for dialogue that is meant to be confusing at first, and is given further context later. Have a conversation with the writer to see if this dialogue is meant to be confusing, or if there's been a miscommunication. It's also important you reflect on whether a project is for you when critiquing. If you hate dialogue full of rhymes, then you probably shouldn't critique a story where everyone talks in rhymes.

6. Is the issue the way they are talking, or the way they are talking about something in the specific context of the story?

When analyzing why dialogue doesn't sit well with you, is it because the characters' reactions feel off or out of character? For instance, is the character that is well established to hate sweets now ranting and raving about how good milk chocolate is? The issue then isn't that "no one talks like that", the issue is, "it feels out of character for them to address (topic) like that". Yes, it could be argued no one hates sweets one second and then praises milk chocolate the next, but phrasing it as "no one talks like that" doesn't actually get to the meat of the issue. As a more serious example, is the character who hates all magic being oddly casual when actually confronted with a mage? Of course, some inconsistencies are done on purpose, and, as I said above, context matters.

Conclusion

Going through this, I think a lot of people will find "no on talks like that" is not actually what they want to say. Rather, they likely want more context, think a conversation needs better build up, believe the dialogue feels inconsistent with the characters/world, or may outright just be a bad fit for that particular project. So before you say, "no one talks like that," consider why you feel that way and find a way to word this critique that is more productive.


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1 month ago

I've gotten some really good responses, and thank you all who took the survey! I am unfortunately not in the mental headspace right now to start properly working on this, so if you didn't answer the survey before but want to, now is your chance. I don't think I'll ever be closing the survey, mind you, but at some point things will start to be set in stone, and though new responses will serve as inspiration, they probably won't be a part of the character creation process.

Hey, I made a survey for the recent writing project I am working on. If you want, feel free to fill it out. The questions may feel a bit random at times, but I promise they are relevant. And may have something to do with kissable object head people.

Dating Game Satisfaction Survey
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For a writing project of mine, I was curious how people felt about the dating options in games that let you romance the characters. Let me b

Minors please do not interact

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moremysteries - There are more mysteries than tragedies
There are more mysteries than tragedies

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